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Tower Dominion News

⚔️PATCH NOTE 1.27⚔️

[h3]Heavy reinforcements this week, Commanders!🫡

🎮 Gameplay: Threats are now revealed one wave earlier! That’s one precious extra wave to get organized, tweak your strategy, and prepare for what’s coming.

📡 Tactical Intel: Weapons stats are finally here! Enable the option in your settings and dive into the numbers like the battle-hardened strategist you are.📊📈

🔧 Performance: We noticed Endless Mode might be demanding on some CPUs under certain conditions. A first wave of optimizations is now live to improve smoothness and performance. This is just the beginning. 🚀

As always, more balance tweaks based on your feedback, bugs squashed, and more surprises on the way.

Thanks for your unwavering support!

Hold the line, never surrender! 🪖

Detailed change list:

Additions / Improvements:
- Weapons stats display as an option in the Settings
- Optimization of pathfinding calculation
- Threat reveal notification in Endless

Balance Changes:⚖️
- Threat reveal is now revealed 1 Wave earlier
- Increased Advanced Sturdy bunker damage bonus from 40% to 75%
- Increased Advanced Puma Air damage bonus from 25% to 50%
- Increased Advanced Claymore range bonus from 2 to 3
- Decreased Imperial barracks - Rangefinders cost from 280 to 150

Bug fixes:👾
- Fixed an issue with Warwolf - Shrapnel hitting 1 less target than expected
- Fixed an issue with Expertise doctrines unlocking with Cost III instead of Efficiency III
- Fixed an issue crashing the game at wave 38 in Endless if the maze had one Entry point
- Fixed an issue not spotting foes spawning while checking the codex during a wave
- Fixed an issue not always applying Shield damage bonus
[/h3]

⚔️PATCH NOTE 1.20⚔️

[h3]🫡 Hi Commanders,

🚨 This is a major update, the first of many to come!

We’re kicking things off with our initial improvements to the Endless Mode, and to the Codex. This is just the beginning, and we’re eager to hear your thoughts as we continue refining the experience.

♾️ Endless Mode: Improved!

We’ve reworked Endless Mode to offer larger battlefields and longer sessions, while making the pacing more gradual, less punishing, and ultimately more rewarding. It’s still a challenge, but now it’s a more strategic one.

📖 Codex & Upgrades

We worked on improving the Codex. You can now easily hover over a building to preview its upgrade paths. Finally, the Codex is now also accessible in-game, letting you quickly consult it before placing a tower or choosing a reward. 🧠

Full patch details below:

Additions / Improvements:
- New Endless mode
- Codex now available in game
- Codex now displays Buildings upgrades on mouse-hover
- Clearer tooltip explanation for Unseen codex element vs. Locked element
- Add a default Frame limit option if Vsync is Off
- Add Visual Feedback on HQ Damage

Balance Changes: ⚖️
- Increased Rampart silo missiles travel speed
- Electric arc cannon High-grade capacitor now reads “+4 Range per Battlefront”
- Decreased Electric arc cannon Paleotech capacitor cost to 1 from 2
- Increased Xeno-prognosis Scrap warp generator doctrine gain to 6 from 3
- Decreased Xeno-prognosis Scrap warp generator cost to 150 from 250
- Increased Breeding grounds population to 50 from 30
- Increased Lead by example damage bonus to 10% from 5%
- Decreased Armored staging ground Tracing Barrage LMG cost decreased to 200 from 350
- Increased Armored staging ground Tracing Barrage LMG bonus range to 3 from 2
- Frontier modifier Frozen logistics now triggers only each other wave

Bug fixes: 👾
- Fixed an issue displaying towers below ground level
- Fixed an incorrect interaction between Z23 Reinforced Structure and the amount of Battlefronts
- Fixed an issue resulting in foes’ spawn being diminished

We’re far from done, there's still plenty more to come, and we're going to continue listening to you and improving the game![/h3]

🚨Bundle Alert: Tower Dominion x Nordhold - 15% Off!

[h3]🏰 Two epic defenses. One unbeatable bundle.

Tower Dominion and Nordhold are teaming up to bring you the ultimate tower defense experience, now 15% off!

⚔️ From spell-slinging siege battles to tactical fortress upgrades, this bundle delivers hours of strategic fun.

Whether you’re a veteran defender or new to the genre, this duo has everything you need to hold the line!


P.S.: If you were hoping for more news about Tower Dominion, stay tuned! We’ve got something for you later today as well… Patch incoming!
[/h3]

⚔️PATCH NOTE 1.14⚔️

[h3]Commanders! 🫡

Today’s update focuses on resolving issues with how the game saves and processes unlock conditions for heroes, towers, doctrines, and badges. These changes are aimed at preventing incorrect unlocks, or worse, not receiving them at all. 🔓

You should no longer encounter problems like receiving the wrong badge for the difficulty you completed, or not receiving a badge despite meeting the requirements. 🎖️

We’ve also updated how the game saves your progress to reduce the risk of data loss when quitting the game, including abrupt exits. Your progression should now be reliably preserved. 💾✅

This update lays the groundwork for several big changes coming soon, including a major rework of how difficulty scales in Endless Mode. Our goal is to enable larger-scale battles and offer deeper strategic possibilities. Before building on top of the current systems, we wanted to ensure the game’s foundation is solid and reliable. 🧱🛡️

Thank you for your support and valuable feedback, it helps us focus on what truly matters. We’re excited for what’s ahead and can’t wait to share more with you in the next updates! 🚀

Full patch details below:


Additions / Improvements:
- Tooltips of Neutral buildings now directly display their effects
- Advanced Imperial barracks colors now match with their weapons
- New bomber sound effect


Bug fixes: 👾
- Fixed an issue when quitting the game could result in an unlock never being completed
- Fixed an issue where a properly unlocked Foe, Doctrine, or Building was not properly being unlocked.
- Cleaned up display of commanders having Frontier 19 badge while having never played any Frontier mode
- Fixed an issue resulting in progression being lost (this fix does NOT retroactively restore saved progressions)[/h3]

⚔️PATCH NOTE 1.11⚔️

[h3]🫡 Greetings Commanders!

Today’s update delivers many improvements, with a primary focus on fixing an issue that affected badge rewards in Frontier mode.

Many of you have reported not receiving the correct badge after completing expeditions in Frontier mode... and thanks to your detailed reports, we tracked down the culprit and fixed this annoying bug. 👾🛠️

While we can't retroactively grant past badges, we deeply appreciate your dedication and hope you enjoy unlocking new achievements from here on out!

On a lighter note, Ctrekoz on Discord pointed out that Warden Gerhard’s ability “Anti-tank warfare” was lacking a bit of flair (and, well… actual tanks), so we knew it was time for a rename!

Without missing a beat, Colonel Astor launched a community vote to choose a new name - and it was Alacarin’s suggestion that came out on top! 🏆

The ability now goes by the name of : “Imperial Supervision” - perfectly grim, just like Gerhard himself. ^^

We sincerely appreciate your continued feedback and engagement - it truly helps guide our work in making the game more balanced, polished, and enjoyable for all players! 🤝


Balance Changes: ⚖️
- Increased Iron Dragoons Main Headquarters HP to 2000 from 1750
- Decreased Durendal position - Blessed machine cost to 4400 from 7200
- Decreased Bastion - Simple design cost to 75 from 100
- Increased Bastion - Simple design reload speed bonus to 30% from 25%
- Increased Salamander - Energy tap cost to 375 from 250
- Decreased Retribution position - Forbidden explosives cost to 2900 from 3250
- Decreased Electric arc cannon cost to 1600 from 2200
- Increased Electric arc cannon range to 8 from 7
- Decreased Decimation position - Left/Right Frag launcher cost to 120 from 220
- Predictive deployment now reduces Reroll cost to a minimum of 5


Additions / Improvements:
- Tier 3 Doctrine Intelligence Gathering renamed Intelligence Expertise
- Warden Gerhard Anti-tank warfare renamed Imperial Supervision
- Several text improvements


Bug fixes: 👾
- Fixed an issue not granting badges when completing Frontier mode expeditions
- Fixed the camera keys not being ignored in Pause menu or Settings
- Weapons now correctly display if they keep targeting their current target or refocus each shot (displayed as Target priority “Keep their current target”)
- Fixed an interaction between Omega emitter and Electric arc cannon causing Omega emitter to shoot at random spots (Thank you so much to emeraldking5 and nychrmagic for their contribution!)
- Fixed a visual glitch causing to display a brown square instead of a Zone placement
- Fixed an issue with Reinforced structure not repairing
[/h3]