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Stolen Realm Survivors News

New Demo Update: Co‑op Invites, Balance Pass & Cleaner VFX

[p][/p][p]The Stolen Realm Survivors demo has been updated to v0.94, bringing co‑op friend invites, global balance adjustments, clearer spell visuals, and several important fixes based on community feedback.[/p][p][/p][h2]Features[/h2]
  • [p]You can now invite Steam friends directly through the Multiplayer tab[/p]
  • [p]Screen shake can now be toggled on or off in the Options menu[/p]
[p][/p][h2]Changes[/h2]
  • [p]Reduced enemy health and damage globally by 10% [/p]
  • [p]Reduced the rate that enemies scale health and damage after level 20 [/p]
  • [p]Experience options no longer appear in Shop and Fortune choices once you reach max level [/p]
  • [p]Screen shake effects now have a short internal cooldown to prevent excessive stacking [/p]
  • [p]Ghost Armor can no longer benefit from Lasting Support [/p]
  • [p]Ghost Armor Ability Increase duration reduced to 0.2s (from 0.3s) [/p]
  • [p]Lasting Support duration bonus reduced to 5% (from 10%) [/p]
  • [p]Updated visuals on various spells to reduce visual clutter [/p]
  • [p]Leaderboards now display 15 entries[/p]
[p][/p][h2]Bug Fixes[/h2]
  • [p]Fixed healing from Consecrate, Bishop’s Staff, Holy Scepter, and Cleanse using the caster’s Max Health instead of the target’s[/p]
  • [p]Fixed an issue where the shop could stop appearing after reaching max level[/p]
[p][/p][p]Your feedback continues to shape the demo throughout Next Fest and beyond! Thank you for playing and sharing your thoughts.[/p]

Demo Update with new Daily Leaderboard

[p][/p][p]Hello Survivors,[/p][p]A new update (v0.89) is now live. This update includes a daily leaderboard and a few fixes.[/p][p][/p][h2]Features[/h2][p]– Added a daily leaderboard[/p][p][/p][h2]Changes [/h2][p]– You now need to hold to disenchant items to prevent accidentally disenchanting[/p][p][/p][h2]Bug Fixes[/h2][p]– Fixed issue where the Night Stalker set wasn't applying its stats properly [/p][p]– Fixed issue where Ranger's bonus to Movement Speed wasn't being applied [/p][p]– Fixed issue with incorrect tooltip on Mithril Daggers that said it should increase Crit Chance [/p][p]– Fixed an issue where you couldn’t end your descent in the pause menu at the end of a level[/p][p][/p][p]Your feedback continues to guide development, please keep sharing your thoughts, bug reports, and ideas. We’re excited to keep improving the demo and can’t wait to show you what’s coming next. Thank you for your patience and support. [/p]

Demo Update with Gameplay Fixes

[p][/p][p]Hello Survivors,[/p][p]A new update (v0.87) is now live. This update includes just a few gameplay fixes.[/p][p][/p][h2]Changes [/h2][p]– Removed Regenerating support option on Bishop’s Staff and Consecrate.[/p][p][/p][h2]Bug Fixes[/h2][p]– Fixed issue where Stagger wouldn’t get applied to enemies [/p][p]– Fixed issue where you could walk through various map objects[/p][p][/p][p]Your feedback continues to guide development, please keep sharing your thoughts, bug reports, and ideas. We’re excited to keep improving the demo and can’t wait to show you what’s coming next. Thank you for your patience and support. [/p]

Demo Update with Tutorials & Balance

[p][/p][p]Hello Survivors,[/p][p]A new update (v0.86) is now live. This update introduces a new tutorial system that helps teach key mechanics as well as a number of balancing changes based on your feedback.[/p][p][/p][h2]New Features[/h2][p]- Added Tutorials to help teach mechanics[/p][p][/p][h2]Changes & Improvements[/h2][p]– Reduced the base health of Vampire Knights from 200 to 150. [/p][p]– Reduced the base health of Werewolves from 150 to 100. [/p][p]– Reduced the base damage of Vampire Knights from 12 to 5. [/p][p]– Reduced the base damage of Werewolves from 5 to 3. [/p][p]– Reduced enemy damage from waves 12 thru 16[/p][p][/p][p]Your feedback continues to guide development, please keep sharing your thoughts, bug reports, and ideas. We’re excited to keep improving the demo and can’t wait to show you what’s coming next. Thank you for your patience and support. [/p]

The Realm Shifts — Demo Update with New Clarity & Balance

[p][/p][p]Hello Survivors,[/p][p]We’ve just rolled out a significant update to the Stolen Realm Survivors demo, bringing together everything from playtest patches v0.80 and v0.84. This demo update (v0.84) focuses heavily on combat clarity, UI improvements, performance, balance, and a long list of fixes driven directly by the community's feedback. Thank you for helping us shape the game, every report genuinely makes a difference.[/p][p][/p][h2]New Features[/h2][p]- Area-based enemy attacks now show clear indicators before firing, giving you time to react and dodge[/p][p]- Items now show more clearly when they’re auto‑collected[/p][p]- Bosses now guarantee gold and item drops[/p][p]- All gold, consumables, and items are automatically collected on boss death[/p][p][/p][h2]Changes & Improvements[/h2][p]Combat, Abilities, Balance, UI & UX[/p][p]- Reworked animations to improve movement and attack feel[/p][p]- Cleanse now always targets the caster and triggers even at full health[/p][p]- Healing can no longer crit[/p][p]- All base healing now scales from % Max Life[/p][p]- Dodge Chance and Block Chance now have diminishing returns[/p][p]- Reduced Paladin passive Holy Damage from 5× healing → 2×[/p][p]- Reduced Max Life power‑up from 25 → 10 (common)[/p][p]- Reduced the amount of damage reduction gained per point of Armor[/p][p]- Slight difficulty rebalance:[/p][p]- Depths 16–20 slightly lowered[/p][p]- Difficulty 1 & 2 increased (25% enemy damage, 20% enemy health)[/p][p]- Reworked UI for choices[/p][p]- Equipped inventory slots now show empty and stay in a consistent order[/p][p]- Shop restyled with clearer distinction between stash items and run‑only items[/p][p]- Multiplayer tab now shows all Steam friends[/p][p]- Updated fonts for many languages and added localized logos[/p][p]- Improved animation blending to reduce sliding[/p][p]- Added a 0.25s cooldown to Thieving procs[/p][p]- Capped active ground collectibles at 100 to improve clarity and performance[/p][p][/p][h2]Bug Fixes[/h2][p]- Fixed diminishing returns not working correctly for Armor, Dodge, and Block[/p][p]- Fixed enemy health and damage scaling issues at very high levels[/p][p]- Fixed UI lock when multiple players attempted to join simultaneously[/p][p]- Fixed screen shake persisting while paused[/p][p]- Fixed issue where damage popups and post‑run numbers could overflow into negatives[/p][p]- Fixed artifacts from previous runs not clearing properly[/p][p]- Fixed leaderboard overlapping text[/p][p]- Fixed victory screen appearing on defeat[/p][p]- Fixed power‑ups sometimes not appearing under skills[/p][p]- Fixed supports that modify statuses not removing effects correctly when the parent status ends[/p][p]- Fixed issue preventing joining a friend’s game if they weren’t the host[/p][p]- Fixed Experience option remaining in shop after purchase[/p][p]- Fixed shop appearing on first level‑up after ending a run during a boss level[/p][p]- Fixed display issues affecting certain attributes[/p][p][/p][p]Your feedback continues to guide development, please keep sharing your thoughts, bug reports, and ideas. We’re excited to keep improving the demo and can’t wait to show you what’s coming next. Thank you for your patience and support. [/p]