Deadzone: Rogue - Major Game Update
Major quality-of-life improvements, including localization support, co-op lobby changes, and enhanced HUD elements. New Augments, Perks, and Items expand your arsenal.
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Top Notes
- First pass at localization and first time language settings
- Updated the starting ship
- Added a stat display to the equipment menu
- Removed grenade self-damage
- Removed the Epic login for a more player-friendly login
- Moved the Co-Op lobby creation to the main menu
- If a player dies when the encounter ends, they are immediately respawned instead of having to wait for the next encounter
New Augments Added
- Elemental - All elemental damage improvements affect every Elemental Type. All Elemental Damage is increased by 30%.
- Hipfire - While firing from the hip, your spread is reduced by 20%, your proc chance is increased by 100%, and you deal 50% more damage.
New Perks Added
- Momentous Uppercut
- Companion Bot
New Items Added
- Reroll affixes on all your weapons an additional time at the fabricator
- Upgrade the quality of your weapons an additional time at the fabricator
- Primary Weapon can proc element affix on melee weapon
- Secondary Weapon can proc element affix on primary weapon
- Increase weapon swap speed
- Add an extra grenade charge
- Grenades have a secondary explosion that deals 35% of its damage
- Grenade does bonus damage if damages only one target
- Take less damage after melee kills
- Increased melee swing speed
- Increased damage against elite enemies
- + More!
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General
- First pass at localization!
- Added first time language settings
- Updated the starting ship and how to start runs.
- Players must enter the elevator after the bridge to start a run.
- Safe room updated
- Separated the Tech station from the Fabricator by moving it up the hall.
- Adjusted Nightmare difficulty scale to reduce enemy health and increase enemy damage.
- Added a stat display to the equipment menu
- Relocated Augment/Perk display, item display and currency display on HUD
- Update Augment/Perk/Item selection displays
- Increase the Y offset for damage numbers to move them away from the reticle.
- Added a setting for damage number sizes
- Tooltips in the fabricator show available upgrades
- Removed grenade self-damage
- Weapon Pickup inspects added back.
- Not every weapon has an animation yet
Co-Op
- Removed Epic Login for a more player-friendly login.
- Moved the Co-Op lobby creation to the main menu.
- If a player dies after an encounter ends, they are immediately revived instead of having to wait for the next encounter.
- Update ally map marker to be blue rather than yellow
- Players can now ping
- Added a teammate display to the HUD
Augments
- Adjusted various augments
- Aiming
- Long Range
- Short Range
- Weakpoint
- Aiming
- Magazine and Reload
- Health
- Aiming
- New Augments
- Elemental - All elemental damage improvements affect every Elemental Type. All Elemental Damage is increased by 30%.
- Hipfire - While firing from the hip, your spread is reduced by 20%, your proc chance is increased by 100%, and you deal 50% more damage.
- Elemental - All elemental damage improvements affect every Elemental Type. All Elemental Damage is increased by 30%.
- Removed Grenade and Melee augments
Perks
- Special elemental procs (Burn, Chill, Corruption, and Shock) now only apply if you own the element parent perk
- Players are limited to 2 elemental parent perks
- Adjusted various perks
- Dark Envoy
- Wildfire
- Inferno
- Blizzard
- Quickscope
- Dark Envoy
- New Perks
- Momentous Uppercut
- Companion Bot
- Momentous Uppercut
Items
- New Items added
- Increase weapon swap speed
- Add an extra grenade charge
- Grenades have a secondary explosion that deals 35% of its damage
- Grenade does bonus damage if damages only one target
- Take less damage after melee kills
- Increased melee swing speed
- Increased damage against elite enemies
- Reroll affixes on all your weapons an additional time at the fabricator
- Upgrade the quality of your weapons an additional time at the fabricator
- Primary Weapon can proc element affix on melee weapon
- Secondary Weapon can proc element affix on primary weapon
- + More!
- Increase weapon swap speed
- Removed Black Electrical Tape Item
Affixes
- Removed some affixes from the pools
- Power Packs
- Detonate
- Pierce
- Power Packs
Fixes
- Fixed an issue where comparison arrow would not show as "increasing" if slot was empty, and item's level was 0
- Fixed various issues where your weapon would not be hidden on the Zone Complete screen
- Fixed an issue where the minigun would stay spun up while reloading after emptying the magazine
- Fixed an issue where encounters could be ended earlier if the player bumped against the exit door.
- Fixed an issue where the setting for disabling damage numbers would not work
- Fixed an issue where the Ricochet perk would proc the ricochet without aiming
- Fixed an issue where the Man Spider poison AOE would be counted as self-damage
- Fixed an issue where the Ranged Phalanx bot could hit players while they were crouched behind cover
- Fixed an issue where the long range augment was never applying its damage boost
- Fixed an issue where players could double jump again after dashing, causing an "infinite climb" if the dash was augmented to a low cooldown. Jump count now does not reset after dashing.
- Fixed various issues in Co-Op around the end of run animations.
- Fixed an issue in Co-Op where after your shield recharge ended, your shield UI would continue pulsing as if your shields were still recharging
- Fixed an issue where status effect icons wouldn't replicate to joining players in co-op.
- Fixed an issue where waypoints would not appear after you cleared a room
- Fixed an issue where waypoints would not show in safe rooms
- Fixed reward orb placement location to be more safe