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  3. Deadzone: Rogue - Major Game Update

Deadzone: Rogue - Major Game Update

Major quality-of-life improvements, including localization support, co-op lobby changes, and enhanced HUD elements. New Augments, Perks, and Items expand your arsenal.

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Top Notes
  • First pass at localization and first time language settings
  • Updated the starting ship
  • Added a stat display to the equipment menu
  • Removed grenade self-damage
  • Removed the Epic login for a more player-friendly login
  • Moved the Co-Op lobby creation to the main menu
  • If a player dies when the encounter ends, they are immediately respawned instead of having to wait for the next encounter


New Augments Added
  • Elemental - All elemental damage improvements affect every Elemental Type. All Elemental Damage is increased by 30%.
  • Hipfire - While firing from the hip, your spread is reduced by 20%, your proc chance is increased by 100%, and you deal 50% more damage.


New Perks Added
  • Momentous Uppercut
  • Companion Bot


New Items Added
  • Reroll affixes on all your weapons an additional time at the fabricator
  • Upgrade the quality of your weapons an additional time at the fabricator
  • Primary Weapon can proc element affix on melee weapon
  • Secondary Weapon can proc element affix on primary weapon
  • Increase weapon swap speed
  • Add an extra grenade charge
  • Grenades have a secondary explosion that deals 35% of its damage
  • Grenade does bonus damage if damages only one target
  • Take less damage after melee kills
  • Increased melee swing speed
  • Increased damage against elite enemies
  • + More!


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General
  • First pass at localization!
  • Added first time language settings
  • Updated the starting ship and how to start runs.
  • Players must enter the elevator after the bridge to start a run.
  • Safe room updated
  • Separated the Tech station from the Fabricator by moving it up the hall.
  • Adjusted Nightmare difficulty scale to reduce enemy health and increase enemy damage.
  • Added a stat display to the equipment menu
  • Relocated Augment/Perk display, item display and currency display on HUD
  • Update Augment/Perk/Item selection displays
  • Increase the Y offset for damage numbers to move them away from the reticle.
  • Added a setting for damage number sizes
  • Tooltips in the fabricator show available upgrades
  • Removed grenade self-damage
  • Weapon Pickup inspects added back.
  • Not every weapon has an animation yet


Co-Op
  • Removed Epic Login for a more player-friendly login.
  • Moved the Co-Op lobby creation to the main menu.
  • If a player dies after an encounter ends, they are immediately revived instead of having to wait for the next encounter.
  • Update ally map marker to be blue rather than yellow
  • Players can now ping
  • Added a teammate display to the HUD


Augments
  • Adjusted various augments
    • Aiming
    • Long Range
    • Short Range
    • Weakpoint
    • Aiming
    • Magazine and Reload
    • Health
  • New Augments
    • Elemental - All elemental damage improvements affect every Elemental Type. All Elemental Damage is increased by 30%.
    • Hipfire - While firing from the hip, your spread is reduced by 20%, your proc chance is increased by 100%, and you deal 50% more damage.
  • Removed Grenade and Melee augments


Perks
  • Special elemental procs (Burn, Chill, Corruption, and Shock) now only apply if you own the element parent perk
  • Players are limited to 2 elemental parent perks
  • Adjusted various perks
    • Dark Envoy
    • Wildfire
    • Inferno
    • Blizzard
    • Quickscope
  • New Perks
    • Momentous Uppercut
    • Companion Bot


Items
  • New Items added
    • Increase weapon swap speed
    • Add an extra grenade charge
    • Grenades have a secondary explosion that deals 35% of its damage
    • Grenade does bonus damage if damages only one target
    • Take less damage after melee kills
    • Increased melee swing speed
    • Increased damage against elite enemies
    • Reroll affixes on all your weapons an additional time at the fabricator
    • Upgrade the quality of your weapons an additional time at the fabricator
    • Primary Weapon can proc element affix on melee weapon
    • Secondary Weapon can proc element affix on primary weapon
    • + More!
  • Removed Black Electrical Tape Item


Affixes
  • Removed some affixes from the pools
    • Power Packs
    • Detonate
    • Pierce


Fixes
  • Fixed an issue where comparison arrow would not show as "increasing" if slot was empty, and item's level was 0
  • Fixed various issues where your weapon would not be hidden on the Zone Complete screen
  • Fixed an issue where the minigun would stay spun up while reloading after emptying the magazine
  • Fixed an issue where encounters could be ended earlier if the player bumped against the exit door.
  • Fixed an issue where the setting for disabling damage numbers would not work
  • Fixed an issue where the Ricochet perk would proc the ricochet without aiming
  • Fixed an issue where the Man Spider poison AOE would be counted as self-damage
  • Fixed an issue where the Ranged Phalanx bot could hit players while they were crouched behind cover
  • Fixed an issue where the long range augment was never applying its damage boost
  • Fixed an issue where players could double jump again after dashing, causing an "infinite climb" if the dash was augmented to a low cooldown. Jump count now does not reset after dashing.
  • Fixed various issues in Co-Op around the end of run animations.
  • Fixed an issue in Co-Op where after your shield recharge ended, your shield UI would continue pulsing as if your shields were still recharging
  • Fixed an issue where status effect icons wouldn't replicate to joining players in co-op.
  • Fixed an issue where waypoints would not appear after you cleared a room
  • Fixed an issue where waypoints would not show in safe rooms
  • Fixed reward orb placement location to be more safe