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  3. DEADZONE: ROGUE DEMO - PATCH NOTES (3/25/2025)

DEADZONE: ROGUE DEMO - PATCH NOTES (3/25/2025)

[color]IMPORTANT: Progress has been wiped for this patch![/color]

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Check out the update teaser: https://youtu.be/zTEw0KWBa0Y



MISSIONS
  • The full story run has been broken into 3 missions
  • Missions can be selected from the Mission Select panel in the starting ship
  • Completing a mission will grant rewards and unlock the next Mission
  • Mission name is now shown on the HUD
  • Missions are now categorized by type - Story, Specialty, and Challenges
  • Added difficulty unlock and descriptions to the mission tooltips
  • Adjusted the Exit Teleporter sequence
  • Added new teleporter voice lines
  • Adjusted Mission 3 Difficulty
  • Only certain difficulties are now available for specific missions

  • New Missions Added:
    • Long Run
    • PinPoint
    • Bugged
    • Close Up
MAPS
  • Added more variation to the Lux and Core areas
  • Increased number of potential layouts in the cargo art set
  • Improvements to Core Containment Level lighting and features
  • Updated name of "???" room


GENERAL GAMEPLAY
  • Added Italian and Traditional Chinese as language options
  • Added ADS Setting that allows you switch between holding/toggling ADS
  • Make panel widget opaque for settings menu readability
  • The Security Level tracker now counts the number of rooms visited
  • Added current difficulty to HUD
  • Lowered Barrel Knockback Magnitude by 25%
  • Encounter rewards now always spawn at the exit door

  • Tech Masteries
    • Removed specific element upgrades
    • Added Proc Chance upgrade
  • Augments
    • Removed Health and Shield Augments
    • Updated Agility Augment
    • Update Ammo Augment
      • You gain a 35% chance to refund a bullet on hit, and a 100% chance to refund 2 bullets on a kill. When your magazine is above 75% capacity, you deal 50% more damage
    • Update Specialty Point Blank augment so that close range buffs AND long range nerfs apply to primary, secondary, melee, and grenades
  • Perks
    • Health Perk Added
    • Shield Perk Added
    • Changed Ghostflare to Ghost Blade
    • Element Bot Perk now spawns a bot in addition to its original effects
  • Items
    • Removed Element Specific Items
    • Added New Items:
      • Elemental Damage Synergy item
      • Lower grenade cooldown by 20%
      • Increase crit damage 15% and lower non-crit damage 15%
      • Damage reduction after reload item
      • Increase Magazine Cap
      • Added Proc Chance Boost
    • Improved BioGel Item to 40% proc after grenade throw
    • Improved Weapon Swap Item from 20% to 40%


CO-OP
  • Revive system adjusted so players will now spawn next to their co-op partners
  • Players can now join a Co-Op game while it is in progress. When first joining, players will be spectating until an encounter is cleared


FIXES
  • Fixed an issue in Co-Op where Tech would not save properly for joining players after a completed mission
  • Fixed an issue in Co-Op where if the host died while fighting the Boss, they would not respawn
  • Fixed an issue in Co-Op where the host player would see the perk and augment pickups from teammates
  • Fixed an issue in Co-Op where joining players would not see Tech and Scrap pickups from teammates
  • Fixed an issue in Co-Op where joining players would hear the "Encounter Complete" music right before entering a new room
  • Fixed an issue the player map maker would be inconsistent on the HUD
  • Fixed an issue where bots sometimes would not take AOE damage if they were around corners
  • Fixed an issue where Turrets could not be damaged by grenades
  • Fixed an issue in the PinPoint mission where the secondary weapon icon would show a knife with negative ammo
  • Fixed an issue where the Ammo 1 augment would not properly return ammo
  • Fixed an issue where a loot orb would not spawn in room 18 of the PinPoint mission
  • Fixed missing collision on the roofs of the teleporter room
  • Fixed an issue where if a pet dies while near the entry door of an encounter, the forcefield wouldn't drop
  • Fixed an issue where dropped loot was no longer spawning in front of the player
  • Fixed an issue where you could ping, toggle flashlight, and quick melee while you were in the fabricator screen
  • Fixed an issue where the waypoint UI would not show if the host died during the encounter
  • Fixed an issue where players could reactivate a previously active encounter. This could cause the player to get stuck in progressing their run
  • Fixed an issue where your shields would not recharge if your shield recharge delay was at or below 0
  • Fix for issue where after a revive the pet could often not spawn correctly
  • Fixed an issue where the pet bot would not enter the boss room and instead be destroyed
  • Fixed an issue where the loot selection menu would re-open after closing if you selected an item then immediately pressed escape
  • Fixed bug where clicking on an item multiple times in the reward selection screen would cause the selection sound to play multiple times
  • Fixed issue where melee bots were dealing damage even outside of attack animations
  • Fixed an issue where melee weapons and grenades not dealing elemental damage when they had an elemental affix applied
  • Fixed an issue where the Mindless would attack during "enraged" animation
  • Fixed an issue where the pet will not respawn if the player dies and respawns while the pet is on cooldown
  • Fixed an issue where the pet would not follow the player in stealth mode and instead target an enemy bot
  • Fixed several issues where players would revive inside walls, floors, or sometimes outside the map
  • Fixed an issue where joining players would not see/hear bot wave spawn VFX/SFX
  • Fixed an issue where combat music would not play correctly after you died and respawned
  • Fixed an issue where Void Tendrils would not being visible to joining client in co-op
  • Fixed an issue where fire trails spawned by ignite affix would not be visible to joining player in co-op
  • Fixed an issue in co-op where players wouldn't get a pickup notification when their ally would pick up scrap or tech
  • Fixed an issue where the joining player's minigun would remain spinning when they weren't aiming or shooting
  • Fixed an issue where frozen bots would be unable to path after the proc was gone
  • Fixed an issue where Lifesteal affix would not proc correctly on knife and grenade
  • Fixed an issue where the Marked Enemies Affix not working on grenades and melee weapons
  • Fixed an issue where the scrap damage affix would not apply its damage bonus
  • Fixed an issue where Scrap Damage Affix was not working on grenades and melee
  • Fixed an issue where the Debuffed Enemies Damage Boost affix not working on grenades or melee
  • Fixed an issue with the Phalanx Melee trying to attack people on tall boxes when it can't damage them
  • Fixed an issue where pet bots would not damage the end boss
  • Fixed an issue where bots would not target the companion bots if they're too close
  • Fixed an issue where the Elemental Bot would not apply an elemental improvement or damage bonuses to pets
  • Fixed an issue where the Energy Drink item would grant you a speed boost when you were near a pet bot
  • Fixed issue where the wakeup sequence would not lock out dash
  • Fixed an issue where holding down sprint while interacting resulted in endless dashing
  • Fixed an issue where overlapping Shield bots would cause their shield to attach to targets indefinitely
  • Fixed several typos in item descriptions


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Thank you for playing Deadzone: Rogue Demo! We appreciate your continued support and feedback as we work to improve the game.