DEADZONE: ROGUE DEMO - PATCH NOTES (3/25/2025)
[color]IMPORTANT: Progress has been wiped for this patch![/color]
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Thank you for playing Deadzone: Rogue Demo! We appreciate your continued support and feedback as we work to improve the game.
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Check out the update teaser: https://youtu.be/zTEw0KWBa0Y
MISSIONS
- The full story run has been broken into 3 missions
- Missions can be selected from the Mission Select panel in the starting ship
- Completing a mission will grant rewards and unlock the next Mission
- Mission name is now shown on the HUD
- Missions are now categorized by type - Story, Specialty, and Challenges
- Added difficulty unlock and descriptions to the mission tooltips
- Adjusted the Exit Teleporter sequence
- Added new teleporter voice lines
- Adjusted Mission 3 Difficulty
- Only certain difficulties are now available for specific missions
- New Missions Added:
- Long Run
- PinPoint
- Bugged
- Close Up
- Long Run
MAPS
- Added more variation to the Lux and Core areas
- Increased number of potential layouts in the cargo art set
- Improvements to Core Containment Level lighting and features
- Updated name of "???" room
GENERAL GAMEPLAY
- Added Italian and Traditional Chinese as language options
- Added ADS Setting that allows you switch between holding/toggling ADS
- Make panel widget opaque for settings menu readability
- The Security Level tracker now counts the number of rooms visited
- Added current difficulty to HUD
- Lowered Barrel Knockback Magnitude by 25%
- Encounter rewards now always spawn at the exit door
- Tech Masteries
- Removed specific element upgrades
- Added Proc Chance upgrade
- Removed specific element upgrades
- Augments
- Removed Health and Shield Augments
- Updated Agility Augment
- Update Ammo Augment
- You gain a 35% chance to refund a bullet on hit, and a 100% chance to refund 2 bullets on a kill. When your magazine is above 75% capacity, you deal 50% more damage
- You gain a 35% chance to refund a bullet on hit, and a 100% chance to refund 2 bullets on a kill. When your magazine is above 75% capacity, you deal 50% more damage
- Update Specialty Point Blank augment so that close range buffs AND long range nerfs apply to primary, secondary, melee, and grenades
- Removed Health and Shield Augments
- Perks
- Health Perk Added
- Shield Perk Added
- Changed Ghostflare to Ghost Blade
- Element Bot Perk now spawns a bot in addition to its original effects
- Health Perk Added
- Items
- Removed Element Specific Items
- Added New Items:
- Elemental Damage Synergy item
- Lower grenade cooldown by 20%
- Increase crit damage 15% and lower non-crit damage 15%
- Damage reduction after reload item
- Increase Magazine Cap
- Added Proc Chance Boost
- Elemental Damage Synergy item
- Improved BioGel Item to 40% proc after grenade throw
- Improved Weapon Swap Item from 20% to 40%
- Removed Element Specific Items
CO-OP
- Revive system adjusted so players will now spawn next to their co-op partners
- Players can now join a Co-Op game while it is in progress. When first joining, players will be spectating until an encounter is cleared
FIXES
- Fixed an issue in Co-Op where Tech would not save properly for joining players after a completed mission
- Fixed an issue in Co-Op where if the host died while fighting the Boss, they would not respawn
- Fixed an issue in Co-Op where the host player would see the perk and augment pickups from teammates
- Fixed an issue in Co-Op where joining players would not see Tech and Scrap pickups from teammates
- Fixed an issue in Co-Op where joining players would hear the "Encounter Complete" music right before entering a new room
- Fixed an issue the player map maker would be inconsistent on the HUD
- Fixed an issue where bots sometimes would not take AOE damage if they were around corners
- Fixed an issue where Turrets could not be damaged by grenades
- Fixed an issue in the PinPoint mission where the secondary weapon icon would show a knife with negative ammo
- Fixed an issue where the Ammo 1 augment would not properly return ammo
- Fixed an issue where a loot orb would not spawn in room 18 of the PinPoint mission
- Fixed missing collision on the roofs of the teleporter room
- Fixed an issue where if a pet dies while near the entry door of an encounter, the forcefield wouldn't drop
- Fixed an issue where dropped loot was no longer spawning in front of the player
- Fixed an issue where you could ping, toggle flashlight, and quick melee while you were in the fabricator screen
- Fixed an issue where the waypoint UI would not show if the host died during the encounter
- Fixed an issue where players could reactivate a previously active encounter. This could cause the player to get stuck in progressing their run
- Fixed an issue where your shields would not recharge if your shield recharge delay was at or below 0
- Fix for issue where after a revive the pet could often not spawn correctly
- Fixed an issue where the pet bot would not enter the boss room and instead be destroyed
- Fixed an issue where the loot selection menu would re-open after closing if you selected an item then immediately pressed escape
- Fixed bug where clicking on an item multiple times in the reward selection screen would cause the selection sound to play multiple times
- Fixed issue where melee bots were dealing damage even outside of attack animations
- Fixed an issue where melee weapons and grenades not dealing elemental damage when they had an elemental affix applied
- Fixed an issue where the Mindless would attack during "enraged" animation
- Fixed an issue where the pet will not respawn if the player dies and respawns while the pet is on cooldown
- Fixed an issue where the pet would not follow the player in stealth mode and instead target an enemy bot
- Fixed several issues where players would revive inside walls, floors, or sometimes outside the map
- Fixed an issue where joining players would not see/hear bot wave spawn VFX/SFX
- Fixed an issue where combat music would not play correctly after you died and respawned
- Fixed an issue where Void Tendrils would not being visible to joining client in co-op
- Fixed an issue where fire trails spawned by ignite affix would not be visible to joining player in co-op
- Fixed an issue in co-op where players wouldn't get a pickup notification when their ally would pick up scrap or tech
- Fixed an issue where the joining player's minigun would remain spinning when they weren't aiming or shooting
- Fixed an issue where frozen bots would be unable to path after the proc was gone
- Fixed an issue where Lifesteal affix would not proc correctly on knife and grenade
- Fixed an issue where the Marked Enemies Affix not working on grenades and melee weapons
- Fixed an issue where the scrap damage affix would not apply its damage bonus
- Fixed an issue where Scrap Damage Affix was not working on grenades and melee
- Fixed an issue where the Debuffed Enemies Damage Boost affix not working on grenades or melee
- Fixed an issue with the Phalanx Melee trying to attack people on tall boxes when it can't damage them
- Fixed an issue where pet bots would not damage the end boss
- Fixed an issue where bots would not target the companion bots if they're too close
- Fixed an issue where the Elemental Bot would not apply an elemental improvement or damage bonuses to pets
- Fixed an issue where the Energy Drink item would grant you a speed boost when you were near a pet bot
- Fixed issue where the wakeup sequence would not lock out dash
- Fixed an issue where holding down sprint while interacting resulted in endless dashing
- Fixed an issue where overlapping Shield bots would cause their shield to attach to targets indefinitely
- Fixed several typos in item descriptions
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Thank you for playing Deadzone: Rogue Demo! We appreciate your continued support and feedback as we work to improve the game.