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  3. DEADZONE: ROGUE DEMO - PATCH NOTES (4/15/2025)

DEADZONE: ROGUE DEMO - PATCH NOTES (4/15/2025)

[color]IMPORTANT: Progress has been wiped for this patch![/color]

[color]Deadzone: Rogue is now running on Unreal Engine 5.5![/color]

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TECH MASTERIES
  • Masteries now require Tech Components in addition to Tech to upgrade. Each upgrade has a unique Tech Component that can be randomly dropped after killing an enemy
    • Note - The upgrades menu on tab will now only show owned upgrades
  • Additional Tiers added to each Tech Mastery (high tech cost for additional levels)
  • Added a Refund option so Tech and Tech Components can be reallocated
  • Moved the Tech Mastery Console to the starting Ship and removed them from mission safe rooms


MISSIONS
  • Moved mission terminal to be in the first room of the Starting Ship
  • Reduced the run to the elevator
  • Adjusted Mission difficulties and added one new difficulty
  • Some missions can now grant new augments
  • Expert difficulty now has a larger number of spawns
  • Nightmare difficulty now has a larger number of spawns, and higher number of elites


AUGMENTS
  • Augments have additional variations for Crit, Weakpoint, and Elemental builds. Some augments have been removed and will be added in different ways in the future


PERKS
  • Health Perks now function off of a percentage rather than a flat additive amount
  • Generalized balance passes on each perk


ITEMS
  • New item rarity variants added. Higher rarity items now may roll. Higher rarity items will have increased benefits compared to their lower rarity counterparts
  • Added two new items:
    • Meteorite Shard - Each elemental debuff now deals additional damage over time
    • Small Antenna - Grenades now Marks targets, causing them to take 50% more damage for 5 seconds


GENERAL GAMEPLAY
  • Replaced temporary AI art (no more AI art)
    • Note - Some icons will have a new temp icon
  • Added a Glossary for damage types
  • Elites and Minibosses now have Crowd Control resistance
  • Elites and Minibosses now have special icons to differentiate them from Grunt bots
  • Removed Stat Panel
    • Note - This decision was made due to the panel showing inaccurate values in many situations
  • Added more visual and sound feedback to shielded enemies, and enemies being healed
  • Added crew message logs
  • Enemies spawned during an encounter will now die when the miniboss or boss dies
  • Centered the grenade icon on the HUD


CO-OP
  • Added a Server Browser! Lobbies can now be made public for anyone to join, without a code
  • Added the ability to kick players from a lobby
  • Reviving now grants a couple seconds of invulnerability


FIXES
  • Fixed an issue where the Man-Spider projectile would not play a sound
  • Fixed an issue where the player would see the Sniper bot's targeted FX if they were targeting a companion bot
  • Fixed an issue where the Accuracy stat would not count shotguns accurately
  • Fixed an issue where when playing as the joining player in co-op, your gun would not auto reload after using a swappable ability (i.e. grenade, throwing a barrel) with an empty magazine
  • Fixed an issue where the Boss's homing projectiles would sometimes not detonate on the player


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Thank you for playing Deadzone: Rogue Demo! We're excited to bring you this major engine upgrade and continue improving the game with your feedback.

- The Deadzone Team