DEADZONE: ROGUE DEMO - PATCH NOTES (4/15/2025)
[color]IMPORTANT: Progress has been wiped for this patch![/color]
[color]Deadzone: Rogue is now running on Unreal Engine 5.5![/color]
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Thank you for playing Deadzone: Rogue Demo! We're excited to bring you this major engine upgrade and continue improving the game with your feedback.
- The Deadzone Team
[color]Deadzone: Rogue is now running on Unreal Engine 5.5![/color]
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TECH MASTERIES
- Masteries now require Tech Components in addition to Tech to upgrade. Each upgrade has a unique Tech Component that can be randomly dropped after killing an enemy
- Note - The upgrades menu on tab will now only show owned upgrades
- Additional Tiers added to each Tech Mastery (high tech cost for additional levels)
- Added a Refund option so Tech and Tech Components can be reallocated
- Moved the Tech Mastery Console to the starting Ship and removed them from mission safe rooms
MISSIONS
- Moved mission terminal to be in the first room of the Starting Ship
- Reduced the run to the elevator
- Adjusted Mission difficulties and added one new difficulty
- Some missions can now grant new augments
- Expert difficulty now has a larger number of spawns
- Nightmare difficulty now has a larger number of spawns, and higher number of elites
AUGMENTS
- Augments have additional variations for Crit, Weakpoint, and Elemental builds. Some augments have been removed and will be added in different ways in the future
PERKS
- Health Perks now function off of a percentage rather than a flat additive amount
- Generalized balance passes on each perk
ITEMS
- New item rarity variants added. Higher rarity items now may roll. Higher rarity items will have increased benefits compared to their lower rarity counterparts
- Added two new items:
- Meteorite Shard - Each elemental debuff now deals additional damage over time
- Small Antenna - Grenades now Marks targets, causing them to take 50% more damage for 5 seconds
- Meteorite Shard - Each elemental debuff now deals additional damage over time
GENERAL GAMEPLAY
- Replaced temporary AI art (no more AI art)
- Note - Some icons will have a new temp icon
- Added a Glossary for damage types
- Elites and Minibosses now have Crowd Control resistance
- Elites and Minibosses now have special icons to differentiate them from Grunt bots
- Removed Stat Panel
- Note - This decision was made due to the panel showing inaccurate values in many situations
- Added more visual and sound feedback to shielded enemies, and enemies being healed
- Added crew message logs
- Enemies spawned during an encounter will now die when the miniboss or boss dies
- Centered the grenade icon on the HUD
CO-OP
- Added a Server Browser! Lobbies can now be made public for anyone to join, without a code
- Added the ability to kick players from a lobby
- Reviving now grants a couple seconds of invulnerability
FIXES
- Fixed an issue where the Man-Spider projectile would not play a sound
- Fixed an issue where the player would see the Sniper bot's targeted FX if they were targeting a companion bot
- Fixed an issue where the Accuracy stat would not count shotguns accurately
- Fixed an issue where when playing as the joining player in co-op, your gun would not auto reload after using a swappable ability (i.e. grenade, throwing a barrel) with an empty magazine
- Fixed an issue where the Boss's homing projectiles would sometimes not detonate on the player
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Thank you for playing Deadzone: Rogue Demo! We're excited to bring you this major engine upgrade and continue improving the game with your feedback.
- The Deadzone Team