Balance Updates, Bug Fixes, and a Tougher Nightmare.
Patch Notes - Version 0.2.0.3
[h2]Steam Deck Support[/h2]
- Settings have reset to support optimal settings specific to Steam Deck.
- Dev Note - Steam Deck settings were falling back to PC configurations. This has been addressed and settings reset only for Steam Deck users to support these.
- Split side missions into Specialty and Challenge missions.
- Challenge missions on Nightmare now have more unique and challenging bot spawns.
- Glass Cannon
- Removed the partial healing and shield modifier.
- Removed Shield damage spillover protection.
- Enemies now deal 100% more damage to the player.
- Removed the partial healing and shield modifier.
- Renamed Shockwave to High Voltage.
- Reduced Snowdrift nearby enemy damage to 25%, reduced overall Cryo damage to 20%.
- Increased Blizzard tick damage from 20 to 60.
- Increased Fire damage bonus on Inferno from 10% to 15%.
- Increased bonus damage duration on Orbital Infusion to 8 seconds.
- Removed Fortune Cookie Super Item.
- Dev Note - This item is undergoing a redesign.
- Grenades now go through friendly players.
- Reimplemented Weapon Inspects.
- Defaulted to "I" on keyboard.
- Defaulted to Right D-Pad on controller.
- Defaulted to "I" on keyboard.
- Iron Squires
- No longer deals self damage.
- Missed shots now increase spread by 10%.
- No longer deals self damage.
- Headhunter
- No longer deals self damage.
- No longer deals self damage.
- BP-44 Harrier
- Damage increased from 22 to 24.
- Time Between Bursts lowered from .3 to .275.
- Damage increased from 22 to 24.
- T30 Nova Burst
- Damage increased from 21 to 22.
- Lowered Damage Falloff Penalty.
- Damage increased from 21 to 22.
- Sidekick-3 AP
- Increased Damage from 35 to 39.
- Increased Damage from 35 to 39.
- PR14x Aeos
- Increased Damage from 31 to 32.
- Increased Damage from 31 to 32.
- BAS-24 Warden
- Increased Damage from 24 to 30.
- Increased Damage from 24 to 30.
- Affixes
- Lifesteal Affix now has a chance to heal you for a percentage of your max health whenever you deal damage with the affixed weapon.
- Lifesteal Affix now has a chance to heal you for a percentage of your max health whenever you deal damage with the affixed weapon.
- Adjusted the Melee Phalanx hit timing to be more accurate with the animation.
- Adjusted several bots' weakpoints to be easier to hit.
- Updated the Mesmerizer's look.
- Ranged shielded enemies can now take AOE damage.
- Removed Nyxis from later parts of Zone 2.
- Removed Man-Spider from Zone 2 story mission.
- DeadEye
- Properly gets hit by explosions and counts as a headshot.
- Increased head size when detached from the body.
- Properly gets hit by explosions and counts as a headshot.
- Cryo Guardian
- Reduced freeze shot radius by 15%.
- Reduced freeze shot radius by 15%.
- Void Spiders
- Reduced AOE of their void explosion by 30%.
- Reduced AOE of their void explosion by 30%.
- Healing Drones
- Reduced health by 50%.
- Healing drones are limited to only 1 in a room in Adventure, Normal, and Hard difficulties.
- Reduced health by 50%.
- Fire Mindless
- Removed DOT fire damage.
- Removed DOT fire damage.
- Radiation Exploder
- Removed radiation debuff.
- Removed radiation debuff.
- Lightning Axe
- Adjusted teleport so it will not teleport within certain distances, based on difficulty.
- Adjusted teleport so it will not teleport within certain distances, based on difficulty.
- Added aim assist settings for Off/Limited/On.
- Adjusted the exit doors to an encounter to auto open at 30 seconds instead of 10 if loot orbs are not taken.
- Fixed an issue where the player could get a permanent black screen overlay if they jumped into death pits multiple times.
- Fixed an issue where players in co-op would sometimes spawn underneath the Safe Room or in the next encounter, softlocking the run.
- Fixed an issue where Lightning Axe bots could teleport when frozen.
- Fixed an issue where bots could jump while frozen.
- Fixed an issue where Nyxis Root was invisible to clients.
- Fixed an issue where Phalanx could damage players at incorrect times after being staggered or frozen.
- Fixed an issue where Headhunter would sometimes not refund a bullet when you scored a headshot.
- Fixed an issue where damage from Ignite was not being affected by certain items that boosted proc damage.
- Fixed damage bonus from Health Perk Child 3 not properly scaling with overhealing amount.
- Fixed an issue where item effect UI for Alien's Hand Super Item would not update correctly when you swapped weapons or picked up a new weapon.
- Fixed an issue where Alien's Hand would not correctly cap damage boost to 50%.
- Fixed an issue where Steroid Tablets Super Item would not display its current damage boost in the UI on being equipped, and would only do so after taking damage/being healed.
- Fixed an issue where Nitroglycerin Power Super Item would not correctly display the magnitude of its damage boost after you reload.
- Fixed a bug where Hot Sauce Super Item would not display its current damage boost in the UI on being equipped, and would only do so after taking damage/being healed.
- Fixed Recycled Plastic Super Item not clearing its damage boost when you picked up a new weapon.
- Fixed Boomerang Super Item not refunding shots that hit doors.
- Fixed Probability Cube and Hammer of the Artisan's Forge items not applying their effects to weapons picked up after the item was equipped on the joining client in co-op.
- Fixed Plastic Wand, Tourniquet, and Barbed Grenade items not working for the joining client in co-op.
- Fixed an issue where the Zone 2 teleporter did not show its exiting VFX.
- Fixed several collision issues in the Starting Ship, Zone 1, and Zone 2.
- Fixed several issues where bots could spawn inside geometry.
- Fixed an issue where in-game music would be muffled if you quit to the main menu, went to the starting ship, then started a level without ever pausing.
- Fixed an issue with weapon FOV when playing in widescreen.