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  3. Balance Updates, Bug Fixes, and a Tougher Nightmare.

Balance Updates, Bug Fixes, and a Tougher Nightmare.

Patch Notes - Version 0.2.0.3


[h2]Steam Deck Support[/h2]
  • Settings have reset to support optimal settings specific to Steam Deck.
  • Dev Note - Steam Deck settings were falling back to PC configurations. This has been addressed and settings reset only for Steam Deck users to support these.
[h2]Mission Updates[/h2]
  • Split side missions into Specialty and Challenge missions.
  • Challenge missions on Nightmare now have more unique and challenging bot spawns.
  • Glass Cannon
    • Removed the partial healing and shield modifier.
    • Removed Shield damage spillover protection.
    • Enemies now deal 100% more damage to the player.
[h2]Perk Improvements[/h2]
  • Renamed Shockwave to High Voltage.
  • Reduced Snowdrift nearby enemy damage to 25%, reduced overall Cryo damage to 20%.
  • Increased Blizzard tick damage from 20 to 60.
  • Increased Fire damage bonus on Inferno from 10% to 15%.
  • Increased bonus damage duration on Orbital Infusion to 8 seconds.
[h2]Item Update[/h2]
  • Removed Fortune Cookie Super Item.
  • Dev Note - This item is undergoing a redesign.
[h2]Weapon Balance[/h2]
  • Grenades now go through friendly players.
  • Reimplemented Weapon Inspects.
    • Defaulted to "I" on keyboard.
    • Defaulted to Right D-Pad on controller.
  • Iron Squires
    • No longer deals self damage.
    • Missed shots now increase spread by 10%.
  • Headhunter
    • No longer deals self damage.
  • BP-44 Harrier
    • Damage increased from 22 to 24.
    • Time Between Bursts lowered from .3 to .275.
  • T30 Nova Burst
    • Damage increased from 21 to 22.
    • Lowered Damage Falloff Penalty.
  • Sidekick-3 AP
    • Increased Damage from 35 to 39.
  • PR14x Aeos
    • Increased Damage from 31 to 32.
  • BAS-24 Warden
    • Increased Damage from 24 to 30.
  • Affixes
    • Lifesteal Affix now has a chance to heal you for a percentage of your max health whenever you deal damage with the affixed weapon.
[h2]Bot Changes[/h2]
  • Adjusted the Melee Phalanx hit timing to be more accurate with the animation.
  • Adjusted several bots' weakpoints to be easier to hit.
  • Updated the Mesmerizer's look.
  • Ranged shielded enemies can now take AOE damage.
  • Removed Nyxis from later parts of Zone 2.
  • Removed Man-Spider from Zone 2 story mission.

  • DeadEye
    • Properly gets hit by explosions and counts as a headshot.
    • Increased head size when detached from the body.
  • Cryo Guardian
    • Reduced freeze shot radius by 15%.
  • Void Spiders
    • Reduced AOE of their void explosion by 30%.
  • Healing Drones
    • Reduced health by 50%.
    • Healing drones are limited to only 1 in a room in Adventure, Normal, and Hard difficulties.
  • Fire Mindless
    • Removed DOT fire damage.
  • Radiation Exploder
    • Removed radiation debuff.
  • Lightning Axe
    • Adjusted teleport so it will not teleport within certain distances, based on difficulty.
[h2]General Gameplay[/h2]
  • Added aim assist settings for Off/Limited/On.
  • Adjusted the exit doors to an encounter to auto open at 30 seconds instead of 10 if loot orbs are not taken.
[h2]Fixes[/h2]
  • Fixed an issue where the player could get a permanent black screen overlay if they jumped into death pits multiple times.
  • Fixed an issue where players in co-op would sometimes spawn underneath the Safe Room or in the next encounter, softlocking the run.
  • Fixed an issue where Lightning Axe bots could teleport when frozen.
  • Fixed an issue where bots could jump while frozen.
  • Fixed an issue where Nyxis Root was invisible to clients.
  • Fixed an issue where Phalanx could damage players at incorrect times after being staggered or frozen.
  • Fixed an issue where Headhunter would sometimes not refund a bullet when you scored a headshot.
  • Fixed an issue where damage from Ignite was not being affected by certain items that boosted proc damage.
  • Fixed damage bonus from Health Perk Child 3 not properly scaling with overhealing amount.
  • Fixed an issue where item effect UI for Alien's Hand Super Item would not update correctly when you swapped weapons or picked up a new weapon.
  • Fixed an issue where Alien's Hand would not correctly cap damage boost to 50%.
  • Fixed an issue where Steroid Tablets Super Item would not display its current damage boost in the UI on being equipped, and would only do so after taking damage/being healed.
  • Fixed an issue where Nitroglycerin Power Super Item would not correctly display the magnitude of its damage boost after you reload.
  • Fixed a bug where Hot Sauce Super Item would not display its current damage boost in the UI on being equipped, and would only do so after taking damage/being healed.
  • Fixed Recycled Plastic Super Item not clearing its damage boost when you picked up a new weapon.
  • Fixed Boomerang Super Item not refunding shots that hit doors.
  • Fixed Probability Cube and Hammer of the Artisan's Forge items not applying their effects to weapons picked up after the item was equipped on the joining client in co-op.
  • Fixed Plastic Wand, Tourniquet, and Barbed Grenade items not working for the joining client in co-op.
  • Fixed an issue where the Zone 2 teleporter did not show its exiting VFX.
  • Fixed several collision issues in the Starting Ship, Zone 1, and Zone 2.
  • Fixed several issues where bots could spawn inside geometry.
  • Fixed an issue where in-game music would be muffled if you quit to the main menu, went to the starting ship, then started a level without ever pausing.
  • Fixed an issue with weapon FOV when playing in widescreen.