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Fixes for Weapon Skin Rewards, Controller Support, and More

Patch Notes - Version 0.3.0.2


[h2]Weapon Skin Fixes[/h2]

- Weapon skins are now correctly set to be rewarded retroactively if missions have already been completed. Enjoy!

- Fixed an issue where weapon skins were not granting from some missions.

- Weapon skins are now correctly set to be received based on the highest level of difficulty completed for a mission. For example, if you complete a mission on 'hard' difficulty, you will receive the weapon skins for 'easy', 'medium', and 'hard' difficulties for that mission.

- Fixed an issue where default skin option's tooltip and unlocked state was not updating properly.

[h2]Controller Fixes[/h2]

- Added a temporary fix for the issue where the interact button ('Y' button on controller, for example) was not working.

- Dev Note - This fix will block swapping weapons in the Last Stand mission during a portion of the prepare phase. We will continue to work on a better fix to support multiple keybinds on gamepad.

[h2]Last Stand Fixes[/h2]

- Fixed an issue where the Last Stand mission did not allow for legendary upgrades in the fabricator.

- Fixed an issue where if a player disconnected in Last Stand, their co-op partners would get soft locked from their loot orbs not destroying.

[h2]UI Fixes[/h2]

- Fixed an issue where the Superior Items screen would overflow off the screen boundary.

- Fixed an issue where Superior Items tooltips would show them as level 1 if the player saved and returned to a continued run.

- Fixed an issue where the run time did not support displaying hours.

[h2]Thank You[/h2]

Thanks again everyone for the feedback, keep it coming. Sorry for any bugs - there were some configuration issues that snuck in, as we pushed hard to get the patch out in time for Zombie Fest!

Hope these changes help right away, and we'll continue to monitor Discord, Steam, and QQ to spot any bugs and for suggestions. Appreciate all the support, more to come!

- Prophecy Team