1. Deadzone Rogue
  2. News
  3. Fixes based on Latest Feedback - Thank You!

Fixes based on Latest Feedback - Thank You!

Deadzone: Rogue Release Patch Notes



[h2]Deadzone: Rogue Version 1.1.9.0[/h2]

[h3]Game Browser[/h3]
  • Removed the ping metric in co-op lobby browser.
  • Dev Note: The ping metric was too intensive on the host of the lobbies and could cause poor co-op performance. We removed this feature so co-op players can have a better experience.

[h3]Avatars[/h3]
  • Removed unlock requirements for the Lost to the Void avatar
  • Dev Note: This avatar was granted for early access participation. It was accidently unlocked for everyone and then the requirement reset, locking people out of it. We decided to keep it unlocked for everyone to resolve the issue.

[h3]Bots[/h3]
  • Lowered Vassal's time between attacks so he doesn’t idle as much.
  • Vassal's tractor beam weakpoint exposed later (1.5s ->1.9s).
  • Lowered Vassal's weakpoint exposure time (7s -> 5s).
  • Adjusted the Shadow Watcher's radial wave FX.

[h3]Fixes & Notes[/h3]
  • Fixed an issue on PS5 and Xbox where TVs and monitors over 60hz were getting frames throttled to 40hz, leading to an artificially low frame rate and poor performance.
  • Fixed a crash related to bot spawning.
  • Fixed an issue where the game browser could not be scrolled.
  • Fixed a softlock that could occur if a Carrier Turret was stuck on a door.
  • Fixed an issue where you could not exit Uniform Chaos IV due to another room spawning on top of it.
  • Fixed an issue where moving platforms in the bonus rooms would server correct joining clients.
  • Fixed an issue where having the Intelligent weapon mod would give the player Smart Bullets forever.
  • Fixed an issue where players could not revive in co-op in the false safe room.
  • Fixed an issue where players could get stuck at the bottom of bonus room pits.
  • Fixed an issue where the Shadow Watcher's Radial Wave attack was not visible for joining co-op players.
  • Fixed an issue where enemy mine blast attacks could go through the Dome Shield.
  • Fixed an issue where throwable objects (i.e. barrels) would experience desync when thrown as a joining client.
  • Fixed an issue where the Forge VFX would activate when it was not supposed to.Fixed an issue where the Crossbow's reticle VFX would disappear if the player swapped weapons.
  • Fixed an issue where the active perk widget was getting stretched and corrected spacing/scale of the active perk display (items, super items, synergies, and weapon mods)
  • Fixed an issue where weapon mod icons would not hide after swapping to a different weapon.
  • Fixed an issue where synergies that required locked perks would still be displayed as available.
  • Fixed a pipe collision that would abruptly stop players.
  • Fixed an issue where the abandon match button was not visible in the prologue mission
  • Fixed an issue where offline hint text didn't properly hide when session type was changed to online in the multiplayer screen.
  • Fixed an issue where in the mission select screen, if you selected a locked mission that did not support your preferred difficulty (i.e. zone 4 Prelude where preferred difficulty is normal), the UI would sometimes not properly display that the mission was unavailable.
  • Fixed an issue where the loading screen after starting the game would always say "Docking with colony ship..." when your location was set to Apophis or Earth.
  • Note: AMD has reported their latest GPU driver has an increased crash rate. If you are on an AMD GPU on driver version Adrenalin 25.12.1, it is recommended to roll back to an older version, 25.9.1.


Thanks all for the quick feedback, it's been super helpful for identifying bugs and areas we can improve in game right away. We hope this update is helpful, and happy holidays!

- Prophecy Team