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Deadzone Rogue News

Progression and balance improvements, plus major bug fixes

[h2]Patch Notes: Version 0.1.0.7[/h2]

[h3]Balance Improvements[/h3]

Progression
- Doubled Tech rewards from Missions
- Improved Component drop quantities

Bots
- Reduced Zone 2 Story mission bot damage slightly
- Reduced damage by about 30% for radiation Flying Exploders
- Removed Constructor Bots that created Flying Explosive Bots from the early parts of the Zone 2 Story mission and removed them from the Glass Cannon mission
- Constructor Bots that created Flying Explosive Bots now only create the standard version of them (from Zone 1), not the Radiation enhanced Zone 2 versions
- Removed the extra laser crawler spawn from the Zone 2 flooded area

Items
- The Monocle Item now grants +20% damage while aiming in addition to its movement speed boost
- Liquid Oxidizer Super Item now reloads 1 bullet at minimum

[h3]Fixes[/h3]
- Fixed an issue where a crate would spawn in front of the door in the Brig area of Zone 1, blocking access to the orb.
- Fixed an issue where a rare feature would cause a hole to form in the floor in Zone 2.
- Fixed an issue where the Zone 2 Boss would be stuck in its shielded state
- Fixed an issue where refunding tech upgrades would not give the full amount of tech back
- Fixed an issue where the Headhunter mission had an empty augment slot
- Fixed an issue where Prepared Bot would not apply the correct pet bot respawn time bonus
- Fixed an issue where the Short Range augments would not apply their affects correctly when equipped by the joining client in coop
- Fixed an issue where bonuses from Probability Cube and Hammer of the Artisan's Forge would not stack if you had multiple versions of the same item


Thanks all! More fixes and patches will be coming up, good luck and have fun :)

- Prophecy Team

Offline Single Player Mode Will Be Available for Deadzone ASAP

All,

The momentum around Early Access has been amazing! Since yesterday’s launch, over 30,000 players have jumped in, and the feedback has been super helpful. Thanks everybody!

The most-requested feature so far is offline single-player mode, so we’re making it a top priority. You’ll be able to play Deadzone Rogue offline in single-player mode ASAP — we’re aiming to have a patch out and live as quickly as possible.

We’re also sorry if it wasn’t clear that an online connection was required. We’ve updated our Steam page System Requirements with this info for now. (Co-op mode will still require online play, so everyone can share the same game experience in real time)

Thanks again for your support, it’s been so exciting to see so many players enjoying Deadzone! In the meantime, keep the bug reports and feedback coming through Steam reviews or Discord in our #feedback channel (discord.gg/deadzonerogue). Let's make this the best game possible!

Good luck, have fun!

– Prophecy Team

Bug Fixes for Early Access

Patch notes - Version 0.1.0.6

Thanks everyone for your feedback as part of early access! This patch fixes several of the most important and frequent bugs reported so far, fixes are listed below:

Loot
- Removed physic bounces from loot orbs. They will now spawn static as to not cause problems like falling into pits of despair.

- In co-op, loot orbs will now only be visible to their owner.

- Fixed several issues with loot orbs where they would spawn in the following room, causing a soft lock.

- Fixed an issue in Pinpoint where no loot drops would spawn.

Items
- Sparkplug now reloads at least one bullet at minimum.

Bots
- Fixed an issue where the Man-Spider and Zone 2 boss effects were getting stuck on indefinitely.

Miscellaneous
- Fixed several typos in several descriptions and voice line subtitles.

Appreciate everyone's support, and if you see more bugs or have feedback, let us know anytime in the Discord (discord.gg/deadzonerogue) in the #feedback channel! Good luck, have fun.

- Prophecy Team

Deadzone Rogue has Launched into Early Access!

All, Deadzone Rogue has officially launched into early access! Check out the release trailer here:
[previewyoutube][/previewyoutube]

Deadzone is a roguelite FPS set in deep space - this release includes 30+ unique weapons, 100+ items and augments, and multiple elements that you can mix to create fun new builds for each run.

Early access has two full Chapters (Zones 1 and 2), with a third Chapter planned for later. Each zone contains a full story line mission, plus multiple side missions (like 'Close Quarters', where you blast zombies with shotguns). There are dozens of enemy types, several powerful bosses with unique art and combat mechanics, and a range of environments to explore and master.

Deadzone: Rogue can be played solo or co-op, with difficulties ranging from adventure to nightmare. The full game price is $24.99, but will be $19.99 until May 13 (20% off for a limited time). For players outside the US, prices for each country are live on Steam, and adjusted for market rates.

A third chapter is planned to come in the next few months, and we'll keep making updates to improve the game in the meantime, so let us know any feedback you have in the Discord (discord.gg/deadzonerogue) or in the Steam reviews!

With this release, we'll build on momentum from the demo (90%+ positive reviews), along with over 150,000 wishlists pre-launch. Thanks again to everyone for your support, it means a lot! Our team's put a lot of heart and effort into this game and we're so excited to share it with you, and hope you enjoy it!

- Prophecy Team

Deadzone: Rogue Demo Extended Until April 27th!

[h3]We're extending the Demo to remain available to play until Sunday, April 27th.[/h3]

For those who have ventured into the ISS-X, adding the game to your wishlist would mean a lot. If you've found value in what we've created so far, wishlisting and sharing can help connect the game with others who appreciate it as well.

Your feedback continues to shape the development process. We acknowledge your support as we push forward.

Thank you!

-- Prophecy Games