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Cocoa Loco Playtest News

New Player Animations and VFX, Final Version of Tutorial and Upgrade System

Cocoa Loco Feb Update 2
[h2]Content[/h2]
  • [p]New washing animation and props[/p]
  • [p]Added new player walk animation[/p]
  • [p]New player dash and footstep dust VFX[/p]
  • [p]Chair and Table upgrades now accessible in the upgrade menu[/p]
  • [p]Added footer buttons to each upgrade widget menu[/p]
  • [p]Added mouth movement for Barista (Lucas) NPC during tutorial dialogue[/p]
  • [p]Added thanks for playing at end of level 5 with link back to main menu (steam page QR will be added later)[/p]
[h2]Bug Fixes[/h2]
  • [p]Fixed NPC navigation issue (NPCs now avoid player)[/p]
  • [p]Fixed an issue where dish amount wasn't being added correctly to the gameplay widget[/p]
  • [p]Fixed an issue where pick-up sound would play in locations with no items[/p]
  • [p]Fixed purchasing item not removing profit amount[/p]
  • [p]Fixed placement of upgrade tabs changing when switching between gamepad and keyboard[/p]
  • [p]Change dialogue continue button from A to X[/p]

New TGX Tutorial and Player Model!

Cocoa Loco Feb Update
[h3]New Content[/h3]
  • [p]Created tutorial level at start of the game which includes a new dialogue system[/p]
  • [p]Added a new player model and animations[/p]
  • [p]New Upgrade Widget (ONLY chairs working)[/p]
  • [p]New Chair and Table Models added[/p]
  • [p]New prop models in Hub level[/p]
  • [p]New Queue Sign and updated NavMesh (please test for bugs around this)[/p]
[h3]Bug Fixes[/h3]
  • [p]Input remapping should now work[/p]
  • [p]Gamepad should work across all UI and Gameplay[/p]
  • [p]Various bug fixes[/p]
[p][/p]

Bugs Fixes and Changed back to Forward Renderer

[h2]Fixes and Changes[/h2]
  • [p]Fixed a bug where a table would not clearer properly if an NPC left early (because you took too long to give them their drink) and result in the level not being able to finish.[/p]
  • [p]Minor changes to lighting of main level[/p]
  • [p]Added new textures to models in the kitchen[/p]
  • [p]Added new chair and table models[/p]
  • [p]Fixed an unseen bug when loading from the main level to the hub world[/p]
  • [p]Removed the post-process shader due to FPS limitations and changed back to the forward renderer to prevent ghosting and improve performance.[/p]
[p]Please playtest and let me know of any issues you run into.[/p]

New Renderer and Shaders!

Changes
  • [p]Switched from Forward to Deferred Render[/p]
  • [p]Added new post-process shaders for Outline and Kuwahara materials[/p][p][/p]
[p]Please give feedback on what you think of the new style, along with any performance issues you may run into using the new renderer.[/p]

Fixed Gamepad Input and new Hub Level

Fixes
  • [p]Fixed sink issues when trying to wash dishes.[/p]
  • [p]Fixed Input in relation to sink (can now hold interact button to continuously wash dishes).[/p]
  • [p]Fixed Gamepad issue of Left Thumbstick not being able to navigate UI.[/p]
Changes
  • [p]Changed how a lot of data is saved between levels (not seen but may change performance).[/p]
  • [p]Small level adjustments to position of tables and chairs.[/p]
  • [p]Some lighting changes.[/p]
  • [p]When creating a new save, the text box is selected first before any buttons.[/p]
Updates
  • [p]New Hub world! Where players can review last level performance, view upgrades via laptop (not currently implemented), play next level or leave to main menu depending upon where they are in the world. More to come on this![/p]