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Ninja Ming News

Demo Update: New levels, new mechanics, new features!

[h3]Hi Ninjas,[/h3]

🔥 Next Fest is approaching, and we have a super exciting update for you!

🤝 Before introducing the update, we have some exciting news—We’ve officially reached an agreement with publisher Erabit Studios, and we will be collaborating closely to release Ninja Ming in the first half of this year. Stay tuned!

Erabit is a global creative game publisher that specializes in supporting indie developers and small to medium-sized development teams. They will provide a series of publishing, quality assurance, and marketing support for Ninja Ming, helping us present the game to players in the best possible way!
If you're interested, feel free to follow Erabit’s publisher page: https://store.steampowered.com/publisher/Erabit



[h3]👀 Let's take a look at the update content: [/h3]
https://store.steampowered.com/app/3241750/_Demo/

[h3]❗ Old Saves Will Be Erased❗[/h3]
This version features major updates to the save files, and the save file path has been changed. Therefore, upon update, your previous save files will be erased!

[h3]💨 Try the New Chapter 💨[/h3]
The new Wind chapter will be available during the Next Fest. New skills, new terrains, and more await you!


[h3]💀 New Mechanic "Replacement Flash" 💀[/h3]
When you're about to die and see the wooden pillar effect, simply press your Flash key to trigger the 【Replacement Flash】 and teleport back to the entrance. Substitute Flash does not count as death. Scrolls, Flashes, and ExFlashes collected will not disappear.

[h3]📒 New Gallery "Anecdotes" 📒[/h3]
Access the gallery through the pause menu. It is divided into three sections: Wolrd, People, and Ninjutsu.
People: Character Encyclopedia.
Ninjutsu: All the skills and techniques learned can be found here, with tutorial videos.
World: Explains terrain elements and little stories you find on the way.

[h3]📜 More Scroll Types! 📜[/h3]
Each level now has a scroll! Apart from old scrolls that can be unlocked by simply reaching for it or playing a certain amount of Flash, more scroll types are added:
Chest Scroll: Requires a key to unlock.
Timer Scroll: Must remain in the air for a certain time to unlock.
Hidden Scroll: Hidden in secret corners—take a stroll, you might find a scroll!


[h3]🧰Assist Mode🧰[/h3]
Access Assist Mode via the pause menu, and adjust game speed to as slow as 0.3x.

[h3]🧰 Item Acquisition Difficulty Reduced 🧰[/h3]
  • Adjusted the box size of all scrolls, Flashes, Fireballs, and ExFlashes to reduce acquisition difficulty.
  • Adjusted the timing for obtaining scrolls. Previously, after collecting a scroll, you had to enter the next level for the scroll to count as collected. Now, as long as the you safely land while holding the scroll, it will be counted as collected.


[h3]⏲️ Speedrun Mode & Timer ⏲️[/h3]
By completing any chapter, you can unlock the Speedrun Mode entrance in the Ninja Village. The game will now only time you in Speedrun Mode.

[h3]🤫 New Secret Achievements 🤫[/h3]
This demo unlocks 5 secret achievements (internal achievements that are not shown on Steam). Feel free to explore them!
In the full version, Ninja Village will have a room dedicated to displaying internal achievements.

[h3]📌 Other Optimizations 📌[/h3]
  • Added a message notification module.
  • Added opening and in-game animation, adjusted story design.
  • Added chapter goal module 【Ninja Objectives. You can find it in the pause menu.
  • Added more Easter eggs.
  • Removed the Shadow feature.
  • Game options are now split into “Game & Graphics,” “HUD,” “Audio & Sensitivity,” “Keyboard Bindings,” “Controller Bindings,” and “Help Mode.” In the “HUD” section, the option to display time panel has been expanded to include whether to show “Level Number,” “Scroll Count,” “Death Count,” “Game Time,” and “Kunai Aiming”
  • Grass in the background has now been changed to foreground grass that can cover the character's feet and moves with the character.
  • Optimized dialogue text styles, with important names or character-related words bolded and highlighted (using the character’s signature color), while other important nouns are bolded.
  • “Keyboard Test” only runs before entering the login screen and does not run once the game begins.


💗 In the previous demo playthrough, we collected feedback through surveys, and many great suggestions were delivered our way! Based on these opinions, we’ve made the above adjustments, each step aimed at making the game more enjoyable!

Please continue to look forward to the official release, and don’t forget to add Ninja Ming to your wishlist 💗

https://store.steampowered.com/app/3234330/Ninja_Ming/

[Assist Mode] & [LiveSplit Support] Added to Demo

Hi ninjas,

After a period of testing, our Demo now features an [Assist Mode] and [LiveSplit Support]! Let's try it out!

[h3]New Assist Mode[/h3]
Stuck on a level? Assist Mode is here to help!
You can now freely adjust the game speed, down to 0.3x, making it easier to master every jump and flash!




How to Use [Assist Mode]
  1. During a run, press ESC to open the pause menu. Select Options → Assist Mode to access the settings, where you can turn On/Off and adjust Game Speed.
  2. Assist Mode will automatically turn off when you return to the Ninja Village. It cannot be reactivated there.
  3. If Assist Mode is ever enabled during a run, your run time will not be recorded when you finish the chapter.
  4. Using Assist Mode does NOT hinder Achievements.


[h3]New LiveSplit Support for Speedrunners[/h3]
Special thanks to player DemoJameson for creating the Auto Splitter for the community! You can now search for NinjaMing Demo on Live Split.
When using LiveSplit, we recommend creating no less than 37 segements. Theoretically, 37 is the maximum number of segments needed for the Demo version.

[h3]New "Disable Rumble" Option[/h3]
In the settings menu now you can turn of controller rumble.

[h3]Other Optimization[/h3]
  • Added input buffering for throwing kunai, making it feel smoother and more responsive.
  • In the last room, the previously hidden time and death count will now remain visible.


[h3]Bugfix[/h3]
  • Fixed a bug where the Ming's head gets stuck into the ceiling.
  • Fixed a bug where landing wasn’t correctly detected, causing Ming to remain in a falling state.
  • Fixed a bug where flashing upward against a wall would sometimes falsely register as landing
  • Fixed a bug where pressing ESC when calling up the speedrun mode confirmation window would cause overlap, making the confirmation window unclosable.
  • Fixed the display when unlocking scrolls that have been collected before. (Transparency should always match the collection state: half-transparent for collected, not transparent for uncollected.)
  • Fixed a bug where entering speedrun mode from the chapter tracker in the left room of the ninja village would reset the death count.
  • Fixed UI scaling in some cases.


1 Poss

Demo Speedrun Contest Podium!!!

[h3]Dear Ninjas,[/h3]

The month-long Demo Speedrun Contest has come to an end. Let’s take a moment to admire the incredible skills of the top players!

[h3]🎉 Congratulations to the Speedrun Winners 🎉[/h3]


[h3]Check out the 20+ Scrolls run by our champion 【Tichat002】:
[/h3][previewyoutube][/previewyoutube]

[h3]✨ Thank You to All Participants ✨[/h3]
Thank you to all the players who joined this event - You made the contest so much more exciting! Despite the rank of your time, you all surpassed yourselves on the journey of becoming better.
Raffle Results: Congratulations to 【Foruhbai】, 【tomorin】, and 【张麻子】 for each winning a $20 Steam gift card!



[h3]🎁 Prizes will be delivered within this month 🎁[/h3]

[h3]🛠️ 【Assist Mode】 Now Available on Beta 🛠️[/h3]
[h3]⌨️ Beta Branch Code: ninjaming123[/h3]
We are working to incorporate your feedback into the game! Our latest bug fixes and the newly added 【Assist Mode】 are now available on the Beta branch. Feel free to test it out!

[h3]Update Log[/h3]
1. New Assist Mode: In the settings menu now you can enable Assist Mode and adjust the game speed (minimum speed is 0.3x). 2. Added "Disable Rumble" Option: In the settings menu now you can turn of controller vibration.
3. Optimizations:
  • Added input buffering for throwing kunai, making it feel smoother and more responsive.
  • In the last room, the previously hidden time and death count will now remain visible.
4. Bugfixes:
  • Fixed a bug where the Ming's head gets stuck into the ceiling.
  • Fixed a bug where landing wasn’t correctly detected, causing Ming to remain in a falling state.
  • Fixed a bug where flashing upward against a wall would sometimes falsely register as landing
  • Fixed a bug where pressing ESC when calling up the speedrun mode confirmation window would cause overlap, making the confirmation window unclosable.
  • Fixed the display when unlocking scrolls that have been collected before. (Transparency should always match the collection state: half-transparent for collected, not transparent for uncollected.)
  • Fixed a bug where entering speedrun mode from the chapter tracker in the left room of the ninja village would reset the death count.
  • Fixed UI scaling in some cases.



[h3]🎮 The finish line is not the end but a new beginning! Stay tuned for more from Ninja Ming! 🎮
1 Poss[/h3]

60 Hours Countdown! Submit Your Speedruns!

Dear ninjas,

The demo speedrun contest in coming to an end! Submit your runs and race with the best in the world!
This past month we saw the record getting renewed again and again - what amazing performances! We can't wait to deliver the prizes to you guys!



[h3]📍Submission & Additional Rules📍 [/h3]
Submission deadline: 4PM GMT Dec 15
Submission Link Current Leaderboard
✨You could always re-submit if you reach a new record ✨


💡Any% runs: Glitches allowed.
🚫20+ Scrolls runs: Glitches NOT allowed. Teleport NOT allowed.
🔥TAS: NOT participating in the speedrun contest. But you could submit your time to speedrun.com


[h3]Current Leaderboard[/h3]


1 Poss

Demo Speedrun Contest Concludes in 9 Days!

[h3]Dear ninjas,[/h3]



⏲️The countdown begins! Only 9 days remain to submit your runs.
🔺We know some players are still sitting (working) on your records - can't wait to see how everyone does!!!

[h3]📍Submission & Additional Rules📍 [/h3]
Submission deadline: 4PM GMT Dec 15
Submission Link Current Leaderboard
✨You could always re-submit if you reach a new record ✨


💡Any% runs: Glitches allowed.
🚫20+ Scrolls runs: Glitches NOT allowed. Teleport NOT allowed.
🔥TAS: NOT participating in the speedrun contest. But you could submit your time to [https://www.speedrun.com/Ninja_Ming_Demo?h]speedrun.com


[h3]❤️Thank You For the Feedback❤️[/h3]
In the meantime we've received lots of feedback - we heard you! And we will be improving the game based on your insights! (That means, LiveSplit coming soon!)
note: In the spirit of fairness, we will not be updating the demo during the contest.

[h3]😯Sub 110?!😯[/h3]
We are seeing incredible runs showcasing precision and clever strategies (Glitching creativity too)
Can't wait to find out how everyone does at the finish line!



Click here to watch Any% Current Record Run

[h3]👇Rules Recap👇 [/h3]



See you at the finish line,
1 Poss