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Fork In The Road v0.861




  • Clive'n'Wrench

    • added 2 new time zones to The Road Between Time with a fork in the road to the end of Track To The Future, giving a much better ending to each lap. Drive left for Gold Boostpads, or drive right for some extra Powerup Jars, you choose what's best for your lap!
    • fixed a crack in the slot car road
    • removed collider from the small VHS tape at the start of The Road Between Time section

  • Nitromeland

    • added ability for fired weapons to also travel through portal doors to the other side, rather than them being lost to the transporter (also applies to other tracks with portals)
    • fixed kart sometimes spinning in the air briefly when exiting a portal if you entered the portal on an unconventional angle

  • Super Indie Beach

    • fixed splitscreen CPU karts being stuck in the air glitch
    • added an extra path for the CPU karts to take at Seagull's Snak Shak
    • added more arrow signs for oft missed bends and 100cc Gold Shroom
    • added higher invisible walls to mudpit area as some players found themselves accidentally jumping the red fence

  • Snowdriftland

    • added a ramp to the front of the lava pool in the lava tube area, but it's still better to ride the wall!
    • added up arrow texture to the iceberg ramps at the end of the lap

  • RunbowRoad

    • added an instructional hint at the start to help get the ball rolling for those unfamiliar with the Runbow mechanic. "Watch the sky, dodge the traps!"

  • Canabalt64

    • fixed dirt particle system being sandy coloured

  • Other fixes

    • fixed mode7 Super tracks camera being too close to kart when it spins around you at race end
    • fixed Podium scene information pages being changeable with Left and Right before the information page had even came on-screen
    • fixed L2 and R2 still being WeaponUse and HopDrift after setting them to be something else (like Accelerate and Brake), by adding HopDrift2 and WeaponUse2 actions

  • Steam Deck

    • fixed unconnected keyboard pushing the joypad controls of the Steam Deck to P2

  • Beeta Blocka weapon

    • added an animation of the beetroot being dropped
    • added drop sound, and a hum sound to the shield


From here, assuming v0.861 doesn't introduce some new bug requiring a v0.862 release, the next major items on my goal list for the next major update are to create the next Advanced Cup and a new book of missions for Mission Mania. I'll let you know what will be the featured crossovers, in a few short months, with a trailer drop or something.

Happy Karting!