Fork In The Road v0.861

- Clive'n'Wrench
- added 2 new time zones to The Road Between Time with a fork in the road to the end of Track To The Future, giving a much better ending to each lap. Drive left for Gold Boostpads, or drive right for some extra Powerup Jars, you choose what's best for your lap!
- fixed a crack in the slot car road
- removed collider from the small VHS tape at the start of The Road Between Time section
- added 2 new time zones to The Road Between Time with a fork in the road to the end of Track To The Future, giving a much better ending to each lap. Drive left for Gold Boostpads, or drive right for some extra Powerup Jars, you choose what's best for your lap!
- Nitromeland
- added ability for fired weapons to also travel through portal doors to the other side, rather than them being lost to the transporter (also applies to other tracks with portals)
- fixed kart sometimes spinning in the air briefly when exiting a portal if you entered the portal on an unconventional angle
- added ability for fired weapons to also travel through portal doors to the other side, rather than them being lost to the transporter (also applies to other tracks with portals)
- Super Indie Beach
- fixed splitscreen CPU karts being stuck in the air glitch
- added an extra path for the CPU karts to take at Seagull's Snak Shak
- added more arrow signs for oft missed bends and 100cc Gold Shroom
- added higher invisible walls to mudpit area as some players found themselves accidentally jumping the red fence
- fixed splitscreen CPU karts being stuck in the air glitch
- Snowdriftland
- added a ramp to the front of the lava pool in the lava tube area, but it's still better to ride the wall!
- added up arrow texture to the iceberg ramps at the end of the lap
- added a ramp to the front of the lava pool in the lava tube area, but it's still better to ride the wall!
- RunbowRoad
- added an instructional hint at the start to help get the ball rolling for those unfamiliar with the Runbow mechanic. "Watch the sky, dodge the traps!"
- added an instructional hint at the start to help get the ball rolling for those unfamiliar with the Runbow mechanic. "Watch the sky, dodge the traps!"
- Canabalt64
- fixed dirt particle system being sandy coloured
- fixed dirt particle system being sandy coloured
- Other fixes
- fixed mode7 Super tracks camera being too close to kart when it spins around you at race end
- fixed Podium scene information pages being changeable with Left and Right before the information page had even came on-screen
- fixed L2 and R2 still being WeaponUse and HopDrift after setting them to be something else (like Accelerate and Brake), by adding HopDrift2 and WeaponUse2 actions
- fixed mode7 Super tracks camera being too close to kart when it spins around you at race end
- Steam Deck
- fixed unconnected keyboard pushing the joypad controls of the Steam Deck to P2
- fixed unconnected keyboard pushing the joypad controls of the Steam Deck to P2
- Beeta Blocka weapon
- added an animation of the beetroot being dropped
- added drop sound, and a hum sound to the shield
- added an animation of the beetroot being dropped
From here, assuming v0.861 doesn't introduce some new bug requiring a v0.862 release, the next major items on my goal list for the next major update are to create the next Advanced Cup and a new book of missions for Mission Mania. I'll let you know what will be the featured crossovers, in a few short months, with a trailer drop or something.
Happy Karting!