Early Access Update v0.64a - Spooky Halloween Update
*Update v0.64a* - Halloween 2017 - Diamond Cup Update
Well, this one's a BIG one! :D

main changes
- 4th Indie Cup added!! Featuring: Freedom Planet's DragonValley, StarrMazer:DSP's Telchines Supercluster, INK's INK Trail, and KnightmareTower's Lava Knightmare!
- New Indie Characters added! Sash Lilac from Freedom Planet, Brick M. Stonewood from StarrMazer, Roy G. Biv from INK, and The Knight from Knightmare Tower!
- Added a new weapon! Welcome to the arsenal PumpKing - a pumpkin that's 4x the size of a regular pumpkin! PumpKing won't explode on impact, but you can see it from a long way away making it easy to avoid (as long as it doesn't sneak up behind you). A shockwave blast on initial landing is pretty handy for knocking out a few birds with one stone!
- Added a First Person internal kart view to the cheats menu so you can test it out while I polish it up.
other changes
- added new max fps values 120, 144, and 180
- fixed problem where some thumbsticks weren't turning the kart as quickly as the D-pad(!), leaving some players steering at only an 80% turn speed!
- fixed a situation where the kart could turn slower if the fps was running low (like when screen-recording while playing)
- stopped Left&Right keys conflicting with each other if both were pressed, now the kart will straighten out
- added a few walls and widened a problematic platform in Rhombus Square Oval
- removed some landmines, barrels, and a pit in Duck Race
- eased the annoyance of a trap corner in TeslaTower
- add more details to the Canabalt track including giant robots destroying the city skyline
- added a bunch of bouncy castle walls and background bubbles to the Shutshimi track
- polished some of the kart select menu, added sounds, and you now get asked if you're ready after making your selection
- cleaned up some more of the character avatars
- revamped the ground flame trails when boosting
- jazzed up the camera swing that's triggered on winning a race to be more punchy
- smoothed out some of the main camera movements and rotations
- changed how much the kart can bounce off of walls and obstacles
- added a much quicker Brake, Reversing Speed, and Acceleration from Reversing (Reverse-reversing?)
- fixed a bug that allowed you to build up the driftboost meter while reversing
- Weapon Jars expand in size when respawning instead of just re-appearing, and also play an electric particle when collected
- added some 3d Ramp models to make the Jump Pads easier to see
- added a small amount of bounciness to the kart when landing from a high jump
- fixed a glitch that let you hop just as the kart reaches ground height when over a dropoff to stop yourself going into water etc
- increased the polycount on the finish line banner so it looks nicer from side-on angles
- fixed a bug in the TeslaTower elevation shafts that saw you drop out if you went in with a downwards velocity
- fixed a bug where a jumpPad could be ineffective if you hopped onto it
- added some new animated wheel dust effects when on grass, mud, and sand
- remastered the Shutshimi kart graphics
- cleaned up elements of the TotoTemple and the WhisperingWillows tracks
- fixed how some 3D walls looked dark in mirror mode
- spruced up some of the race screenshots on the cup select screen
- added a flash anim to the RaceGoal icons on the scoreboard if you get all 3
- you can no longer get a jewel or shroom RaceGoal star after the race has ended!
- added some soundfx for the pause screen button presses
- updated Canabalt's kart select with a new variant: Canabalt HD
- added some more detailed titlecards on race openings
- linked alt+enter and the fullscreen menu setting
- made the kart engine revs a bit beefier
- added golden explosions to objects that goldrushing destroys
With an update this huge, there's bound to be a few new gremlins in the works, so anything serious please post it in the discussions area and I'll do all I can to iron them out over the next short while.
Spooky karting,
1leggedseagull