Early Access Update v0.758 - June 2019 Update
The first Advanced Cup will be dropping later this month, but before it's ready it seemed like a good time to have another small update with recent fixes and polishings.
Other recent unannounced changes:
[Update v0.758]
- added some suspension physics to player karts to stop them occasionally having overly exaggerated responses to the smallest of divots in the road's collision mesh
- added a small sideways camera tilt when drifting, making it look a lot more dramatic (also planning on making this optional this month in case anyone has a problem with it)
- fixed a recently introduced bug where the kart would reach full engine speed before being put back on track after a track fall off
- added white outlines on the Ultra and VRtrax cup icons so that they match the Super cup icon style more
- wall deflections will now check that your kart is grounded before attempting to deflect you
- fixed a few minor bugs
Other recent unannounced changes:
[Update v0.757c]
- fixed cpu karts not hopping over pits in Runbow Road 64 (bug introduced in previous build)
- fixed cpu karts never showing their kart 100% from their back
- added turning status to cpu kart sprites, now you can see them tackling bends more
- stopped walls on mode7 races interrupting the Drift Boost buildup
- fixed the Gold Rush particles not facing the camera correctly
- smoothed some possible camera judders on turning or drifting around bends
[Update v0.757]
- fixed karts being put back on track twice after dropping off track in the Tesla Tower Super track
- cooled down the cpu kart's aggressiveness on 150cc Super races a little
- changed the way camera FOV works in splitscreenGP to match how FOV in single player behaves
- cleaned up the winner's race-end camera that follows you around in splitscreen
- fixed it so each player's speed streaks will only be shown on their own camera in splitscreen
- the fast forward button on the podium scene now gets faster the longer it's held
- patched a hole in the wall's collision mesh of the TJnE track behind the start grid that let you fall through into space
- added a 2nd ramp to the Starr Mazer:DSP track, it was always an area that could be jumped as a shortcut if you were going fast enough, but now it's a little easier to pull off! The CPU karts won't attempt it as it's a little dangerous. (Pros only!)
- fixed internal view not going gold when collecting the GoldShroom using Pip's kart
- increased the volume of some of the custom invincibility music
[Update v0.756]
- fixed wrong number of Gold Shrooms being shown in splitscreenGP
- added a 12sec lifetime to Pumpkings
- made Pumpkings destroyable by a Gold Rush collision
[Update v0.755]
- added an explosive deflection to strong wall collisions in Ultra races, which knocks and turns the kart a bit away from the wall. This is something Super races already do.
- light wall scraping in Ultra races will also now turn the kart away from the wall slightly
- added some rough ground surface over half of the lava on the Knightmare Tower track, making things a little easier there!
- fixed camera sometimes dropping below the road geometry in Ultra races after it gets dropped when the scoreboard slides on
- TimeTrials and SingleRace menus will now remember which character you previously raced as
[Update v0.75c]
- increased performance of the ground material checking code leading to a huge drop in memory garbage collection, giving big FPS increases in single player and splitscreen!
- also reduced the load on the ground material checking function in SIK Stadium by splitting the road into 2 separate sections
- fixed bug introduced in the previous update on the podium scene causing the karts to be invisible in splitscreenGP, and the end podium menu auto selecting Restart Cup