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Early Access Update v0.758 - June 2019 Update

The first Advanced Cup will be dropping later this month, but before it's ready it seemed like a good time to have another small update with recent fixes and polishings.

[Update v0.758]

  • added some suspension physics to player karts to stop them occasionally having overly exaggerated responses to the smallest of divots in the road's collision mesh
  • added a small sideways camera tilt when drifting, making it look a lot more dramatic (also planning on making this optional this month in case anyone has a problem with it)
  • fixed a recently introduced bug where the kart would reach full engine speed before being put back on track after a track fall off
  • added white outlines on the Ultra and VRtrax cup icons so that they match the Super cup icon style more
  • wall deflections will now check that your kart is grounded before attempting to deflect you
  • fixed a few minor bugs


Other recent unannounced changes:

[Update v0.757c]

  • fixed cpu karts not hopping over pits in Runbow Road 64 (bug introduced in previous build)
  • fixed cpu karts never showing their kart 100% from their back
  • added turning status to cpu kart sprites, now you can see them tackling bends more
  • stopped walls on mode7 races interrupting the Drift Boost buildup
  • fixed the Gold Rush particles not facing the camera correctly
  • smoothed some possible camera judders on turning or drifting around bends


[Update v0.757]


  • fixed karts being put back on track twice after dropping off track in the Tesla Tower Super track
  • cooled down the cpu kart's aggressiveness on 150cc Super races a little
  • changed the way camera FOV works in splitscreenGP to match how FOV in single player behaves
  • cleaned up the winner's race-end camera that follows you around in splitscreen
  • fixed it so each player's speed streaks will only be shown on their own camera in splitscreen
  • the fast forward button on the podium scene now gets faster the longer it's held
  • patched a hole in the wall's collision mesh of the TJnE track behind the start grid that let you fall through into space
  • added a 2nd ramp to the Starr Mazer:DSP track, it was always an area that could be jumped as a shortcut if you were going fast enough, but now it's a little easier to pull off! The CPU karts won't attempt it as it's a little dangerous. (Pros only!)
  • fixed internal view not going gold when collecting the GoldShroom using Pip's kart
  • increased the volume of some of the custom invincibility music


[Update v0.756]

  • fixed wrong number of Gold Shrooms being shown in splitscreenGP
  • added a 12sec lifetime to Pumpkings
  • made Pumpkings destroyable by a Gold Rush collision


[Update v0.755]

  • added an explosive deflection to strong wall collisions in Ultra races, which knocks and turns the kart a bit away from the wall. This is something Super races already do.
  • light wall scraping in Ultra races will also now turn the kart away from the wall slightly
  • added some rough ground surface over half of the lava on the Knightmare Tower track, making things a little easier there!
  • fixed camera sometimes dropping below the road geometry in Ultra races after it gets dropped when the scoreboard slides on
  • TimeTrials and SingleRace menus will now remember which character you previously raced as


[Update v0.75c]

  • increased performance of the ground material checking code leading to a huge drop in memory garbage collection, giving big FPS increases in single player and splitscreen!
  • also reduced the load on the ground material checking function in SIK Stadium by splitting the road into 2 separate sections
  • fixed bug introduced in the previous update on the podium scene causing the karts to be invisible in splitscreenGP, and the end podium menu auto selecting Restart Cup