1. Lone Soul
  2. News
  3. Lone Soul is coming on October 20th!

Lone Soul is coming on October 20th!

[p][/p][p]Hello Conquerors,[/p][p]Today we have exciting news for you. Lone Soul is almost ready to ship and will launch on Steam on Monday, October 20th! [/p][p]As a reminder, we're aiming for a full release on day one, no Early Access. You'll be able to explore three different biomes (so far we've only shown the first one, with more surprises coming soon), a Gate of Challenges with additional gameplay modifiers, and a full-fledged story featuring in-game cutscenes, full English voice-over, and a true ending.[/p][p]To celebrate the release date, we also have a new demo update to keep you engaged and hooked until the full version arrives. Let us know what you think![/p][p] [dynamiclink][/dynamiclink][/p][p]Here’s a quick summary of what’s new:[/p][p]Autolock on enemies
One of the recurring feedback points was that some attacks lacked precision, and certain players didn’t feel fully in control of their combos. We’ve addressed this by adding an auto lock-on system for enemies, which you can still adjust as needed. Combos should feel sharper than ever now.[/p][p][/p][p][/p][p][/p][p]Crystals reworked
Through rune tree unlocks, you can gain the ability to spawn and attach crystals to enemies. When destroyed, these trigger powerful effects. We've reworked the system to better balance it with other upgrade paths, improved visibility and added the ability for crystals to move between enemies. Try it out and let us know what you think.
[/p][p][/p][p]And of course – tons of bug fixes, QoL changes and improvements![/p][p]And remember: all of this comes on top of the massive 0.9 and 0.9.5 demo updates. If you haven’t played the demo in a while, there’s a good chance you won’t recognize the game anymore.[/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][p]If you want to catch up on everything, check out the changelog below:[/p][hr][/hr][h3]0.9.6 Demo - changelog[/h3][h3]Gameplay[/h3]
  • [p]Added auto-lock on enemies[/p]
  • [p]Reworked crystals[/p]
  • [p]Enemies starting point is more centered now[/p]
  • [p]Balance improvements, including more elemental damage and more enemies HP[/p]
  • [p]Added missining gamepad bindings on various UI elements[/p]
[h3]Visuals[/h3]
  • [p]Added white outline on auto-locked enemies[/p]
  • [p]Enemies now move around in the chamber before player's landing[/p]
  • [p]Added new landing visual effect to fit the design changes[/p]
  • [p]Added new boss room gates[/p]
  • [p]Added statuses VFX on enemies[/p]
  • [p]Added camera shakes on ultimates[/p]
  • [p]Fixed skill previews for pet abilities[/p]
[p]...and tons of bug fixes, optimizations, and QoL changes compared to the previous demo.[/p][hr][/hr][p]You can also expect some hotfixes in the coming days that will iron out any remaining issues. We've also compiled a list of known issues we plan to address soon:[/p][p]Known issues[/p]
  • [p]The current demo version is only available in English (this will be fixed with a hotfix/patch later)[/p]
  • [p]Rune tree navigation on gamepad might be not precise[/p]
  • [p]Low graphics settings reduce base brightness more than intended[/p]
[p][/p][p]If you've seen the banner on top our Steam page, you know we are part of an amazing No Time Too Loot Festival featuring amazing selection of action roguelites and hack'n'slashes. Make sure to not miss the sale organized by Human Qube Games and Sidekick Publishing: [/p][p]https://store.steampowered.com/developer/humanqube/sale/notimetolootfestival2025[/p][p][/p][p][/p][p]We’d love to hear your thoughts on the new demo. Join us on Discord and leave your feedback. And if you haven’t already, make sure to wishlist Lone Soul on Steam.[/p][p] [/p][p]Express yourself in battle! Laughing Fox Games


[/p]