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Preparing the upcoming Demo - DevInside 03

First off, I'd like to thank everyone who checked out the playtest! All the gathered feedback will play a role in shaping the future of Mech Havoc.

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[h2]Upcoming Demo[/h2]
The next major milestone for Mech Havoc is the upcoming demo release, scheduled for early February.

This demo will feature new content, mainly in the form of 2 new missions. One of these missions introduces a new HIVE prototype unit to defeat: the Demolitions Engineering and Matériel Ordinance Unit, or DEMO Unit for short. In addition, the demo will feature rebalancing and improvements based on your feedback.

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[h2]Roadmap[/h2]
Based on player feedback, I’ve outlined a list of planned updates and features, organized into three groups based on when I intend to implement them. Please note that all plans are subject to change.

[h3]Demo release[/h3]
Updates planned for the upcoming demo release:
  • 2 new missions. One mission features the new "DEMO Unit."
  • Improved visibility/color tweaking. While the "nighttime" aesthetic is intentional, many playtesters reported poor visibility, so this will be addressed.
  • Updated music.
  • Balancing tweaks.

[h3]Post-Demo release[/h3]
Features that will be prioritized after the demo release:
  • Ramming damage!
  • Arching/indirect fire weapons. This feature will be added to the grenade weapons.
  • Mech control options. Provide an option to control mechs using tank controls.
  • Vehicle direction indicator.
  • More mission types. Thanks to your suggestions, I’ve got some great ideas for additional mission types.

[h3]Future[/h3]
Planned features that will take longer to implement, for which I can't guarantee a timeline:
  • An endless/roguelike/survival mode. One of the most requested features! If you have any suggestions on how this could take shape, let me know!
  • Differentiate the vehicles more. Possibly by adding passive abilities to vehicles.
  • AI Buddies. AI-controlled units like drones or mechs that fight alongside you.