Update 0.1.7.0: Demo Day
Mission 7: Artillery Town
Added mission 7. A fairly straightforward and simple mission set in the Town environment
DEMO Unit
Buffed plasma cannon range
Fixed pathfinding and LOS check
Updated map layout
Tech-Tree
You can now view items further in the Tech-Tree, making it easier to plan-ahead
Explosions
Decreased damage fall-off of all explosions
AMR
Increased fire rate
Increased max spread
This is to differentiate it more from the Gauss Rifle, as they both fullfill a similar role.
Carefull shooting is still required for long-range accuracy.
But you can now go into full-auto "panic mode", making the AMR more usefull at closer ranges.
AC-20
Increased fire-rate slightly
AC-20 HB
Decreased max spread
Other
Gave most objectives unique icons
Lighting tweaks, mainly on Town maps
HIVE Generators (those glowy things) now give a small salvage reward upon destruction
Added mission 7. A fairly straightforward and simple mission set in the Town environment
DEMO Unit
Buffed plasma cannon range
Fixed pathfinding and LOS check
Updated map layout
Tech-Tree
You can now view items further in the Tech-Tree, making it easier to plan-ahead
Explosions
Decreased damage fall-off of all explosions
AMR
Increased fire rate
Increased max spread
This is to differentiate it more from the Gauss Rifle, as they both fullfill a similar role.
Carefull shooting is still required for long-range accuracy.
But you can now go into full-auto "panic mode", making the AMR more usefull at closer ranges.
AC-20
Increased fire-rate slightly
AC-20 HB
Decreased max spread
Other
Gave most objectives unique icons
Lighting tweaks, mainly on Town maps
HIVE Generators (those glowy things) now give a small salvage reward upon destruction