Update 0.1.7.1: Feedback Valentine
Based on gathered feedback from the past week, I have made this initial small patch with some minor improvements, bug fixes and weapon rebalancing. Expect more updates in the near future, and let me know if you run into any problems.
[h3]Small improvements[/h3]
[h3]Bug fixes[/h3]
[h3]Weapon/Support rebalancing[/h3]
Quite a few buffs, mainly in the department of demolition. But also some minor nerfs for the laser weapons and deployable turrets.
Breacher
PL-L
[h3]Small improvements[/h3]
-  There is now a basic vehicle direction indicator for both Tanks and Wheeled vehicles. This can be toggled in the options menu. This is the first iteration, and will be improved upon in the future.
-  It has been made a bit clearer what the status of a research note is (Available, Unlocked, Locked)
-  Collected resources text is now outlined to the left
-  Frozen Fire enemy unit count has been decreased. As this mission had a larger difficulty spike than intended.
[h3]Bug fixes[/h3]
-  Key rebindings are now properly saved
-  You will now keep your resources when you choose to "replay" a mission, instead of returning to base
-  Resolution drop-down menu scrolling fixed
-  Minor grammar fixes.
[h3]Weapon/Support rebalancing[/h3]
Quite a few buffs, mainly in the department of demolition. But also some minor nerfs for the laser weapons and deployable turrets.
Breacher
-  Damage: 2 -> 3
-  Pellet count: 8 -> 12
-  Min spread: 2 -> 1.5
-  Max spread: 4 -> 8
-  Reload time: 2 -> 4
-  Damage: 90  -> 75
-  Radius: 2.5 -> 6
-  Damage: 25 -> 35
-  Damage: 25 -> 30
-  Radius: 2 -> 3.5
-  Radius: 2.5 -> 4
-  Bomblet damage: 7 -> 10
-  Reload time: 1.25 -> 1.5
-  Reload time: 1 -> 1.5
PL-L
-  Damage: 20 -> 32
-  Reload time: 1 -> 1.1
-  Spread: 1 -> 2
-  Attack distance: 120 -> 80
-  Spread: 1 -> 2
-  Attack distance: 120 -> 90
-  Spread: 3 -> 1
-  Attack distance: 120 -> 70