1. Mech Havoc
  2. News
  3. Update 0.1.7.1: Feedback Valentine

Update 0.1.7.1: Feedback Valentine

Based on gathered feedback from the past week, I have made this initial small patch with some minor improvements, bug fixes and weapon rebalancing. Expect more updates in the near future, and let me know if you run into any problems.

[h3]Small improvements[/h3]
  • There is now a basic vehicle direction indicator for both Tanks and Wheeled vehicles. This can be toggled in the options menu. This is the first iteration, and will be improved upon in the future.
  • It has been made a bit clearer what the status of a research note is (Available, Unlocked, Locked)
  • Collected resources text is now outlined to the left
  • Frozen Fire enemy unit count has been decreased. As this mission had a larger difficulty spike than intended.


[h3]Bug fixes[/h3]
  • Key rebindings are now properly saved
  • You will now keep your resources when you choose to "replay" a mission, instead of returning to base
  • Resolution drop-down menu scrolling fixed
  • Minor grammar fixes.


[h3]Weapon/Support rebalancing[/h3]
Quite a few buffs, mainly in the department of demolition. But also some minor nerfs for the laser weapons and deployable turrets.

Breacher
  • Damage: 2 -> 3
  • Pellet count: 8 -> 12
  • Min spread: 2 -> 1.5
  • Max spread: 4 -> 8
  • Reload time: 2 -> 4
rpg
  • Damage: 90 -> 75
  • Radius: 2.5 -> 6
MML8 + Flanker 6x2
  • Damage: 25 -> 35
MRL10
  • Damage: 25 -> 30
  • Radius: 2 -> 3.5
GL20 + GL40
  • Radius: 2.5 -> 4
Cluster Launcher
  • Bomblet damage: 7 -> 10
L-16
  • Reload time: 1.25 -> 1.5
L-8x2
  • Reload time: 1 -> 1.5
These 2 laser weapons were proving to be very effective. An increase in their reload time should allow them to keep their powerful burst damage, while also making other options more viable

PL-L
  • Damage: 20 -> 32
  • Reload time: 1 -> 1.1
MG Turret
  • Spread: 1 -> 2
  • Attack distance: 120 -> 80
HMG Turret
  • Spread: 1 -> 2
  • Attack distance: 120 -> 90
Laser Turret
  • Spread: 3 -> 1
  • Attack distance: 120 -> 70
Turrets don't have a time or ammo limit. Combining this with a long attack range made them very powerful. These changes should still make it viable to build turret based kill-zones. But also give the enemy a fighting change.