>> Hello Operator
MidDev here to share with you what's currently going Here's what's currently, and what's next.
[p][/p][h2]- Official Discord [/h2][p]The official Mech Havoc Discord channel has been created![/p][p]I'll use it to share dev updates, sneak previews and the latest news. It'll also be a place for you to ask questions, provide feedback, report problems and discuss anything related to the game.[/p][p]Join here: 
https://discord.gg/ZzZRa6Upqq[/p][p][/p][h2]- Development Status[/h2][p]Over the past few months, I've been analyzing feedback from the demo, prioritizing features based on feasibility, how many times it was suggested, and whether it fit in the overall game design. [/p][p]I’ve also been working on both exciting new content and some important behind-the-scenes improvements. Most notably is a complete rework to how the damage system works for enemies. Enemies now consist of subcomponents, making combat more tactical. More details soon.[/p][p][/p][h2]- Commonly suggested features[/h2][p]To create extra insight in the current development, I'll list some of the most suggested features, and their status, here: [/p]
- [p]Adjustable weapon groups: High priority, but after more content.[/p]
- [p]Module system: Same as above.[/p]
- [p]Allied units: Expect allied units in certain missions, and AI units that can be equipped as support abilities.[/p]
- [p]Indirect fire weapons: Yes.[/p]
- [p]Multi-legged mechs: Can confirm.[/p]
- [p]More weapons/vehicles/explosions/havoc: Of course.[/p]
[p][/p][hr][/hr][h2]- Sneak Preview[/h2][p]Enough talk. Here are some nice GIFs of new toys (and explosions).[/p][carousel]
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>> Until next time!