Little-bit-big Demo Update 0.6a-35
Hey everyone,
We're here with a brand new Demo Update!
We've received and read through all of the feedback you've sent in, and many changes have been made to the game since the last time the demo received an update. Though a lot of that work was done in other areas of the game that are NOT in the demo, this is a short summary of those changes that ARE in the new demo (which are still in the MANY category).

[h2]Release Notes:[/h2]
[h3]Major changes[/h3]
[h3]Other Changes[/h3]
We're here with a brand new Demo Update!
We've received and read through all of the feedback you've sent in, and many changes have been made to the game since the last time the demo received an update. Though a lot of that work was done in other areas of the game that are NOT in the demo, this is a short summary of those changes that ARE in the new demo (which are still in the MANY category).

[h2]Release Notes:[/h2]
[h3]Major changes[/h3]
- Added Save Games
- New characters (Devil, Siobhan, Feng)
- New Forest Boss Fight
- Fixed Gamepad bug causing menu items to be deselected
- Added Devil challenges
- New HUD UI
- New Ammo UI (WIP)
- Many performance optimizations (always improving here)
- Added many new dialogues (Still missing Voice Overs - We're working on it!)
[h3]Other Changes[/h3]
- Weapon and enemy balance (WIP, we intend to update again soon with more)
- New set of zomboy animations and melee range combat
- Fixed bug where player could be killed during the tutorial
- More responsive impact and destruction effects
- Added more graphic settings for configuring the game for your PC
- Improved Auto-Detect to better find the appropriate settings for you computer
- Fixed several instances where enemies would ignore player allies
- Improved Fratwolf Pickup and ATV vehicle stability
- Fixed a bug causing Dialogues to get stuck opened and not advancing
- Replaced the sky with new animated clouds
- Added more level variations in the Forest with new destructible features
- Fixed a lighting bug that caused the junkyard to be brighter than intended
- Improved recovery time of enemies that fall offroad
- Reduced how long it takes for Hellhounds to join the fight
- Added new animations, vfx, and sfx to Hellhounds to better communicate when they are attacking
- Fixed several issues where the road would sometimes stop loading
- Loads of new SFX and VFX throughout
- Fixed a bug where cash would persist between runs
- Changed tutorial to be less overwhelming to new players
- Disabled homing on fireworks and added an upgradable path to adding multiple missiles (WIP)
- Fixed broken shadows on foliage in the forest region
- Fixed grass sometimes glowing blue-ish