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Scaravan 66 News

Little-bit-big Demo Update 0.6a-35

Hey everyone,

We're here with a brand new Demo Update!

We've received and read through all of the feedback you've sent in, and many changes have been made to the game since the last time the demo received an update. Though a lot of that work was done in other areas of the game that are NOT in the demo, this is a short summary of those changes that ARE in the new demo (which are still in the MANY category).



[h2]Release Notes:[/h2]
[h3]Major changes[/h3]

  • Added Save Games
  • New characters (Devil, Siobhan, Feng)
  • New Forest Boss Fight
  • Fixed Gamepad bug causing menu items to be deselected
  • Added Devil challenges
  • New HUD UI
  • New Ammo UI (WIP)
  • Many performance optimizations (always improving here)
  • Added many new dialogues (Still missing Voice Overs - We're working on it!)

[h3]Other Changes[/h3]

  • Weapon and enemy balance (WIP, we intend to update again soon with more)
  • New set of zomboy animations and melee range combat
  • Fixed bug where player could be killed during the tutorial
  • More responsive impact and destruction effects
  • Added more graphic settings for configuring the game for your PC
  • Improved Auto-Detect to better find the appropriate settings for you computer
  • Fixed several instances where enemies would ignore player allies
  • Improved Fratwolf Pickup and ATV vehicle stability
  • Fixed a bug causing Dialogues to get stuck opened and not advancing
  • Replaced the sky with new animated clouds
  • Added more level variations in the Forest with new destructible features
  • Fixed a lighting bug that caused the junkyard to be brighter than intended
  • Improved recovery time of enemies that fall offroad
  • Reduced how long it takes for Hellhounds to join the fight
  • Added new animations, vfx, and sfx to Hellhounds to better communicate when they are attacking
  • Fixed several issues where the road would sometimes stop loading
  • Loads of new SFX and VFX throughout
  • Fixed a bug where cash would persist between runs
  • Changed tutorial to be less overwhelming to new players
  • Disabled homing on fireworks and added an upgradable path to adding multiple missiles (WIP)
  • Fixed broken shadows on foliage in the forest region
  • Fixed grass sometimes glowing blue-ish

New Demo!

[p]Hey there reapers!
[/p][p]Here's the latest gossip: Scaravan 66 will NOT be in early access this July. While we announced, not too long ago, that it would be heading to Early Access, we've decided to delay this and instead refresh the demo while the full game bakes a little longer.
[/p][p]Development is going very well, the other areas are being fleshed out, and our enemy roster is really filling up! BUT with all of the feedback we've received, we want to spend a little more time tweaking and polishing while we can, before putting it out there.[/p][p]
The good stuff: New Demo!,[/p][p]
As I've mentioned, we've got a new demo up on Steam.[/p][p]
The release notes for all the changes can be found here [/p][p]
Here's what's up, we've put a lot of work into the game game since we released the early preview demo during February's Steam Next Fest, and while we can't do EA just yet, we could keep updating the demo and treat it like a type of early access with a smaller scope, and as a bonus: demos are FREE! So that's what we intend to do![/p]

DevLog 10: Meet The Cast: R.I.P. Tide Posse


Hailing from the sunny and deadly, R.I.P. Tide Coast, this gang of beach bully bad boys also happen to be half-shark half-men, 100% Sharkmen. When they aren’t partying on the beach with bodacious babes, or hanging ten on some gnarly waves, they are wreaking havoc on the highways along the coast.



Very little frightens them, more confident in a puka necklace and socks with sandals than anything else, there are only two things they fear, the devil herself and the meanest of them all: their ruthless and mysterious leader, Johnny Splash. [NOT pictured. Headshots are $20, autographs are $50]

Equipped with jet skis and the raw unmatched power of their incredible shark teeth, this shiver of sharky bad boys are on the hunt to stop Lucky from reaching the end she would be so close to achieving in their territory.

DevLog 9: Meet The Cast: Theta Theta Psi Sorority

Almost unintelligible with insider lingo speak, these late teens, early twenties kids of rich families got where they are by selling their souls to the devil and making multi-generational demonic pacts. For many, participating in evil rituals about sacrificing innocents are some of their earliest and fondest memories with their parents.

Their parents attend secret society meetings where they plan to buy and corrupt politicians, blackmail world leaders, and use the media to manipulate the masses. These Socialite kids, meanwhile, mostly just attend parties, get messed up, or go joyriding in their expensive cars and commit the occasional murder for the fun of it.



They are so similar. Are they all related? No, they just go to the same plastic surgeon, and the same personal trainer, and wear the same matching outfits, and think the same thoughts, and anyone even one inch shorter or taller than the rest get subbed in for ritual sacrifice during rush week. Many dark rituals are performed by their wealthy parents during their adolescence to make sure their daughter is exactly an acceptable Theta Theta Psi five feet and six inches by the time she is a pledge. Don’t begin to ask what evils they’ve done to ensure that they have no cellulite.

The demonic magic that got them their fashionable possessions saturates them, enabling them to be used for random acts of violence. Normally content to attack other drivers and pedestrians, these sorority girls have had their demonic contracts activated and now turn their evil designer brand items to dealing with Lucky.

DevLog 8: Meet the Cast: Ximena

No-nonsense and cheeky flirt mechanic Ximena loves to help. She’s no pushover, but she loves to flex by showing off her strength and skills. Need your oil changed? Easy work. Want help moving a couch? No problem, she’ll do most of the lifting.



While she’s almost comically determined to prove herself, she plays it really cool. She prefers to joke and keep things light, and despite all of her friendly efforts, she keeps people at an arm’s length and separate from her inner world. Before her death on Route 66, she had worked as a local mechanic and lived nearby even longer, though her home often changed. She’s one of the few reapers who didn’t die passing through.