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Rising World News

Update 0.9.3: Look at my horse!

Finally the mounts update is available! It introduces two horses as well as a camel and a donkey. In order to ride on a mount, you have to craft a saddle first. There are optional satchels available which can be attached to the saddles to provide some additional storage space.





We also added a few new items, a binocular, a telescope and a steel sledgehammer, as well as a riding helmet. Apart from that, there are 8 new music tracks for underground dungeons, and various other changes: For example, posters support more levels of transparency now, which means you can place semi-transparent posters in your world. There are also some commands which are useful to edit existing construction elements (e.g. flip them, change the texture etc).
Last but not least, you'll find some smaller additions in this update, e.g. changes to some weather effects.



It's our intention to improve the npc AI now, which will allow us to implement more hostile npcs, especially human enemies (e.g. bandits). Trains, cars and boats are also on our list, as well as some other features, so stay tuned for the next updates!


Changelog:
  • [New] New animals: Horse (two variations), donkey and camel
  • [New] Ability to mount horses, donkeys and camels (as a method of transportation)
  • [New] You can craft saddles for mounts as well as optional satchels (which provide storage space)
  • [New] New items: binocular and telescope
  • [New] New tool: steel sledgehammer
  • [New] Added riding helmet (headgear)
  • [New] Added 8 new music tracks for underground dungeons
  • [New] Posters now support different levels of transparency (only works for PNG files)
  • [New] Added brightness setting to config (graphic_brightness)
  • [New] Added "editconstruction" (abbr. "editc") command to edit an existing construction element
  • [New] Added "flipimage" command to flip/mirror an existing image (poster) element
  • [New] Added "viewdistance" command to change the view distance on the fly
  • [New] Added "help " console command to get information about a certain command
  • [New] Added permission "ridemount" ("general" section) to determine if a player is allowed to ride mounts
  • [New] Added visual effect for thunderstorms
  • [New] Player can now leave player groups/parties
  • [Change] Improved animations for some tools (pickaxe, axe, sickle etc), fixed wrong hand position
  • [Change] Updated recipes for steel tools, they no longer require mithril
  • [Change] Plants can now be placed in planters and on construction elements
  • [Change] Player light (L) is now brighter in creative mode
  • [Change] Player light (L) is no longer affected by item changes
  • [Change] Reduced default zoom (Z), for higher zoom levels, use binocular/telescope
  • [Change] View distance can now be changed without restarting the game
  • [Change] A bigger area on the map (M) gets explored now if detail view distance is high enough (>=15)
  • [Change] Horizontal or tilted doors (achieved by using blueprints) open correctly now
  • [Change] Reduced walk speed of character
  • [Change] Updated to latest FMOD version (hopefully this fixes some issues with certain audio devices)
  • [Bugfix] Mostly fixed issue of items falling through the ground (need feedback)
  • [Bugfix] Fixed some issues with groups/parties
  • [Bugfix] Fixed crash when debug console was active
  • [Bugfix] Game no longer freezes for a short amount of time when browsing the server list
  • [Bugfix] Fixed arrows/projectiles sometimes vanishing for no reason
  • [Bugfix] Fixed broken chest/barrier/door rotation in certain situations
  • [Bugfix] Fixed glitched combo boxes (gui)
  • [Bugfix] Fixed wrong position when placing objects on garden table


Hotfix 2018-05-31 (0.9.3.2):
  • [Change] Map (M) and journal (J) are now also accesssible while riding on a mount
  • [Change] Dust now also becomes visible if other players ride a mount (multiplayer)
  • [Change] Added proper jump animation for other players mounts in multiplayer
  • [Change] Reduced volume of certain animal sounds (camel, horse)
  • [Change] Updated horse idle sounds
  • [Change] Increased audible range for mount footsteps in multiplayer
  • [Change] Added workaround to prevent rendering crash in very rare cases (need feedback)
  • [Bugfix] Fixed issues when using drawers, kitchen counters and other storage objects
  • [Bugfix] Fixed mounts sometimes being invisible (need feedback)
  • [Bugfix] Fixed missing saddles in multiplayer in some cases
  • [Bugfix] Fixed some elements not being rendered properly
  • [Bugfix] Fixed wrong texture id's being used for the "editc" command
  • [Bugfix] Fixed rare issue with map which caused the world to disappear


Hotfix 2018-06-04 (0.9.3.3):
  • [New] Added setting to change crosshair ("view settings")
  • [Change] Head lamp (L) can now be turned on/off while riding on a mount
  • [Change] Reduced storage slots of barrels (number of slots was increased accidentally with last update)
  • [Change] Changed warhammer and miningdrill sound
  • [Change] Whitelist/blacklist for multiplayer servers now also support format "name:uuid"
  • [Bugfix] Fixed collision of doors (you can open/close them correctly now)
  • [Bugfix] Fixed signs not being saved correctly if the text was set by a plugin
  • [Bugfix] Fixed wrong zoom in first person view
  • [Bugfix] Fixed some missing sounds
  • [Bugfix] Fixed horse idle/hurt sound range

Upcoming: Mounts

This is just a small preview of the next update. It will introduce various mounts, including horses. Mounts are not only a method of fast transportation, they can also carry bags which can be used to store items while travelling.



But the update will also include some other changes, e.g. some reworked animations, new items and several bug fixes. Probably the update will be ready this month, so stay tuned!

Update 0.9.2.5: Bows, armors, chainsaw and dummy NPCs

Hey folks! A new update is now available which introduces some new content.

First of all, bows are finally available now. We added three different bows, one of them is only obtainable from dungeons. Currently bows use the same arrows as the crossbow, but maybe this will change in the future.
We also added a chainsaw, so we have a high-tier wood cutting complement to the mining drill.



Apart from that, we have two stylish knights armors in the game now (and three associated helmets). Armors now actually protect you.





Another interesting feature is the ability to spawn human "dummy NPCs". Even though this is a very early and limited feature, it's an important step towards having real NPCs in the game. Unfortunately you cannot really interact with them yet, but nevertheless, they still turn your world into a much livelier place.
In order to spawn them, you can use the "spawnnpc dummy" console command. If you don't want the NPC to wander around, you can lock/freeze it by typing "locknpc" into console. If you don't want your NPC to take any damage, you can use the command "setnpcinvincible". You can also change the appearance of the NPC by using the new "setnpcskin" command. Of course there will be better solutions for NPC handling in the medium run.



Last but not least we reworked the server browser, it no longer uses the Steam masterserver for the time being. This means all servers should be visible in the server list again.

Stay tuned for the next update, which will finally introduce mounts!

Changelog:
  • [New] New weapons: three different bows
  • [New] New tool: chainsaw
  • [New] Added dummy human NPC, which can be spawned via command "spawnnpc dummy"
  • [New] Added two knights armors and three associated helmets
  • [New] New clothing item for Easter: bunny mask
  • [New] Added "locknpc" command to lock/freeze certain NPCs
  • [New] Added "setnpcinvincible" command to make certain NPCs invincible
  • [New] Added "setnpcskin" command to change skin of certain NPCs
  • [New] Added setting (config.properties) to turn off the map grid
  • [New] Armor actually protects you now
  • [New] Light items float in water now
  • [Change] Crosshair is now visible for crossbow and bows
  • [Change] Updated dungeon loot
  • [Change] Changed visualization of player groups/parties (now uses 3D marker to show members)
  • [Change] Server browser no longer uses Steam Masterserver (so you will be able to find all servers now)
  • [Change] When spawning an NPC, it now looks into your direction by default
  • [Change] Miningdrill sounds are now properly synced in multiplayer
  • [Change] Blood effect (when hitting NPCs/animals) slightly changed
  • [Bugfix] Fixed new player bans not working properly in multiplayer
  • [Bugfix] Fixed adding/removing favorite servers in server browser
  • [Bugfix] Fixed some syncing issues in multiplayer
  • [Bugfix] Fixed error in source query protocol which returned a wrong challenge-response


Hotfix 2018-03-22:
  • [Change] Command "setnpcskin" no longer overrides parameters which are not set
  • [Bugfix] Fixed favorite servers in ingame server list


Hotfix 2018-03-25 (0.9.2.6):
  • [New] You can assign names to NPCs now
  • [New] Added GUI to change name and appearance of dummy NPCs (type "editnpc" into console)
  • [Change] Tweaked some sounds
  • [Change] NPCs should no longer fall through the ground (need feedback)
  • [Change] Updated aiming position of bows
  • [Change] Dummy NPCs no longer sleep during night
  • [Change] Steel hoe can now also be used to craft "farmland blocks"
  • [Bugfix] Fixed death animation of npcs getting stuck in endless loop
  • [Bugfix] Fixed flickering clothing and items
  • [Bugfix] Player no longer falls through ground if it's made out of construction elements and not fully loaded yet
  • [Bugfix] Fixed pain and death sounds of female dummy npc
  • [Bugfix] Fixed crash when debug console was active


Hotfix 2018-03-29 (0.9.2.7):
  • [New] Group members are now visible on the ingame map (M)
  • [New] Added setting "game_bows_hide_crosshair" to config to disable crosshair for bows
  • [Change] Improved sync of other players chainsaw sound (in multiplayer)
  • [Change] Dummy NPCs no longer get scared by gunshots
  • [Change] Reduced max view distance of NPC nametags
  • [Change] NPC nametags are no longer visible through walls
  • [Change] Command "editnpc" is now also available for animals (only for changing animal name)
  • [Change] Color codes ("[#RRGGBB]") work properly for NPC names now (allows you to change NPC nametag color)
  • [Bugfix] Fixed sitting and laying positions of other players in multiplayer
  • [Bugfix] Fixed missing sitting animation
  • [Bugfix] Fixed custom color fields in NPC edit window (small gear wheel icon)
  • [Bugfix] Fixed broken 3D markers for group members (multiplayer)
  • [Bugfix] 3D markers of other group members will be removed now when the player disconnects (multiplayer)
  • [Bugfix] Fixed bug which caused the player to get stuck in the loading screen ("Connecting...")
  • [Bugfix] Fixed missing debug texts (F3) when playing via P2P
  • [Bugfix] Hopefully fixed issue with pitch black clothes and skin (need feedback)
  • [Bugfix] Fixed "offlineban" command

Update 0.9.2.5: Bows, armors, chainsaw and dummy NPCs

Hey folks! A new update is now available which introduces some new content.

First of all, bows are finally available now. We added three different bows, one of them is only obtainable from dungeons. Currently bows use the same arrows as the crossbow, but maybe this will change in the future.
We also added a chainsaw, so we have a high-tier wood cutting complement to the mining drill.



Apart from that, we have two stylish knights armors in the game now (and three associated helmets). Armors now actually protect you.





Another interesting feature is the ability to spawn human "dummy NPCs". Even though this is a very early and limited feature, it's an important step towards having real NPCs in the game. Unfortunately you cannot really interact with them yet, but nevertheless, they still turn your world into a much livelier place.
In order to spawn them, you can use the "spawnnpc dummy" console command. If you don't want the NPC to wander around, you can lock/freeze it by typing "locknpc" into console. If you don't want your NPC to take any damage, you can use the command "setnpcinvincible". You can also change the appearance of the NPC by using the new "setnpcskin" command. Of course there will be better solutions for NPC handling in the medium run.



Last but not least we reworked the server browser, it no longer uses the Steam masterserver for the time being. This means all servers should be visible in the server list again.

Stay tuned for the next update, which will finally introduce mounts!

Changelog:
  • [New] New weapons: three different bows
  • [New] New tool: chainsaw
  • [New] Added dummy human NPC, which can be spawned via command "spawnnpc dummy"
  • [New] Added two knights armors and three associated helmets
  • [New] New clothing item for Easter: bunny mask
  • [New] Added "locknpc" command to lock/freeze certain NPCs
  • [New] Added "setnpcinvincible" command to make certain NPCs invincible
  • [New] Added "setnpcskin" command to change skin of certain NPCs
  • [New] Added setting (config.properties) to turn off the map grid
  • [New] Armor actually protects you now
  • [New] Light items float in water now
  • [Change] Crosshair is now visible for crossbow and bows
  • [Change] Updated dungeon loot
  • [Change] Changed visualization of player groups/parties (now uses 3D marker to show members)
  • [Change] Server browser no longer uses Steam Masterserver (so you will be able to find all servers now)
  • [Change] When spawning an NPC, it now looks into your direction by default
  • [Change] Miningdrill sounds are now properly synced in multiplayer
  • [Change] Blood effect (when hitting NPCs/animals) slightly changed
  • [Bugfix] Fixed new player bans not working properly in multiplayer
  • [Bugfix] Fixed adding/removing favorite servers in server browser
  • [Bugfix] Fixed some syncing issues in multiplayer
  • [Bugfix] Fixed error in source query protocol which returned a wrong challenge-response


Hotfix 2018-03-22:
  • [Change] Command "setnpcskin" no longer overrides parameters which are not set
  • [Bugfix] Fixed favorite servers in ingame server list


Hotfix 2018-03-25 (0.9.2.6):
  • [New] You can assign names to NPCs now
  • [New] Added GUI to change name and appearance of dummy NPCs (type "editnpc" into console)
  • [Change] Tweaked some sounds
  • [Change] NPCs should no longer fall through the ground (need feedback)
  • [Change] Updated aiming position of bows
  • [Change] Dummy NPCs no longer sleep during night
  • [Change] Steel hoe can now also be used to craft "farmland blocks"
  • [Bugfix] Fixed death animation of npcs getting stuck in endless loop
  • [Bugfix] Fixed flickering clothing and items
  • [Bugfix] Player no longer falls through ground if it's made out of construction elements and not fully loaded yet
  • [Bugfix] Fixed pain and death sounds of female dummy npc
  • [Bugfix] Fixed crash when debug console was active


Hotfix 2018-03-29 (0.9.2.7):
  • [New] Group members are now visible on the ingame map (M)
  • [New] Added setting "game_bows_hide_crosshair" to config to disable crosshair for bows
  • [Change] Improved sync of other players chainsaw sound (in multiplayer)
  • [Change] Dummy NPCs no longer get scared by gunshots
  • [Change] Reduced max view distance of NPC nametags
  • [Change] NPC nametags are no longer visible through walls
  • [Change] Command "editnpc" is now also available for animals (only for changing animal name)
  • [Change] Color codes ("[#RRGGBB]") work properly for NPC names now (allows you to change NPC nametag color)
  • [Bugfix] Fixed sitting and laying positions of other players in multiplayer
  • [Bugfix] Fixed missing sitting animation
  • [Bugfix] Fixed custom color fields in NPC edit window (small gear wheel icon)
  • [Bugfix] Fixed broken 3D markers for group members (multiplayer)
  • [Bugfix] 3D markers of other group members will be removed now when the player disconnects (multiplayer)
  • [Bugfix] Fixed bug which caused the player to get stuck in the loading screen ("Connecting...")
  • [Bugfix] Fixed missing debug texts (F3) when playing via P2P
  • [Bugfix] Hopefully fixed issue with pitch black clothes and skin (need feedback)
  • [Bugfix] Fixed "offlineban" command

Update 0.9.2.2: Getting rid of the hive...

Hi folks! As you may have noticed, we were experiencing several DDoS attacks in the last weeks unfortunately. Since this resulted in some downtimes of the game, we decided to get rid of the hive (which was responsible for user authentication in the first place). With this update, authentication is now solely handled by Steam. Even if our servers are offline, you can still play multiplayer.

As a result, the usernames are no longer unique, since the SteamID is now used to identify a player. This allows you to change the username at any time (menu -> profile). Old worlds will be converted automatically, so you (hopefully) won't lose your inventory.

These changes not only affect authentication, even the server list is handled by Steam. We added support for the source query protocol, and Rising World server can also be found in the Steam server browser now (Steam -> View -> Servers).



Unfortunately there wasn't much time left to work on other features, but we still fixed some bugs and added a few smaller things, like a crowbar (which enables you to deconstruct planks and beams without destroying them). The character is now also able to crouch properly, although this still needs some tweaks. We hope you also enjoy the two new music tracks we added to the game!

If you experience any problems with this update, please let us know!

Stay tuned for the next updates!

Changelog 0.9.2.2 (2018-02-14):
  • [New] Usernames can now be changed at any time
  • [New] No more need to create an account to play multiplayer
  • [New] Added support for Steam server browser
  • [New] Game server implements Steam Source query protocol now
  • [New] Added "unloadplugins" command (useful for replacing plugin jar files)
  • [New] Added "nofalldamage" general permission (multiplayer only)
  • [New] Added option "game_mp_hidestatus" to config so friends can no longer the server you're playing on
  • [New] Steam offline mode fully supported now
  • [New] New item: crowbar (allows you to deconstruct construction elements like planks)
  • [New] Added proper crouching for character
  • [New] Added two new music tracks
  • [Change] Authentication is now fully handled by Steam (no more HIVE)
  • [Change] Menu shows player SteamID now (rightclick to copy to clipboard)
  • [Change] Increased max stack sizes for torch mounts
  • [Change] Servers no longer use temp folder for sql files
  • [Change] Steam friends now get highlighted in the player list (tab) in multiplayer
  • [Bugfix] Fixed wrong size of ingame friend list when using resolutions smaller than 1080p
  • [Bugfix] Fixed crash when Steam runs in offline mode
  • [Bugfix] Fixed wrong lamp alignment when placing on south-facing walls
  • [Bugfix] Fixed erroneous wood torchmounts after picking them up
  • [Bugfix] Kick messages are now displayed properly when being kicked from a P2P session
  • [Bugfix] Fixed random game crash when client lost internet connection


Hotfix 2018-02-15:
  • [Change] Increased speed when filling fuel into the furnace
  • [Change] Server browser no longer shows server which failed to respond
  • [Bugfix] Fixed server detail view in Steam server browser
  • [Bugfix] Fixed animation issue (jitter) when holding items in the hand


Hotfix 2018-02-19:
  • [New] Added server_query_ip setting to define the query server ip for servers
  • [Change] Removed some unnecessary debug output
  • [Bugfix] Fixed some server browser issues
  • [Bugfix] Players are now able to join your game if the dedicated server was started from Steam
  • [Bugfix] Fixed issue with music not being muted properly when volume was set to 0
  • [Bugfix] Fixed crash when running multiple instances of the server
  • [Bugfix] Fixed SteamAPI init error when starting the server