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Rising World News

Update 0.9.2.2: Getting rid of the hive...

Hi folks! As you may have noticed, we were experiencing several DDoS attacks in the last weeks unfortunately. Since this resulted in some downtimes of the game, we decided to get rid of the hive (which was responsible for user authentication in the first place). With this update, authentication is now solely handled by Steam. Even if our servers are offline, you can still play multiplayer.

As a result, the usernames are no longer unique, since the SteamID is now used to identify a player. This allows you to change the username at any time (menu -> profile). Old worlds will be converted automatically, so you (hopefully) won't lose your inventory.

These changes not only affect authentication, even the server list is handled by Steam. We added support for the source query protocol, and Rising World server can also be found in the Steam server browser now (Steam -> View -> Servers).



Unfortunately there wasn't much time left to work on other features, but we still fixed some bugs and added a few smaller things, like a crowbar (which enables you to deconstruct planks and beams without destroying them). The character is now also able to crouch properly, although this still needs some tweaks. We hope you also enjoy the two new music tracks we added to the game!

If you experience any problems with this update, please let us know!

Stay tuned for the next updates!

Changelog 0.9.2.2 (2018-02-14):
  • [New] Usernames can now be changed at any time
  • [New] No more need to create an account to play multiplayer
  • [New] Added support for Steam server browser
  • [New] Game server implements Steam Source query protocol now
  • [New] Added "unloadplugins" command (useful for replacing plugin jar files)
  • [New] Added "nofalldamage" general permission (multiplayer only)
  • [New] Added option "game_mp_hidestatus" to config so friends can no longer the server you're playing on
  • [New] Steam offline mode fully supported now
  • [New] New item: crowbar (allows you to deconstruct construction elements like planks)
  • [New] Added proper crouching for character
  • [New] Added two new music tracks
  • [Change] Authentication is now fully handled by Steam (no more HIVE)
  • [Change] Menu shows player SteamID now (rightclick to copy to clipboard)
  • [Change] Increased max stack sizes for torch mounts
  • [Change] Servers no longer use temp folder for sql files
  • [Change] Steam friends now get highlighted in the player list (tab) in multiplayer
  • [Bugfix] Fixed wrong size of ingame friend list when using resolutions smaller than 1080p
  • [Bugfix] Fixed crash when Steam runs in offline mode
  • [Bugfix] Fixed wrong lamp alignment when placing on south-facing walls
  • [Bugfix] Fixed erroneous wood torchmounts after picking them up
  • [Bugfix] Kick messages are now displayed properly when being kicked from a P2P session
  • [Bugfix] Fixed random game crash when client lost internet connection


Hotfix 2018-02-15:
  • [Change] Increased speed when filling fuel into the furnace
  • [Change] Server browser no longer shows server which failed to respond
  • [Bugfix] Fixed server detail view in Steam server browser
  • [Bugfix] Fixed animation issue (jitter) when holding items in the hand


Hotfix 2018-02-19:
  • [New] Added server_query_ip setting to define the query server ip for servers
  • [Change] Removed some unnecessary debug output
  • [Bugfix] Fixed some server browser issues
  • [Bugfix] Players are now able to join your game if the dedicated server was started from Steam
  • [Bugfix] Fixed issue with music not being muted properly when volume was set to 0
  • [Bugfix] Fixed crash when running multiple instances of the server
  • [Bugfix] Fixed SteamAPI init error when starting the server

Update 0.9.2: Steam P2P Multiplayer and friend list support

Hi everyone!

Finally we managed to finalize the work on the new networking code. This update introduces a new networking system which should be less error prone than the old one. But at the same time, we also added support for Steam P2P multiplayer. This means you can finally host a game on your machine without having to forward ports or use Hamachi or something like that. Now you can simply hit the "Play with friends" button in singleplayer menu and invite your friends through your friendlist - alternatively a friend of yours can simply join your game if you're playing multiplayer.

The new networking system now also contains an automatic reconnect feature. If you lose connection for a brief moment, the game will automatic reconnect to the server - ideally without any interruptions. The typical "10 minutes disconnect" some people were suffering from should be history.
Of course we only had limited possibilites to put this feature to the acid test, so we really need your feedback. If you experience any sudden disconnects or other multiplayer issues, please let us know.



This update also introduces new haircuts and new clothes, or more precisely, new headgear, including two special items of equipment: helmets with integrated lamps, which provide the player with light. The previous debug light (L) is now disabled (but still available in creative mode).

As usual, the updates contains a few bugfixes and changes. For example, we reduced the clipping of the player body through clothes. The result still isn't perfect and it needs more work, but it's an improvement compared to the previous situation.
Apart from that we did some optimizations to the world generation, and also reduced the overall memory consumption.

Stay tuned for the next update! ;)

Changelog:
  • [New] Integrated Steam P2P Networking (invite friends without having to forward ports)
  • [New] Added Steam friend list support (able to join and invite friends)
  • [New] Reworked networking code from scratch (should be less error prone now)
  • [New] Added automatic reconnect for multiplayer (to catch small connection interruptions)
  • [New] Added two new helmets with integrated lamps (L)
  • [New] Added new headgear: cowboy hat, pilgrim hat, cappy (camo), balaclava, chef hat, unclesam hat
  • [Change] Reduced clipping of player body (visible through clothes) (work-in-progress)
  • [Change] World generates faster now when there are lots of buildings
  • [Change] Reduced direct memory consumption
  • [Change] Slightly reduced running speed
  • [Change] Stamina lasts longer now
  • [Change] Beard now gets covered by face masks
  • [Change] Updated sounds of wooden sword
  • [Change] Updated appearance of military helmet
  • [Change] Objects can no longer be placed on animals or players
  • [Change] Removed debug light (L) from survival mode
  • [Change] Improved performance when placing large blueprints
  • [Change] Command "undoblueprint" works much faster now
  • [Change] Improved performance of creative removal tool (F7)
  • [Change] Player no longer uses sprint animation when having broken bones (Multiplayer)
  • [Change] Saplings can be placed anywhere in creative mode
  • [Bugfix] Fixed disconnect in multiplayer (in certain situations) after 10 minutes (need feedback)
  • [Bugfix] Fixed lighting issues of player headgear (multiplayer)
  • [Bugfix] Fixed issue of players being invisible in multiplayer sometimes (need feedback)
  • [Bugfix] Fixed being able to place multiple ores into the same furnace slot
  • [Bugfix] Spinning wheel no longer consumes too much wool/cotton/fibers (Multiplayer)
  • [Bugfix] Fixed wrong crossbow position for other players in multiplayer
  • [Bugfix] Fixed missing label when picking up clothing items
  • [Bugfix] Saplings can only be planted on farmland again (in survival mode)
  • [Bugfix] Scoreboard (tab) updates properly now


Bugfix 2018-01-22:
  • [Change] Item animations now stop when opening the inventory or any other window
  • [Change] Changed default spawn position when creating a new world
  • [Change] Changed initial game time when creating a new world (early morning hours)
  • [Bugfix] Fixed apperance of glass panes (especially when refractions are turned off)
  • [Bugfix] Fixed missing labels in crafting menu
  • [Bugfix] Fixed crash when starting the game on 64 bit linux
  • [Bugfix] Fixed issues with wooden torch mount
  • [Bugfix] Fixed a sound issue when crafting an item
  • [Bugfix] Fixed a crash related to certain clothes
  • [Bugfix] Fixed connection issues in multiplayer on MacOS

Update 0.9.2: Steam P2P Multiplayer and friend list support

Hi everyone!

Finally we managed to finalize the work on the new networking code. This update introduces a new networking system which should be less error prone than the old one. But at the same time, we also added support for Steam P2P multiplayer. This means you can finally host a game on your machine without having to forward ports or use Hamachi or something like that. Now you can simply hit the "Play with friends" button in singleplayer menu and invite your friends through your friendlist - alternatively a friend of yours can simply join your game if you're playing multiplayer.

The new networking system now also contains an automatic reconnect feature. If you lose connection for a brief moment, the game will automatic reconnect to the server - ideally without any interruptions. The typical "10 minutes disconnect" some people were suffering from should be history.
Of course we only had limited possibilites to put this feature to the acid test, so we really need your feedback. If you experience any sudden disconnects or other multiplayer issues, please let us know.



This update also introduces new haircuts and new clothes, or more precisely, new headgear, including two special items of equipment: helmets with integrated lamps, which provide the player with light. The previous debug light (L) is now disabled (but still available in creative mode).

As usual, the updates contains a few bugfixes and changes. For example, we reduced the clipping of the player body through clothes. The result still isn't perfect and it needs more work, but it's an improvement compared to the previous situation.
Apart from that we did some optimizations to the world generation, and also reduced the overall memory consumption.

Stay tuned for the next update! ;)

Changelog:
  • [New] Integrated Steam P2P Networking (invite friends without having to forward ports)
  • [New] Added Steam friend list support (able to join and invite friends)
  • [New] Reworked networking code from scratch (should be less error prone now)
  • [New] Added automatic reconnect for multiplayer (to catch small connection interruptions)
  • [New] Added two new helmets with integrated lamps (L)
  • [New] Added new headgear: cowboy hat, pilgrim hat, cappy (camo), balaclava, chef hat, unclesam hat
  • [Change] Reduced clipping of player body (visible through clothes) (work-in-progress)
  • [Change] World generates faster now when there are lots of buildings
  • [Change] Reduced direct memory consumption
  • [Change] Slightly reduced running speed
  • [Change] Stamina lasts longer now
  • [Change] Beard now gets covered by face masks
  • [Change] Updated sounds of wooden sword
  • [Change] Updated appearance of military helmet
  • [Change] Objects can no longer be placed on animals or players
  • [Change] Removed debug light (L) from survival mode
  • [Change] Improved performance when placing large blueprints
  • [Change] Command "undoblueprint" works much faster now
  • [Change] Improved performance of creative removal tool (F7)
  • [Change] Player no longer uses sprint animation when having broken bones (Multiplayer)
  • [Change] Saplings can be placed anywhere in creative mode
  • [Bugfix] Fixed disconnect in multiplayer (in certain situations) after 10 minutes (need feedback)
  • [Bugfix] Fixed lighting issues of player headgear (multiplayer)
  • [Bugfix] Fixed issue of players being invisible in multiplayer sometimes (need feedback)
  • [Bugfix] Fixed being able to place multiple ores into the same furnace slot
  • [Bugfix] Spinning wheel no longer consumes too much wool/cotton/fibers (Multiplayer)
  • [Bugfix] Fixed wrong crossbow position for other players in multiplayer
  • [Bugfix] Fixed missing label when picking up clothing items
  • [Bugfix] Saplings can only be planted on farmland again (in survival mode)
  • [Bugfix] Scoreboard (tab) updates properly now


Bugfix 2018-01-22:
  • [Change] Item animations now stop when opening the inventory or any other window
  • [Change] Changed default spawn position when creating a new world
  • [Change] Changed initial game time when creating a new world (early morning hours)
  • [Bugfix] Fixed apperance of glass panes (especially when refractions are turned off)
  • [Bugfix] Fixed missing labels in crafting menu
  • [Bugfix] Fixed crash when starting the game on 64 bit linux
  • [Bugfix] Fixed issues with wooden torch mount
  • [Bugfix] Fixed a sound issue when crafting an item
  • [Bugfix] Fixed a crash related to certain clothes
  • [Bugfix] Fixed connection issues in multiplayer on MacOS

Update 0.9.1.5: Fireworks, new items and a Happy New Year!

Hi folks,

First of all, we wish you all the best for the New Year and hope you have a healthy start into 2018!

A new update is now available. It introduces several new items and also some other new features.

Just in time, a firework rocket is now available ;)



We also added new clothes, including a samurai armor, new haircuts and also lots of new weapons - most of them cannot be crafted, they can only be found in dungeons. Speaking of dungeons, we improved the loot spawn in dungeons. It still needs some tweaks, but now the loot you can get from dungeons should be more valuable.



This update also introduces "stamina", so the player is no longer able to sprint indefinitely. This only applies to survival mode, although there is an option to disable it.

There are some changes to the API as well, we will release the API changelog shortly!

Last but not least we did some bug fixes and some smaller changes, but we're still working on some optimizations, in particular we want to reduce the overall memory usage. Expect another update in January.

We also can't wait to release the other things which are already in their starting holes, e.g. mounts and other transportation options, like trains and boats.
Which one of these features do you actually prefer and want to see first? ;)

Changelog:
  • [New] New item: firework rocket
  • [New] Added samurai armor + helmet
  • [New] Added spiked helmet
  • [New] Added redcoat hat
  • [New] Added three new haircuts for female and one new haircut for male character
  • [New] Added eight new swords, including a katana and a saber
  • [New] Added three new battleaxes
  • [New] Added three new maces
  • [New] Added two new warhammers
  • [New] New object: Snowman
  • [New] Added stamina, so players cannot sprint indefinitely
  • [New] Stamina can be disabled in the game settings (singleplayer only)
  • [Change] Updated dungeon loot
  • [Change] Improved performance when walking through areas with lots of buildings
  • [Change] Singleplayer settings (misc) now also work when hosting a LAN game
  • [Change] Added world name to confirmation dialog when deleting a world
  • [Change] Primitive furnace can now be also crafted at the workbench
  • [Change] Changed recipe for repeater ammo
  • [Change] Replaced lumber (item) model
  • [Change] When disabling animals, this now also affects the new animal variations
  • [Bugfix] Crossbow can no longer be heared on the whole world
  • [Bugfix] Player now longer "jumps in the air" when spawning
  • [Bugfix] Fixed players still being able to hit other players while pvp was turned off
  • [Bugfix] Fixed setp/setl command when using values greater than 180


Hotfix 2018-01-01:

Update 0.9: New playermodels, new items and more!

Hi folks!

Finally the new update is available! We're sorry that the update took so long. As explained in our previous announcement, there were some factors that caused this huge delay.

We decided to split the update, this means it does not contain all features, and some features are not polished yet.

Nevertheless, this is still a big update:

First of all, this update introduces new player models, including a male and female character. It's customizable and clothes can be changed. Of course this introduces completely new animations as well.





We also reworked nearly all items. Most models were made from scratch. Although this still needs some works (some items are missing or broken), this provides a new feeling when playing the game.



We did not only rework the existing items, we also added a bunch of new items. An important new feature: ranged weapons, or more precisely, a crossbow, a musket and a repeating rifle.





Unfortunately some items are still not ready, for example the bow or the chainsaw. They will be added in one of the next updates.
There are also some animations which aren't fully ready yet and need some rework, as well as issues with the sync in multiplayer and visual issues with the different clothes. We're confident that all these issues will be sorted out within the next few weeks.



Stay tuned for the next updates!

Changelog:
  • [New] Added several new items:
    • Ranged weapons: Crossbow, musket and repeater and related ammunition
    • New electric tool: Miningdrill
    • New pickaxes and axes (iron and steel version)
    • New primitive stone axe
    • Two new compasses and clocks (modern/old version)
    • Two new swords
    • Added two new morning stars
    • Properly animated canteen/waterskin
  • [New] New character models, including male and female character
  • [New] Character customization which allows you to change haircut, beard, skin color, hair color, eye color (main menu -> profile)
  • [New] New animations for nearly all items and movements (still work in progress)
  • [New] Finally visible hands for first-person view (can be disabled in config file)
  • [New] Over 80 different clothes (all clothes are available for men and women), most of them can be combined with each other
  • [New] Added new music!
  • [New] New variations for bear, goat and cow
  • [New] You can get pelts/hides from giraffes, elephants and rhinoceroses now
  • [New] New object: primitive smelting furnace
  • [New] New statue (decoration) of the old player model
  • [New] Added different moon phases
  • [New] Added detection for speed hacks (multiplayer only)
  • [New] Added removal tools for plants, constructions and objects in creative mode
  • [New] All crafting recipes are now always accessible in creative mode (inventory -> crafting)
  • [New] Added infos about grinder, paper press, spinning wheel and tanning rack to the journal
  • [New] A marker will be created on your map upon death (showing the location of your dead body)
  • [New] A preview will now be visible when placing dirt, sand etc.
  • [New] Added command "size" to set the size of a construction element manually
  • [New] When placing a construction element you'll see the texture id of the element you're currently looking at
  • [New] When placing a poster you'll see the image id and name of the poster you're currently looking at
  • [New] Added command "reloadjournal" to reload the custom journal while the server is running (MP)
  • [New] Added API support for custom sounds (see API changelog)
  • [Change] Other players (multiplayer) hold items correctly now (still need to fix some items)
  • [Change] Improved world generation speed, especially in cases where lots of lights were used
  • [Change] Hopefully fixed the lighting errors (sharp edges, wrongly lit underground) (need feedback)
  • [Change] Increased walk and sprint speed
  • [Change] Reduced memory consumption
  • [Change] Backside of images is now flipped horizontally
  • [Change] Elements can now be placed on other objects (e.g. furniture)
  • [Change] Changed male sounds and added new female sounds
  • [Change] You can see your character now when opening the inventory
  • [Change] Flymode is now disabled by default in survival mode (can be changed in the settings)
  • [Change] Reduced 10 seconds cooldown between placement of two blueprints to 2 seconds
  • [Change] Multiplayer servers automatically get re-added to the server list if the master server was offline temporarily
  • [Change] Increased minimum spawn rate of acacia saplings
  • [Change] Animals now run away from nearby gunshots or explosions
  • [Change] You can now also place ores in the furnace by holding your mouse button (faster loading)
  • [Change] You can also keep your interaction key pressed to pickup items from a furnace (faster unloading)
  • [Change] Placement collision detection improved when placing ores in the furnace
  • [Change] Ore orientation has small variation now when placing in furnace
  • [Change] "Armor" slots in inventory were replaced by "Ammo" slots
  • [Change] Ingame time will be updated during the loading process now, avoids "bright flashes" when spawning
  • [Change] A proper message will be shown now if the Steam API could not be initialized
  • [Change] Slightly increased transparency of rain
  • [Change] If the inventory data gets corrupted, players can still join the server/load the world now
  • [Change] Added detection for outdated Intel HD Graphics driver
  • [Change] Improved performance when triggering lots of explosions
  • [Change] Arrow keys can now be used to change recipe/variation in crafting menu
  • [Change] Changed fullscreen/display mode handling, hopefully this fixes fullscreen issues on Linux (need feedback)
  • [Bugfix] Saloon doors finally work properly now
  • [Bugfix] Animals can no longer run on water surfaces
  • [Bugfix] Fixed broken position of dead player bodies
  • [Bugfix] Fixed broken hitbox of other players
  • [Bugfix] Grid (G) is now displayed correctly on construction elements
  • [Bugfix] Fixed fly permission not being set correctly in singleplayer sometimes
  • [Bugfix] Fixed wrong image position when placing a poster on a table
  • [Bugfix] Fixed overlapping text in journal/blueprints-section
  • [Bugfix] Fixed "chatnamecolor" in permissions
  • [Bugfix] Objects can now also be placed on the small garden table
  • [Bugfix] Fixed issue with granting/revoking admin rights from other players in multiplayer
  • [Bugfix] Fixed plugins not being loaded properly in rare cases
  • [Bugfix] Fixed issue on mp servers when "settings_admins_allpermissions" was set to false
  • [Bugfix] Admin permissions work properly now in LAN mode
  • [Bugfix] Fixed broken spinning wheel animation in certain situations
  • [Bugfix] Fixed grinder not working anymore in certain situations
  • [Bugfix] Fixed custom images sometimes not visible after placing
  • [Bugfix] Fixed errors when corrputed texts were stored in the world database


Hotfix 2017-12-06:
  • [Bugfix] Fixed empty chests after world conversion
  • [Bugfix] Character no longer gets stuck in small tunnels / doorways
  • [Bugfix] Fixed mining drill sound being played when using a sickle


Hotfix 2017-12-14 (0.9.1):
  • [New] Added Xmas hat
  • [New] New players spawn with default clothes now
  • [New] Added command "setclothing" to change the default spawn clothes for new players
  • [New] Added hotkey tooltip when hovering over clock or compass
  • [Change] Changed visibility of stack indicators on hotbar items
  • [Change] Wearing head gear no longer removes your beard
  • [Change] Torches held by other players have a visible flame now
  • [Change] Increased max stack sizes for most items
  • [Change] Improved sync of other players in multiplayer
  • [Change] Increased velocity of arrows (crossbow)
  • [Change] Posters are no longer visible through walls
  • [Change] Ammo can now be looted from dead bodies
  • [Change] Climbing up stairs works better now
  • [Change] Explored map areas are now identical in singleplayer and lan
  • [Change] Changed recipes for smelting furnaces
  • [Bugfix] Fixed sound memory leak
  • [Bugfix] Fixed upside-down camera view when using a piano
  • [Bugfix] Sand (id 218) is now available for the creative block placement tool (F6->2)
  • [Bugfix] Fixed canteen and waterskin drink sounds
  • [Bugfix] Fixed ore detector instruments
  • [Bugfix] Construction id label (bottom left corner of the screen) shows correct id now
  • [Bugfix] Fixed size command, now always available irrespective of permission
  • [Bugfix] Fixed primitive furnace, no longer has "invisible" coal latch
  • [Bugfix] Fixed crash when putting black bear pelt on the tanning rack
  • [Bugfix] Fixed some missing/mixed up item names/descriptions
  • [Bugfix] Fixed wrong item position when holding raw meat in your hands
  • [Bugfix] Fixed placing and picking up of ores from furnace while holding the interaction key
  • [Bugfix] Fixed native crash when playing a custom sound via API
  • [Bugfix] Fixed crash related to chests


Hotfix 2017-12-15:
  • [Bugfix] Fixed falling-through-ground issue when teleporting