REPO dev says it wasn’t actually inspired by Lethal Company, and started as a singleplayer cleaning game: ‘It was nice, but far from what REPO is now’

You’d be forgiven for thinking REPO is a lot like Lethal Company. Both games involve fetching precious objects, hiding from things that go bump in the night, working cooperatively as nigh-identical, disposable grunts, and hollering over voice chat when things inevitably go wrong. Both games are also overnight phenomena, with REPO scrambling to adjust to its massive success and garnering the attention of Lethal Company’s very own creator...
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