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R.E.P.O. v0.3.0 - The Monster Update

Hey hey semibots!
Our second major update is now live, The Monster Update!
Hope you guys have fun with all the new content! ❤️

[previewyoutube][/previewyoutube]
[hr][/hr][hr][/hr][h2]NEW[/h2]
  • 10 new enemies!
  • Death Head Possession - Added battery that recharges while dead! Spend your battery charge to possess your head and interact with the living.
  • Tumble Grab - While tumbled you can now grab objects, items and weapons!
  • New Upgrade - Death Head Battery!
  • New Upgrade - Tumble Climb!
  • Swift Broom Academy - 24 new valuables!
  • Headman Manor - 8 new valuables!
  • McJannek Station - 22 new valuables!
  • Museum of Human Art - 20 new rooms!
  • Headman Manor - 2 new rooms!
  • Swiftbroom Academy - 1 new room!
  • Truck Chat - Added more Tax Man messages!
  • Steam - Rich presence now shows the current level name and level number, and friends in the same lobby appear as a group.
  • Discord Rich Presence - See and join your friends' games directly from Discord!
  • New Setting "Item Unequip Auto Hold" - Toggle auto grab for unequipped items. Defaults to "on" for existing players and "off" for new players!
  • Save Menu - Added "Restore from Backup" button to recover corrupted save files from the latest backup. Also added the ability to name save files!

[hr][/hr][h2]CHANGES[/h2]
  • Valuables - All levels now have unique valuables, no sharing between levels anymore!
  • Music - Updated Main Menu music!
  • Ambience - Many rooms now feature new ambient sounds.
  • Player Damage - Players are now immune during level outro animation.
  • Upgrade Crouch Rest - Now also triggers when in Tumble state and stationary.
  • Truck Chat - Displays remaining Extractions instead of money left when trying to leave early, and hints at multiple Extractions if the next point is inactive.
  • Truck Healer - Now activates after final extraction fully completes.
  • Water - Non-lethal water appears less radioactive.
  • Headman Manor - Added window curtains and new flooring to some modules. Some props now have improved textures!
  • McJannek Station - Some props now have improved textures!
  • Swiftbroom Academy - Some props now have improved textures!
  • Shop - Updated car models.
  • Overcharge UI - Bar now appears more fully charged before impact.
  • Save Files - Slight optimization to reduce file size when storing many players.

[hr][/hr][h2]BALANCING[/h2]
  • Enemy Shadow Child - Deals more damage and yanks players harder.
  • Phase Bridge - Now remains where released, suspended mid air, and auto-aligns for easier walking.
  • Roll Drone and Zero Gravity Drone - Lowered battery drain penalty when drones are attached to enemies.

[hr][/hr][h2]FIXES[/h2]
  • Player - Fixed rare spots where players could get stuck and couldn't jump. Fixed bug where revived players could fall through the level after being revived.
  • Phys Grabber - Fixed grabbed item movement degrading when strength exceeded 90.
  • Enemies - Fixed rare bug causing enemies to spin endlessly after grabbed by multiple players.
  • Enemies - Fixed rare spots where enemies could get stuck and couldn't jump. Improved jump logic to reduce accidental jumps into pits.
  • Enemy Bowtie - Fixed bug where yelling particles lingered after death.
  • Enemy Chef - Fixed bug where players could be hurt through walls.
  • Enemy Peeper - Fixed bug where forced grab release ended sooner than intended.
  • C.A.R.T. - Fixed bug where disconnecting while holding C.A.R.T. prevented it from resetting. Fixed being able to steer whilst inside it.
  • C.A.R.T. Cannon - No longer disables while in the extraction point.
  • Item Battery - Fixed bug where some items granted more uses than displayed pips on first purchase.
  • Items - Fixed rare bug where equipped item light lingered.
  • Upgrades - Fixed particles not always visible to clients when a player uses an upgrade.
  • Truck - Fixed countdown failing to start if a player exited after entering.
  • Shop - Fixed inventory items sometimes duplicating when dying in the shop. Fixed grenades and the explosive mine not being ungrabbed on explosion. Fixed trapzap not resetting properly.
  • UI - Fixed health and energy counters overlapping the max value when above 999.
  • Save Menu - Fixed moon level sometimes showing the wrong moon graphic. Fixed corrupted saves hiding other saves. Menu now correctly deletes more types of corrupted files.
  • Save File Deletion - Fixed bug deleting saves when entire team died, revived, and host quit the game.
  • Valuable Discover - Fixed issue causing valuables on ledges to be undiscoverable from low angles.
  • Aim Cursor - Now hides while the map is open and a grabbable object is targeted.
  • Aim - Fixed a persistent pixel at the reticle center when pixelation was set to "Medium" in settings.
  • Chat - Fixed pressing the enter key whilst chat is open and hovering over a button causing the button to be clicked.
  • Vertical Aim - Fixed "Invert Vertical Aim" not working when spectating.
  • Value UI - Fixed occasional flicker of lines above text.
  • Settings - Fixed multiple close sounds sometimes playing on the settings page.
  • Headman Manor - Fixed multiple level issues.
  • Swiftbroom Academy - Fixed multiple level issues.
  • Museum of Human Art - Fixed multiple level issues.
  • Optimized memory usage.

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Bye bye!
/semiwork