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R.E.P.O. News

NEXT R.E.P.O. UPDATE?!

Hey hey semibots!

First off, we want to extend a big THANK YOU to the entire community, it’s been a blast watching you guys play The Monster Update!

In today’s video we’re providing some important information about the near future!

[previewyoutube][/previewyoutube]
[hr][/hr]For those of you who’d like to read instead of watching the video, here’s the key takeaways:
[hr][/hr][h3]THE NEXT UPDATE[/h3]
We are preparing to decide upon what the next update should be all about, and we’d like to hear from you guys what you want to see in the next update! Let us know in the YouTube comments, or maybe on the official R.E.P.O. Discord – let your voice be heard!

[h3]HOTFIX INCOMING[/h3]
We’re reading and listening to your feedback regarding the Monster Update and we are working on a hotfix to address the most concerning stuff. We are adding an Arachnophobia Mode, tweaks to enemies and valuables and lots of other stuff! It’s coming soon!

[h3]DEVLOGS/VIDEOS ARE GOING ON A BREAK[/h3]
As we’ve fed you guys with a lot of videos and announcements during October, we are taking a little break from posting videos. In the meantime, make sure you are subscribed to the YouTube Channel or follow our Discord so you don’t miss out on when we return – because when we do, we’ll announce what the next update will be all about!

[hr][/hr]Bye bye!
/semiwork

REPO's monster update has arrived, and it is so much scarier than I thought it would be all because of one beast




When REPO announced it would be receiving a bunch of new monsters in September, I naively thought they wouldn't be too scary. Most of REPO's existing critters are unsettling, especially the Upscream and the Animal, but there's nothing that really petrifies you. The same can't be said for the game now though, and having spent the weekend running for my life and screaming over proximity chat, REPO really lives up to its horror tag...
Read more.

THE MONSTER UPDATE IS UNLEASHED!

Hey hey semibots!

As of yesterday, the MONSTER UPDATE has been released upon the world, with 10 brand new monsters, new mechanics and other new fun stuff to enjoy! In today’s devlog, we’re going through the main additions of the update, while also showing you an in-depth BEHIND THE SCENES of the creation of our live action launch trailer!

[previewyoutube][/previewyoutube]
[hr][/hr][h3]Patch Notes[/h3]
https://store.steampowered.com/news/app/3241660/view/511846967442148737

[h3]IMPORTANT HAPPENINGS[/h3]
  • It is currently FREE WEEKEND, which means you can play R.E.P.O. for free until November 3rd!
    (after that you have to buy the game as normal)
  • We have a Discord Quest active, check it out here: https://discordapp.com/quests/1432436088508780675
  • Last chance to get the SEMIBOT outfit in Fortnite!
[hr][/hr]
Bye bye!
/semiwork

You can now twerk enemies to death in Repo thanks to the big new Monster Update—and it's free to play this weekend to celebrate




Repo's Monster Update—that's literally what it's called, unless you want to roll with the far more snooze-inducing v0.3.0—is now live on Steam. As promised it's a big one, with new upgrades, valuables, rooms to explore, and enemies to deal with—and, as PC Gamer's very own Repo man Lincoln Carter is especially excited about, "butt physics."..
Read more.

R.E.P.O. v0.3.0 - The Monster Update

Hey hey semibots!
Our second major update is now live, The Monster Update!
Hope you guys have fun with all the new content! ❤️

[previewyoutube][/previewyoutube]
[hr][/hr][hr][/hr][h2]NEW[/h2]
  • 10 new enemies!
  • Death Head Possession - Added battery that recharges while dead! Spend your battery charge to possess your head and interact with the living.
  • Tumble Grab - While tumbled you can now grab objects, items and weapons!
  • New Upgrade - Death Head Battery!
  • New Upgrade - Tumble Climb!
  • Swift Broom Academy - 24 new valuables!
  • Headman Manor - 8 new valuables!
  • McJannek Station - 22 new valuables!
  • Museum of Human Art - 20 new rooms!
  • Headman Manor - 2 new rooms!
  • Swiftbroom Academy - 1 new room!
  • Truck Chat - Added more Tax Man messages!
  • Steam - Rich presence now shows the current level name and level number, and friends in the same lobby appear as a group.
  • Discord Rich Presence - See and join your friends' games directly from Discord!
  • New Setting "Item Unequip Auto Hold" - Toggle auto grab for unequipped items. Defaults to "on" for existing players and "off" for new players!
  • Save Menu - Added "Restore from Backup" button to recover corrupted save files from the latest backup. Also added the ability to name save files!

[hr][/hr][h2]CHANGES[/h2]
  • Valuables - All levels now have unique valuables, no sharing between levels anymore!
  • Music - Updated Main Menu music!
  • Ambience - Many rooms now feature new ambient sounds.
  • Player Damage - Players are now immune during level outro animation.
  • Upgrade Crouch Rest - Now also triggers when in Tumble state and stationary.
  • Truck Chat - Displays remaining Extractions instead of money left when trying to leave early, and hints at multiple Extractions if the next point is inactive.
  • Truck Healer - Now activates after final extraction fully completes.
  • Water - Non-lethal water appears less radioactive.
  • Headman Manor - Added window curtains and new flooring to some modules. Some props now have improved textures!
  • McJannek Station - Some props now have improved textures!
  • Swiftbroom Academy - Some props now have improved textures!
  • Shop - Updated car models.
  • Overcharge UI - Bar now appears more fully charged before impact.
  • Save Files - Slight optimization to reduce file size when storing many players.

[hr][/hr][h2]BALANCING[/h2]
  • Enemy Shadow Child - Deals more damage and yanks players harder.
  • Phase Bridge - Now remains where released, suspended mid air, and auto-aligns for easier walking.
  • Roll Drone and Zero Gravity Drone - Lowered battery drain penalty when drones are attached to enemies.

[hr][/hr][h2]FIXES[/h2]
  • Player - Fixed rare spots where players could get stuck and couldn't jump. Fixed bug where revived players could fall through the level after being revived.
  • Phys Grabber - Fixed grabbed item movement degrading when strength exceeded 90.
  • Enemies - Fixed rare bug causing enemies to spin endlessly after grabbed by multiple players.
  • Enemies - Fixed rare spots where enemies could get stuck and couldn't jump. Improved jump logic to reduce accidental jumps into pits.
  • Enemy Bowtie - Fixed bug where yelling particles lingered after death.
  • Enemy Chef - Fixed bug where players could be hurt through walls.
  • Enemy Peeper - Fixed bug where forced grab release ended sooner than intended.
  • C.A.R.T. - Fixed bug where disconnecting while holding C.A.R.T. prevented it from resetting. Fixed being able to steer whilst inside it.
  • C.A.R.T. Cannon - No longer disables while in the extraction point.
  • Item Battery - Fixed bug where some items granted more uses than displayed pips on first purchase.
  • Items - Fixed rare bug where equipped item light lingered.
  • Upgrades - Fixed particles not always visible to clients when a player uses an upgrade.
  • Truck - Fixed countdown failing to start if a player exited after entering.
  • Shop - Fixed inventory items sometimes duplicating when dying in the shop. Fixed grenades and the explosive mine not being ungrabbed on explosion. Fixed trapzap not resetting properly.
  • UI - Fixed health and energy counters overlapping the max value when above 999.
  • Save Menu - Fixed moon level sometimes showing the wrong moon graphic. Fixed corrupted saves hiding other saves. Menu now correctly deletes more types of corrupted files.
  • Save File Deletion - Fixed bug deleting saves when entire team died, revived, and host quit the game.
  • Valuable Discover - Fixed issue causing valuables on ledges to be undiscoverable from low angles.
  • Aim Cursor - Now hides while the map is open and a grabbable object is targeted.
  • Aim - Fixed a persistent pixel at the reticle center when pixelation was set to "Medium" in settings.
  • Chat - Fixed pressing the enter key whilst chat is open and hovering over a button causing the button to be clicked.
  • Vertical Aim - Fixed "Invert Vertical Aim" not working when spectating.
  • Value UI - Fixed occasional flicker of lines above text.
  • Settings - Fixed multiple close sounds sometimes playing on the settings page.
  • Headman Manor - Fixed multiple level issues.
  • Swiftbroom Academy - Fixed multiple level issues.
  • Museum of Human Art - Fixed multiple level issues.
  • Optimized memory usage.

[hr][/hr]
Bye bye!
/semiwork