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R.E.P.O. News

'If you happen to love microtransactions, I am going to disappoint you deeply': REPO's next update is revealing deets, and it's more exciting than monsters




It feels like only yesterday semiwork announced that the team would be taking a break before working on the next update. Which isn't actually entirely inaccurate as it's been less than a month and we're already got the first video about the next release. So, it looks like we won't have to wait too long before REPO receives its next batch of content after all, and in my opinion, it's the most exciting one yet...
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LEAKING THE NEXT R.E.P.O. UPDATE!!

Hey hey semibots!
We’re back with another juicy devlog for you all!

[previewyoutube][/previewyoutube]
[hr][/hr]For those of you who’d like to read instead of watching the video, here’s the key takeaways:
[hr][/hr]
[h3]THE NEXT UPDATE REVEALED[/h3]
- Cosmetics (And other fun stuff) is finally coming to R.E.P.O.
- Cosmetics will be 100% free and earned by simply playing the game - no microtransactions whatsoever.
- We are working hard to make sure cosmetics feel like a natural integrated part of the gameplay experience, as we want the hunt for cosmetics to be exciting!

[h3]GOLDEN JOYSTICK AWARDS[/h3]
- We got ourselves a win in the “Best Early Access Game” category and we are so thankful to everyone who voted! ❤️

[h3]REMINDER ABOUT DEVLOGS[/h3]
- Friendly reminder that devlogs does NOT affect the development of the game, as we have separate teams working on each. You do not ever have to worry, regardless of the posting frequency, that videos negatively impact the game’s development.
- These videos are important to us as they let us communicate directly with you, our community, and getting frequent feedback from you guys is extremely valuable to us ❤️

[hr][/hr]
Bye bye!
/semiwork

R.E.P.O. v0.3.2

Hey hey semibots!

[hr][/hr][h2]FIXES[/h2]
  • Tumble Climb - Initial stamina drain now only affects the player who started climbing.

[hr][/hr]
Bye bye!
/semiwork

Vote R.E.P.O. for the "Better With Friends" award!!

Hey hey semibots!

We just won the "Best Early Access" award at the Golden Joystick Awards, thank you so much to everyone who voted, we could not be any more grateful for our amazing community!!


With that said... could be cool to win the "Better With Friends" Steam Award as well... ❤️


We really appreciate you all and are hard at work on our next update, thank you!!

Bye bye!
/semiwork

R.E.P.O. v0.3.1

Hey hey semibots!

[hr][/hr][hr][/hr][h2]NEW[/h2]
  • New Setting - Arachnophobia (sorry!)

[hr][/hr][h2]CHANGES[/h2]
  • Toggle Grab - Items are no longer dropped when opening the pause menu.
  • Upgrade Tumble Launch - Renamed "Launch" to "Tumble Launch" for consistency in UI.

[hr][/hr][h2]BALANCING[/h2]
  • Tumble Climb - Stronger. Now scales with range upgrades. Consumes a percentage of max stamina, more upgrades will still lower stamina cost. Consumes a small stamina burst at the start of each grab. Acts more like a grappling hook now. Slightly more expensive in the shop.
  • Enemy Gambit - Money bag prize is now worth more.
  • Enemy Bella - Now attacks for half as long. Only rings bell at players she can reach. Bell ring count resets faster.
  • Enemy Loom - Does not give up while near players anymore, unless stuck or can't reach the player.
  • Death Head Battery Upgrade - Reduced diminishing returns when stacking multiple upgrades.
  • Valuable Arctic Sample Cooler Wide (McJannek Station) - Increased weight and value.
  • Valuable Arctic Centrifuge (McJannek Station) - Increased weight and value.
  • Valuable Arctic Icepick (McJannek Station) - Increased weight and can now spawn in more spots.
  • Valuable Arctic VHS (McJannek Station) - Decreased value.

[hr][/hr][h2]FIXES[/h2]
  • Enemies - Corrected required grab force for some enemies.
  • Enemy Loom - Fixed not hurt by physical impacts. Fixed her not always targeting the correct player when grabbed or touched with an object. Fixed attacking through doors. Fixed screen effect not always showing when a player got targeted.
  • Enemy Elsa - Fixed "Big" Elsa being very slow running up stairs. Fixed not always playing their pet effects. Fixed being pet while flying back out of a pit causing them to fall down the pit again.
  • Enemy Bella - Now correctly despawns if stuck.
  • Enemy Tick - Fixed being ungrabbed when opening the pause menu. Fixed sometimes spinning in spot. Fixed having some trouble getting up stairs.
  • Enemy Heart Hugger - Fixed multiple Heart Huggers able to stun lock the player forever.
  • Enemy Birthday Boy - Fixed sometimes running in spot. Fixed balloons not being poppable by bullets.
  • Map - Fixed being unable to open map whilst betrayal TTS was active.
  • Arena - Fixed bug where possessed Death Heads that fell out of the level didn't return to normal spectate.
  • Level Loading - Reduced game freezes during level loading for the lobby host.
  • Splash Screen - Fixed not showing when game is opened by accepting a lobby invite.
  • Upgrade Death Head Battery - Fixed first upgrade not having any effect.
  • Items - Fixed unequipping an item not releasing tumble climb. Fixed unequipping an item preventing picking up other items for a few seconds.
  • Item Feather Drone - Fixed large affected items being very difficult to rotate precisely.
  • Item Phase Bridge - Now much more stable for clients to walk on in its "static" state.
  • Truck Healer - Fixed healing before fully activated.
  • Player Health Sharing - Fixed a bug where sharing would get stuck if interrupted by being tumbled into.
  • Network - Updated networked assets to hopefully lower the amount of "Client Time Outs".
  • Level - Various fixes.

[hr][/hr]
Bye bye!
/semiwork