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R.E.P.O. News

Introducing an EXPLOSIVE new mechanic!

Hey gamers!
This week we are showing off a new mechanic and some progress on matchmaking!

[previewyoutube][/previewyoutube]

Let us know what you think about the new mechanic, thank you have fun!!
/semiwork

R.E.P.O. peaks at 271k players


R.E.P.O. has peaked at 271,571 concurrent players on 23 March 2025 just 25 days after release.
View charts and more statistics on our website.

REPO dev says it wasn’t actually inspired by Lethal Company, and started as a singleplayer cleaning game: ‘It was nice, but far from what REPO is now’




You’d be forgiven for thinking REPO is a lot like Lethal Company. Both games involve fetching precious objects, hiding from things that go bump in the night, working cooperatively as nigh-identical, disposable grunts, and hollering over voice chat when things inevitably go wrong. Both games are also overnight phenomena, with REPO scrambling to adjust to its massive success and garnering the attention of Lethal Company’s very own creator...
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