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  3. Version 0.1.2.1 [EA] Now Available

Version 0.1.2.1 [EA] Now Available

[h3]Attention Station Commanders!
[/h3]
Version 0.1.2.1 [EA] is now available on your Steam Client - please restart Steam to auto-update to this version now!
[h3]Changes:
[/h3]
  • Major performance optimisations
  • Optimised selling and mass-selling on very large stations
  • Tug system has been reworked:
    • Tugs will not try and move multiple ships into the same destination
    • Tugs now have a larger range of operations
    • Tugs will move ships into the Fuel Bay with the most fuel stored (if possible)
    • If you link Shipyard > Fuel Bay > Ammo Depot > Location then tugs will auto-move a ship that doesnt need ammo to the end location after fuelling is complete
    • You can now grab a ship from a tub to override it
    • Tugs will now drop the current ship and return to base if you switch off its parent Tug Bay
  • Wormholes now act as Containment Chambers
  • Stack Size of Nuclear Waste increased to 500
  • Wormholes can now be linked directly to Antimatter Reactors
  • Antimatter Reactor power output is now 5000 MW
  • Optional objectives will now warn you if there is no space for multiple rewards in Hub
  • You can now set defaults for Max Factory Outputs
  • If you complete an Optional Objective without enough space in your Hub, rewards will now be spawned inside an escape pod above the hub
  • You can no longer build a Fuel Bay or Ammo Depot directly above a Shipyard or other Fuel Bay/Ammo Depot
  • Neutron Initiators now use a lot more Uranium but a lot less SuperAlloy
  • Exotic Matter now appears in the Filter List
  • When you Upgrade a module, the last slot's filter settings will be copied into the new slots
  • You can now set a module's efficiency using an Edit Box
  • Added a small timeout delay on Wormhole UI to reduce chance of mis-click
  • Altered Fusion Reactor collision slightly to let 2 be placed across from each other
  • Larger ships which more max fuel now have longer Meltdown times
  • Improved the Pipe-Flow algorithm when FPS is lower
  • You can now rebind Pause Game and Codex
  • Can now move and store Neutron Initiators in the Containment Chamber
  • Major optimisations on completed ships sitting around your station

[h3]Fixes:
[/h3]
  • Fixed an issue where the game would crash with "max objects exceeded" error
  • Ambient sound-settings now saved between sessions
  • Fixed an issue where user would hear loud noise on startup
  • Music no longer stops when player is killed
  • Fixed an issue where carried objects would shoot offscreen after game is paused while dragging them
  • Fixed an issue where the Power Linker would not re-initialise after being damaged and auto-repaired
  • Fixed an issue where turret range turns white during an ice-storm event
  • When loading a game, modules that are switched off now appear correctly
  • Fixed an issue with Duplicating a module and dragging out connectors and causing some links to be lost
  • Status View icons no longer dissappear after Hiding Upper Level
  • Module's label changes now appear while Status View is active
  • Fixed a bug with using Escape etc after using the Choose Item Amount popup
  • Ship fusion-reactor meltdown timers are now saved and loaded correctly
  • If you duplicate a factory it will now use overridden max input/output/power settings correctly even if you changed the defaults
  • Save-files now show local time correctly
...See you in the TAU System commanders!