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  3. Version 0.1.3.0 [EA] Now Available

Version 0.1.3.0 [EA] Now Available

[h3]Attention Station Commanders!
[/h3][p]Version 0.1.3.0 [EA] is now available on your Steam Client - please restart Steam to auto-update to this version now! [/p]

[h3]Changes:[/h3]
  • Revamped and updated User Interface and menus
  • New Photo Mode (F12) lets you take high-resolution screenshots at any angle and without the HUD
  • New Quantum Rifts now appear in the Junkyard Zone: Construct a new Quantum Extractor (Level 12) onto these to automate Exotic Matter extraction
  • Blueprints can now be added to the Hotbar
  • You can now double-click to load and save games in the main menu and in-game menu
  • An item's "Produced At" info can now show multiple places where an item can be manufactured in its tooltip
  • Items in the Codex now shows what an item is used to produce
  • Changed Mk 2 Pipe graphics to be easier to distinguish from a Mk 1 Pipe
  • Added an option in the Production Overview to show what you would need to satisfy all current production requirements at 100% efficiency
  • Production Overview settings now saved between sessions
  • If your drone respawns with no Neutron Lazer, the game will add one for you (if space)
  • Added "Auto Sort on Open" option for both station modules and player drone in Settings > User Interface menu
  • Added an additional colour tint option in a module's Advanced panel to display in the Status View
  • Added additional options for what to display when using the Status View at the top of the screen
  • Status View now shows if a storage has a filter applied on the icon (orange corner)
  • Status View now shows information on resource nodes in the Map View
  • Added a search bar in the Item Filters popup menu
  • Added info on Freighter Docks in the popup panel to show when a dock is switched off or unpowered
  • You can now manually drag and drop items into a disabled item slot
  • Added a Clear All Waypoints button in the Map View
  • Items now show a small icon in the corner if taking from your Quantum Storage
  • You can now Multi-Select ships and Sell or Align them to a grid
  • Added a Select Connected Modules option to the Multi-Select tool to select any connected modules
  • Added an Area Select feature to the Multi-Select tool (Hold ALT and left-drag)
  • Can now directly enter a number of items on the TODO-List popup
  • ExoPlanet Ops centre needs additional room between buildings now
  • Super-Alloy now requires only 3 x Tungsten and Titanium
  • Added "Advanced Blueprints" objective to increase Blueprint Max Objects and Max Area
  • Atomizing enemies now counts towards Search And Destroy missions
  • Objectives item amounts no longer clips to the required amount - now shows total available
  • Can now Area Select ships in the Multi-Select tool
  • Small Probe recipe now yields x 2 probes
  • Made some small changes to the Wormhole Terminus collision to allow it to be built on top of some other buildings
  • Armour Plating recipe now requires 2 x Depleted Uranium
  • Added REPAIR mode to the Multi-select tool to mass-repair modules
  • Re-added recipe info to the Codex
  • Added a "Recipe x 1" on factory item limits


[h3]Fixes:[/h3]
  • Servitors no longer try to pick up Artifacts even when not assigned to
  • Typing a very long name for modules no longer expands the edit-box out of the game window
  • TODO list now includes items in your Quantum Storage
  • Build Items now update stored materials live when you leave your cursor hovered over them
  • Hotkeys now work on Quantum Storage > Filters correctly
  • Founding a new station now uses items in your Quantum Storage
  • The Select Objective popup no longer appears when all objectives have been completed
  • Fixed a bug with freighters sometimes not showing cargo graphics
  • Ships placed in space by a tug no longer get drawn into a fuel or ammo bay if they are too close
  • Fixed a bug when setting a pipe's Max Flow Rate to less than 100% not functioning correctly
  • Fixed a bug on Titania Gas Giant where floating parts would stay onscreen even after the object has been destroyed
  • Fixed a bug where combining stacks of equipment (e.g. Radiation Filters) would discard the extra items
  • Fixed an issue when building a blueprint which contains Vertical Connectors
  • Fixed a bug where Mk 2 Pipe appeared as an update to particle accelerator conduit
  • Fixed a bug where placing a junction onto Mk 2 Pipes downgraded them to Mk 1 Pipes
  • Selling an ExoPlanet Ops Centre now refunds materials spent on adding Bays correctly
  • Fixed a bug where the having many Containment Chambers/Quantum Storages became too loud
  • Particle Accelerator efficiency now displayed correctly on top panel with recipe selected
  • 1/2/3 on Hotbar now dissapears when slot is cleared
  • Fixed a bug where completing an objective used all of your resources of that type
  • Fixed an issue in tutorial and first auto-save
  • Can now directly swap equipment slots and equipment onto item slots
  • Objectives > Required items popups no longer go offscreen


Also, we are still looking for more Spanish-speaking players to help with the Spanish localisation of the game - if you are interested in helping, please reply on here, or join our Discord - thanks!