Version 0.1.3.0 [EA] Now Available
[h3]Attention Station Commanders!
[/h3][p]Version 0.1.3.0 [EA] is now available on your Steam Client - please restart Steam to auto-update to this version now! [/p]
[h3]Changes:[/h3]
[h3]Fixes:[/h3]
Also, we are still looking for more Spanish-speaking players to help with the Spanish localisation of the game - if you are interested in helping, please reply on here, or join our Discord - thanks!
[/h3][p]Version 0.1.3.0 [EA] is now available on your Steam Client - please restart Steam to auto-update to this version now! [/p]
[h3]Changes:[/h3]
- Revamped and updated User Interface and menus
- New Photo Mode (F12) lets you take high-resolution screenshots at any angle and without the HUD
- New Quantum Rifts now appear in the Junkyard Zone: Construct a new Quantum Extractor (Level 12) onto these to automate Exotic Matter extraction
- Blueprints can now be added to the Hotbar
- You can now double-click to load and save games in the main menu and in-game menu
- An item's "Produced At" info can now show multiple places where an item can be manufactured in its tooltip
- Items in the Codex now shows what an item is used to produce
- Changed Mk 2 Pipe graphics to be easier to distinguish from a Mk 1 Pipe
- Added an option in the Production Overview to show what you would need to satisfy all current production requirements at 100% efficiency
- Production Overview settings now saved between sessions
- If your drone respawns with no Neutron Lazer, the game will add one for you (if space)
- Added "Auto Sort on Open" option for both station modules and player drone in Settings > User Interface menu
- Added an additional colour tint option in a module's Advanced panel to display in the Status View
- Added additional options for what to display when using the Status View at the top of the screen
- Status View now shows if a storage has a filter applied on the icon (orange corner)
- Status View now shows information on resource nodes in the Map View
- Added a search bar in the Item Filters popup menu
- Added info on Freighter Docks in the popup panel to show when a dock is switched off or unpowered
- You can now manually drag and drop items into a disabled item slot
- Added a Clear All Waypoints button in the Map View
- Items now show a small icon in the corner if taking from your Quantum Storage
- You can now Multi-Select ships and Sell or Align them to a grid
- Added a Select Connected Modules option to the Multi-Select tool to select any connected modules
- Added an Area Select feature to the Multi-Select tool (Hold ALT and left-drag)
- Can now directly enter a number of items on the TODO-List popup
- ExoPlanet Ops centre needs additional room between buildings now
- Super-Alloy now requires only 3 x Tungsten and Titanium
- Added "Advanced Blueprints" objective to increase Blueprint Max Objects and Max Area
- Atomizing enemies now counts towards Search And Destroy missions
- Objectives item amounts no longer clips to the required amount - now shows total available
- Can now Area Select ships in the Multi-Select tool
- Small Probe recipe now yields x 2 probes
- Made some small changes to the Wormhole Terminus collision to allow it to be built on top of some other buildings
- Armour Plating recipe now requires 2 x Depleted Uranium
- Added REPAIR mode to the Multi-select tool to mass-repair modules
- Re-added recipe info to the Codex
- Added a "Recipe x 1" on factory item limits
[h3]Fixes:[/h3]
- Servitors no longer try to pick up Artifacts even when not assigned to
- Typing a very long name for modules no longer expands the edit-box out of the game window
- TODO list now includes items in your Quantum Storage
- Build Items now update stored materials live when you leave your cursor hovered over them
- Hotkeys now work on Quantum Storage > Filters correctly
- Founding a new station now uses items in your Quantum Storage
- The Select Objective popup no longer appears when all objectives have been completed
- Fixed a bug with freighters sometimes not showing cargo graphics
- Ships placed in space by a tug no longer get drawn into a fuel or ammo bay if they are too close
- Fixed a bug when setting a pipe's Max Flow Rate to less than 100% not functioning correctly
- Fixed a bug on Titania Gas Giant where floating parts would stay onscreen even after the object has been destroyed
- Fixed a bug where combining stacks of equipment (e.g. Radiation Filters) would discard the extra items
- Fixed an issue when building a blueprint which contains Vertical Connectors
- Fixed a bug where Mk 2 Pipe appeared as an update to particle accelerator conduit
- Fixed a bug where placing a junction onto Mk 2 Pipes downgraded them to Mk 1 Pipes
- Selling an ExoPlanet Ops Centre now refunds materials spent on adding Bays correctly
- Fixed a bug where the having many Containment Chambers/Quantum Storages became too loud
- Particle Accelerator efficiency now displayed correctly on top panel with recipe selected
- 1/2/3 on Hotbar now dissapears when slot is cleared
- Fixed a bug where completing an objective used all of your resources of that type
- Fixed an issue in tutorial and first auto-save
- Can now directly swap equipment slots and equipment onto item slots
- Objectives > Required items popups no longer go offscreen
Also, we are still looking for more Spanish-speaking players to help with the Spanish localisation of the game - if you are interested in helping, please reply on here, or join our Discord - thanks!