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Outworld Station News

Version 0.1.2.7 [EA] Now Available

[h3]Attention Station Commanders!
[/h3][p]Version 0.1.2.7 [EA] is now available on your Steam Client - please restart Steam to auto-update to this version now! [/p]

[h3]Changes:[/h3]
  • New building: Quantum Storage Unit: Feed in items and parts and access them from your Drone's inventory anywhere
  • New Parts: Quantum Crystals and Quantum Computers
  • New Building: Centrifuge: Can turn Nuclear Waste into useable Uranium
  • Added Thai Language
  • Added Portuguese (Brazil) language
  • Added Turkish lanaguage
  • Can now build blueprints onto the top level of your station (hold ALT)
  • Can now overlap blueprint parts over same-sized buildings
  • The "Create Blueprint" UI now takes up less screen space
  • The Mk 2 Smelter now has a 100% output speed increase over the Mk 1
  • The Module Priority system has been reworked:
    • All building start at Priority 3
    • Items will be sent to highest priority buildings first and only to lower priority when full
    • Can now mass-set priorities using the Multi-Select tool
  • Can now choose which Module Mk 1/2/3 you want to build when placing a building, and your choice will be saved for the default in future
  • Added a Item Input Rate readout on modules
  • Artifact no longer get stuck between two Artifact Analyzers when dropped exactly between them
  • Can now set item filters on the Drone Inventory and Quantum Storage
  • Added Credits in main menu
  • When in REPAIR Mode all damaged modules are now highlighted
  • You can now chain buildings with multiple pipe connectors together such as Fusion Reactors
  • Placing pipes now highlights colliding modules
  • Added an option to remove screen-shakes and radiation glitch effects
  • Added a Trash All button to containers so you can quickly destroy items inside/destroy them
  • Added a keyboard shortcut to sort items in your drone or selected/hovered module
  • Added a hotkey to open/close the Filter Item menu
  • Added an icon in the Status View for shielded modules
  • Identical equipment will now be combined in the HUD to take up less space (e.g. Defence Micro Drone)
  • Exotic matter asteroids now spawn in Junkyard zone
  • Holding ALT now always shows expanded popups in LINK mode
  • Added option to lock cursor when middle-mouse panning
  • Made some changes to the Particle Accelerator power consumption compared to loop length
  • Mk 2 Smelter item send speed increased to 300 items/min
  • Now much easier to see if you have insufficient amounts of an item
  • Can now disable "Freighters Waiting" in the Settings > User Interface menu
  • Multi-selling lots of buildings now only creates a single pod for leftover items you cannot store in your drone
  • Servitors will always drop off resources into a destination that has space, or will wait with a message if none are available
  • Full Module Stun upgrade now makes modules impervious to being stunned
  • Added 2 x Shield Generator to Crusader parts list
  • You can now hold SHIFT to quickly LINK modules using the Multi-Select mode


[h3]Fixes:[/h3]
  • Fixed an issue where having 2 x Depot buildings (e.g. Fuel Bay/Ammo Bay) above each other can grab the current ship
  • Fixed some Cloud miner Collision
  • Blueprints with radar dishes no longer appear unconnected in space
  • Pipe directions now saved in Blueprints correctly (new blueprints only)
  • Freighter Docks and Wormholes in blueprints are now named correctly when built
  • Modules no longer appear in Low Power state when built from Blueprint
  • Throwing an explosive Gasbag Plant at another will now explode both plants
  • Thumb Mouse Button now shows as "Thumb" in inputs
  • Fixed an issue when building modules with Upper Layer Hidden enabled not being hidden
  • Newly spawned asteroids now appear in the map view
  • Fixed an issue where pipes would show as wrong direction in some situations
  • Fixed an issue with modules appearing in Low Power mode after being built via Blueprints
  • You can now select "None" in multi-select mode to reset factory recipes
  • Invalid modules no longer count towards total build cost when placing a blueprint
  • Connected buildings no longer highlight when using multi-select mode
  • Fixed an issue where you could leave parts of your station disconnected
  • The servitor bot now shows the correct target asteroid type etc
  • Events no longer clips on the map view (e.g. electromagnetic storm)
  • Artifacts/asteroids out-of-map-bounds now will be fixed on loading game
  • Calculator can now accept commas as decimal separators

Version 0.1.2.6 [EA] Now Available

[h3]Attention Station Commanders!
[/h3][p]Version 0.1.2.6 [EA] is now available on your Steam Client - please restart Steam to auto-update to this version now! [/p]

[h3]Changes:[/h3]
  • New Multi-Select tool: Select up to 50 buildings and make changes to all of them at the same time or create a blueprint from them
  • New Blueprints tool: Create a template from multiple buildings to easily duplicate them around your station
  • Added Multiple Hotbars: Have up to 5 active hotbars and cycle between them using ALT+Mouse-Wheel
  • Added a Calculator (Accessed via the toolbar or with the "U" hotkey)
  • Added Spanish Language
  • Set the max input items Shipyards will take from linked modules
  • Added a Multiplayer Text Chat system (Press ENTER to text chat while in a MP game)
  • Added a "Travel through wormhole" button to the Wormhole Terminus to teleport to the other side of a selected wormhole
  • Can now rotate a building when replacing a current building with it using MMB
  • Railgun Ammo uses more resources to manufacture
  • Can now drag sliders in the Settings menu
  • Can no longer assign both primary and alternate key bindings to the same input
  • Reduced "Ship Reactor Failing" warnings: now will not appear until at a lower level and not in a Fuel Bay being fuelled
  • Fuel Bays now show stored fuel in hovered popup menu
  • Can now replace a connector on the top level of a station with a vertical connector
  • Increased Max Send Rate on Mk 2 Wormholes and Mk 3 Storage and Freighter Docks to bring them up to the speed of the Mk 3 Miner (with upgrades)
  • Player Drone will no longer fly towards the cursor if it is over a UI element
  • When using SORT, items will be placed into slots with filters first
  • The Servitor Bot Station can no longer be damaged


[h3]Fixes:[/h3]
  • Factories use less power when set to a lower Max Efficiency level
  • Can no longer transfer items to/from freighters when they are far away from your Drone
  • Client can no longer pause a multiplayer game
  • Fixed a bug with Mk 2 Wormhole & Mk 3 Freighter Dock not having correct starting name (Alpha/Beta/etc)
  • Fixed a bug when swapping zones using the bottom-right toolbar can cause a black screen
  • Linking a Tug-Source-Module (e.g. Fuel Bay) now shows "too far" correctly whether you are linking to another module or a free space

Version 0.1.2.5 [EA] Now Available

[h3]Attention Station Commanders!
[/h3][p]Version 0.1.2.5 [EA] is now available on your Steam Client - please restart Steam to auto-update to this version now! [/p]

[h3]Changes:[/h3]
  • New Equipment system: Craft a variety of pieces of equipment in the new Equipment Station that enhances your drone's capabilities - Note: Must be Unlocked with Objective at Station Level 4
  • New Tech Upgrades system: New range of upgrades to your Drone, Equipment and Station (NOTE: This update will reset your current Tech Points)
  • New building: Mk 2 Wormhole which has 6 x pipe connectors, more item slots and faster item send rate
  • New building: Mk 2 Bio-Extractor
  • New building: Mk 2 Storage Tank
  • You can now build Mk 2 / Mk 3 buildings directly using the toggle-button to the left of the building items
  • Wormholes now have larger, easier to read pipe connector markers
  • Abilities now appear in the bottom-left and have tooltips to show function and hotkey(s)
  • Warnings can now be toggled on and off in the Settings > User Interface menu
  • Radioactive materials now cause damage when stored in containers
  • Liquid and Gas slots can now be filtered
  • Pipe Flow rate can now be set directly using an Edit-Box
  • Added 3 x new Station Colour options: Orange, Purple and Dark-Blue
  • Status View icons scale can be changed in the Settings > User Interface menu
  • Current factory recipe or most-stored-item in storages now shown in Module's minimal popup menu
  • Wormholes in the popup list now shows the Zone's name next to it
  • Freighters will no longer visit docks that are switched-off
  • If a freighter cannot unload at a dock due to filters set, it will not wait even if set to "Infinite" drop-off setting
  • Miners will show yellow in the Status View if manually set to less than 100% efficiency
  • Freighter Docks can be placed side-by-side even at Mk 2 and Mk 3
  • Added a "Connected" filter on the Wormhole Popup List
  • Added an additional Silica and Carbon Ore resource node to Asteroid Belt #3 Location
  • You can now Link an Ammo Depot > Ammo Depot and if filtered to a single ammo-type each then tugs will move from one to another correctly
  • Added "All Asteroids" gather option on Servitor Bot


[h3]Fixes:[/h3]
  • Fixed many Servitor-Bot issues:
    • 2 bots will no longer try to grab the same object / repair the same module / align the same panel
    • Artifacts will be dropped near the Analyzer if it is already working on an artifact
    • Gasbag plants will no longer explode if being moved by a Servitor Bot
    • Fixed several other issues
  • Fixed an issue where the game could show a black screen if changing zone with a building selected
  • Wormholes will no longer try to take too many resources when full up or filtered
  • Amount numbers on items no longer go over the bounds of the icons when very large
  • Fixed an issue with the drone teleporting too often when in ultra-widescreen mode
  • Zone popups in the System View no longer cut off at the top of the screen
  • Fixed an issue with the tutorial where completing Basic Manufacturing before the correct tutorial
  • step locks you out of progressing
  • CTRL+Clicking items can move into/out of containers correctly
  • Codex Recipes now take tech upgrades into account when showing time to craft


Please Note: Polish and Vietnamese translations for this update are not currently complete - these will be coming very soon!

Version 0.1.2.4 [EA] Now Available

[h3]Attention Station Commanders!
[/h3][p]Version 0.1.2.4 \[EA] is now available on your Steam Client - please restart Steam to auto-update to this version now! [/p]

[h3]Changes:[/h3][p]
• Station Levels now split into multiple smaller, faster-to-complete Objectives so you can choose what technologies to unlock and later levels feel less "grindy"[/p][p][/p][p]Please Note: Because some earlier Station Levels have been condensed in this update, you may end up with a lower station level than before, but you will not lose any progress or unlocks.[/p][p]
• Added German translation
• Added an Asteroid Belt #3 location at Level 8
• Can now hold ALT when Linking to make/break a reverse link
• Added a button on Module Popup to refresh all link paths
• Mk 1/2/3 now displayed on Find Freighter and Freighter Docks lists
• Added Asteroid Belt #2 and #3 in Codex
• Can now hold shift to add X 10 modules/ships/upgrades/etc to the TODO list
• Fixed some TODO list formatting so size/alignment doesn't change when you add/remove items
• Removed tooltips when Item Filter popup list is open
• Can now link the Antimatter Reactor to Wormholes/Freighter Docks etc
• Cloud Miners no longer use power when the Miner is blocked and idle
• Cloud Miners now provide a more neat and even 50 resources/min (approx.)
• Reduced "Advanced" and "Item filter" panel size by moving titles into tabs
• Can now set Freighter Dock Priority

[/p][h3]Fixes:[/h3][p]
• Tugs now move ships correctly into an area on Client
• Can now hold ALT to see module details when while Linking
• Bio-Extractor popup no longer moves up and down with the machine's animation
• Tug Destination Areas smaller collision to make adding easier
• Creature Swarm creatures can no longer follow you between locations
• Removing required input items from a factory mid-processing now cancels the process
• Fixed an issue with Meteor Strike warning staying onscreen
• Fixed an issue where you couldn't use the Freighter Popup Panel after using the Advanced/Filters panels
• Fixed an issue with Incoming Damage Effect preventing buttons being clicked

Please Note: Parts of the Chinese localisation for this update are currently still under development and may not be 100% accurate.

We are currently looking for Chinese-language players to help refine and improve the Chinese localisation of the game - if you would like to help with this, please email us at [email protected] or join our Discord Server - thanks!
[/p]

Version 0.1.2.3 [EA] Now Available

[h3]Attention Station Commanders!
[/h3]
Version 0.1.2.3 [EA] is now available on your Steam Client - please restart Steam to auto-update to this version now!
[h3]Changes:
[/h3]