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STAR WARS™ Empire at War: Gold Pack News

October 2024 Maintenance Patch Update

Minor bug fixes, player balance changes and optimized performance, the most important fixes are:
▪ Performance improvements of up to 50% frame rate improvement in large galactic maps. [FOC only]
▪ Fixed bug where the player wouldn't be prompted to enter a password when trying to join a passworded game in the online lobby.
▪ Fix for crash when retreating from a land battle after capturing a vehicle with Chewbacca.

TIE Fighters, ranked




PC Gamer Ranked are our ridiculously comprehensive lists of the best, worst, and everything in-between from every corner of PC gaming...
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17 years after its release, the best Star Wars strategy game gets converted to 64-bit




November is a time for looking back at the past, whether that's through Bonfire Night, Thanksgiving, or in a more recent tradition, randomly patching up old-ass games. Last week, Valve were patching decades-old bugs in Half-Life as part of the game's 25'th anniversary celebrations. Now Star Wars: Empire at War is getting 64-bit support, 17 years on since its release...
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Star Wars: Empire at War has been updated to 64-bit 17 years after release

Here's a nice surprise for you: Petroglyph has updated its strategy RTS, Star Wars: Empire at War, 17 years post-release.

The update mainly allows the game to run in 64-bit, but it also fixes some minor bugs, applies some balance changes, fixes out-of-sync issues with multiplayer, and stops some behavior issues with units (thanks, RPS).

With the update to 64-bit, you should no longer encounter Out of Memory issues. There have been updates made to several maps, graphic assets, and core functionality of some of the units used in space and land battles.

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