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Mycopunk News

Patch 1.4.3

[h2]Cranius[/h2]
  • [p]Cranius’ weekly exotic now has dupe protection correctly applied to it[/p]
[p][/p][h2]Other Stuff[/h2]
  • [p]Fixed a bug that stopped players from damaging enemies when joining an in-progress mission[/p]
  • [p]Fixed an issue that caused the ‘craft new undiscovered upgrade’ button to be interactable when you had no undiscovered upgrades to craft[/p]
  • [p]Fixed an issue where enemy footstep sounds would sometimes play in the wrong location for a frame after spawning[/p]
  • [p]Fixed an issue where The Shocklance’s Laying Cable HUD popup could get stuck on screen after exiting your inventory[/p]
  • [p]Fixed an issue where normal decay explosions were using a large explosion sound and the Glider’s Clearing Charge was using a small explosion sound. Now they’re switched and everyone is happy.[/p]
  • [p]The description for the meteorite side objective now displays correctly[/p]
  • [p]Fixed a typo in the DMLR’s Coronal Ejection upgrade[/p]
  • [p]Fixed some spots where enemies could teleport to players when jumping on Saxonite Transport barrel repositories[/p]

Mycopunk is 20% off during the Devolver Digital Publisher Sale

[p]Hey everyone! [/p][p]We're still kind of recovering from the fact that Mycopunk exists on Steam at all, and now it's actually 20% off for the first time ever in the big Devolver Digital publisher sale! [/p][p]We started this game as a scrappy little college project, duct-taping together weird enemies and hoping our janky demo builds wouldn't crash (it did). Now, there are thousands of you out there gunning through swarms of mushrooms with your friends, and sending us bug reports that help us make a better game. And to whoever keeps submitting Roachard as a bug report: Stop. Or else.[/p][p]If you've been on the fence about jumping in (or convincing your friends to join your crew), this is the chance to squad up. [/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Thanks for being here with us and for playing. Oh, and stay tuned for more info on our upcoming updates very soon![/p][p][/p][p]—Pigeons at Play[/p]

Update 1.4.2

[h2]Shocklance[/h2]
  • [p]The Redline skin was previously accidentally marked as rare rather than epic. Future instances of Redline are epic and will drop with glowing lines.[/p]
[p][/p][h2]Glider[/h2]
  • [p]Your wingsuit no longer uses a minimum chunk of fuel when you stop flying[/p]
[p][/p][h2]Fixes[/h2]
  • [p]Upgrades that refill ammo to other weapons (such as the Wrangler’s Ammo Continuity upgrade) no longer reset the gun’s ammo to its magazine size if its current magazine was already overflowed[/p]
  • [p]The button to craft a random undiscovered upgrade is now correctly greyed out when you don’t have any craftable undiscovered upgrades[/p]
  • [p]Fixed a missing description for the Plate Launcher’s Charge Recycling upgrade[/p]
  • [p]Fixed some cases where barrel launch pads in the Satellite Salvage mission could land inside objects in Titan City[/p]
  • [p]Fixed an issue where you sometimes couldn’t scroll through the gear list in the crafting window[/p]
  • [p]The Plate Launcher’s Fencing Construction upgrade no longer shows some damage numbers at the world origin[/p]
  • [p]Fixed an issue where Gunship Cannon missiles could get stuck infinitely exploding on an enemy core without killing it[/p]
  • [p]Projectiles can now be shot through Gussula stalks (so they can’t block the Prized Possession laser turret)[/p]

WEAPON DROP -- THE SHOCKLANCE

[p]Hey. It’s Roachard![/p][p]What a turnout for that voting thing, huh?[/p][p]I would love to say it was a fair fight, but it looks like Faradics took the blue boy out back and made it quick. As promised, the Shocklance is being shipped out as we speak. Just make sure you update your Saxon Interface Client to receive one. Everyone who cast votes gets a complimentary order, and with such a high turnout, Faradics is makin the piece dirt cheap for any newcomers. But what the hell is this thing?[/p][p]The Shocklance is a close-range blasting weapon that fires electron fields through multiple enemies at once. These fields are quite something, and there’s zero limiting modules for them, so you know it’s gonna get a bit weird.[/p][p]Looks like there are attachment slots for explosive charges, kinetic boosting, and… an extension chord? Why the hell would you wanna plug it in?![/p][p]Anyway, below is the official memo from the Department of Warstock Operations. Read it and get back to work.[/p][p]-Roach[/p][hr][/hr][p][/p][p][/p][p][/p][hr][/hr][h2]FULL 1.4 CHANGELOG[/h2][p][dynamiclink][/dynamiclink][/p]

Mycopunk Update 1.4

[p]Hey folks, [/p][p]Update 1.4 has landed, and we're happy to announce that it includes a brand-new weapon - The Shocklance.[/p][p]The Shocklance comes with a suite of new upgrades. They're pretty cool,[/p][p][/p][h3]You can read more about the Shocklance and some if its upgrades HERE.[/h3][p][/p][p]-Pigeons[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p][/p][p][/p][p][/p][p][/p][hr][/hr][p][/p][p][/p][p][/p]
1.4 Patch Notes
[p][/p][h2]Weapon Focusing[/h2][p]At level 4, you can now press MMB on a weapon in your inventory to focus it! You are much more likely to find upgrades for your focused weapon.[/p][p][/p][h2]Saxonite Transport Update[/h2][p]We’ve heard your feedback about Saxonite Transport being too long so we’re making some updates to this mission:[/p]
  • [p]Brought rocket launch pads closer to the truck garages so that Hunk gets to his destination faster[/p]
  • [p]Added new launch pads in all levels to give this mission more variety[/p]
  • [p]The first part of this mission now always requires 2 barrels rather than 3-4[/p]
  • [p]Hunk’s waypoint gets smaller when you look directly at him so that it doesn’t block enemies[/p]
[p][/p][h2]Wrangler[/h2]
  • [p]Objects that you lasso can no longer miss and go flying past you[/p]
[p][/p][p]Tumbleweed[/p]
  • [p]The fast reload buff now stacks correctly when damaging targets[/p]
[p][/p][h2]Swarm Launcher[/h2][p]Scatterburst[/p]
  • [p]Added a new animation when firing all of the Swarm Launcher pellets at once[/p]
[p][/p][h2]Skins[/h2][p]The Globbler and Carver each have a new skin that can drop randomly from enemies![/p][p][/p][p]The Carver - Pardoned[/p][p][/p][p]Globbler - Overgrowth[/p][p][/p][h2]Misc[/h2]
  • [p]Upgrade pickup notifications are marked with NEW the first time you find an upgrade[/p]
  • [p]Clamber has been improved so it doesn’t send you flying off thin surfaces and won’t try to clamber you into ceilings[/p]
  • [p]Fixed a bug where damage numbers from meleeing a target could sometimes appear at the world origin[/p]
  • [p]Fixed a bunch of areas where enemies could teleport to you[/p]
  • [p]Fixed an issue where discovered Broken Frame upgrades couldn’t be crafted[/p]