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Mycopunk News

Update 1.4.6

[h2]Shocklance[/h2]
  • [p]Shocklance effects are less visible in third person[/p]
  • [p]Fixed an issue where you couldn’t sprint while auto-sprint is enabled and the Shocklance’s Ready And Waiting upgrade is equipped[/p]
[p][/p][h2]Swarm Launcher[/h2][p]Breeding Season[/p]
  • [p]Reduced upgrade size from 6 to 5 cells[/p]
[p][/p][p]Cross Pollination[/p]
  • [p]Reduced upgrade size from 5 to 4 cells[/p]
  • [p]Cross Pollination now correctly heals other players when combined with Explosive Pellets[/p]
[p][/p][p]Crop Duster[/p]
  • [p]Reduced upgrade size from 5 to 4 cells[/p]
[p][/p][p]Portable Solar Array[/p]
  • [p]Reduced upgrade size from 6 to 4 cells[/p]
[p][/p][p]Power Redistribution[/p]
  • [p]Reduced upgrade size from 4 to 3 cells[/p]
[p][/p][p]Remote Control[/p]
  • [p]Reduced upgrade size from 5 to 4 cells[/p]
[p][/p][p]Atmospheric Energizers[/p]
  • [p]Reduced upgrade size from 5 to 4 cells[/p]
[p][/p][p]Blitz Planting[/p]
  • [p]Increased speed boost when firing[/p]
    • [p]Min: 1.8 → 2.8[/p]
    • [p]Max: 2.2 → 3.2[/p]
[p][/p][p]Over Extended[/p]
  • [p]Reduced upgrade size from 4 to 3 cells[/p]
[p][/p][p]Quick Grouping[/p]
  • [p]Increased magazine size by 6[/p]
  • [p]Increased ammo capacity by 6[/p]
[p][/p][p]Quick Release[/p]
  • [p]Increased speed when releasing the swarm[/p]
    • [p]Min: 4 → 4.8[/p]
    • [p]Max: 5.5 → 5.8[/p]
[p][/p][p]Tight Planting[/p]
  • [p]Reduced upgrade size from 4 to 3 cells[/p]
[p][/p][h2]Trident[/h2]
  • [p]Lone Cannoneer and Line Er Up can now stack their damage increases[/p]
[p][/p][h2]Glider[/h2]
  • [p]Fixed an issue where Glider’s Thermal Vent Override upgrade would sometimes not reset when the wingsuit fully charged[/p]
[p][/p][h2]Employee Upgrades[/h2]
  • [p]Fixed an issue where Elemental Regeneration’s health regeneration would stop after about half a second[/p]
[p][/p][h2]Misc[/h2]
  • [p]Fixed an issue where the Amalgamation’s liquid flamethrower effects were invisible[/p]
  • [p]Upgrade stat ranges are no longer shown when the min and max are the same value[/p]
  • [p]Fixed an issue where favorited upgrades couldn’t be removed from the temp upgrade storage[/p]
  • [p]Fixed an issue where the Gunship Cannon’s Ballistic Charger missiles would play detonation effects multiple times in multiplayer[/p]
  • [p]Fixed a rare crash when sticking Plate Launcher plates into other plates[/p]
  • [p]Fixed an issue where you could occasionally get stuck not being able to fire weapons after dying and repairing another employee at the same time[/p]

Security Patch

[p]Patched a Unity security exploit (:[/p]

Patch 1.4.5

[p]We made a tweak to the Overtime Assignment's mission selection so that next week's Overtime Assignment won't be Planetary Defense AGAIN[/p][p][/p][p]On a side note, I want waffles[/p]

A Cool Myco Skin Contest

[p]hey gamers[/p][p][/p][p]got a cool, snazzy-looking skin from the myco-grind? ...have you ever wanted to show it off to the devs and other myco-gamers??[/p][p][/p][p]WELL NOW YOU CAN[/p][p][/p][p]our discord server is hosting a super awesome SKIN CONTEST, so come on in and show us how you've been blessed by the RNG gods. the dev team will pick out four winners, and there will also be a community favorite vote![/p][p][/p][p]get your submissions in by 10/03/2025 (that's in a week) for a chance to win a unique discord role, your very own player profile/skin displayed in everyone's HUB, and a shoutout on our social media platforms! let's make this server drippy[/p][p][/p][p]JOIN THE MYCO DISCORD[/p]

Update 1.4.4

[p]The Cycler’s ammo regeneration was kind of poopy so we’re giving it a big increase. The Jackrabbit also gets a smaller increase.[/p][p][/p][h2]The Cycler[/h2]
  • [p]Increased amount of ammo generated by dealing damage with your other weapon by 50%[/p]
  • [p]Fixed an issue where the Cycler could become unusable when using Dump Charge and Rocket Burst together[/p]
[p][/p][h2]Au-Si Jackrabbit[/h2]
  • [p]Increased amount of ammo generated by dealing damage with your other weapon by 15%[/p]
[p][/p][h2]Shocklance[/h2]
  • [p]The Shocklance now supports gun crab cosmetics[/p]
  • [p]Fixed an issue where Laying Cable’s damage resistance could increase every time you closed the menu[/p]
  • [p]The Shocklance no longer cancels its charge if you have auto sprint enabled, start charging, and then start moving[/p]
[p][/p][h2]Swarm Launcher[/h2]
  • [p]Removed the part of Overload Contingency’s description that incorrectly said it consumed ammo[/p]
[p][/p][h2]Bruiser[/h2]
  • [p]Fixed a bug where your Nose Dive ground slam wouldn’t activate when leaping straight up and slamming straight down[/p]
[p][/p][h2]Prized Possession[/h2]
  • [p]We maybe fixed a rare crash on this mission but really we have no idea[/p]
[p][/p][h2]Misc[/h2]
  • [p]Fixed a couple spots in Titan City where Planetary Defense railgun batteries could spawn inside a wall[/p]
  • [p]Removed a clipping lamp post in Titan City[/p]
  • [p]Fixed a bug that caused enemies to fly outward when ragdolled inside the Ground Zero bubble[/p]