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Mycopunk News

Early Access Overview | Coming July 10

[p]Hey folks![/p][p]It’s now just a few days before release on July 10, and we are incredibly excited. With over 120,000 demo players (hopefully) waiting to hop into the full thing, we thought this would be a good opportunity to expand on why we’re launching into early access and what we’ll be doing throughout it. We plan to utilize these next six months to the fullest, so we thought it would be a good idea to outline our plans for that period.[/p][p][/p][p][/p][p][/p][h2]Why Early Access?[/h2][hr][/hr][h3]TLDR: Because we want to…[/h3][p]Even though we could launch straight into 1.0 and skip calling this Early Access, we still want to work out the kinks with the help of the community. We also want to tell you a story, which is why our primary focus will be on unraveling the mysteries behind your “benevolent” employers, Saxon, and the fungal takeover of New Atlas.[/p][hr][/hr][h3]A Narrative-Driven Approach[/h3][p]Early access isn’t just about fixing and balancing things. For us, it's a way to tell a story. The situation on New Atlas is constantly evolving, and updates will be rolled out as the Mycopunk world grows. Each content update is tied to the narrative in some way and will progress the overall story of Mycopunk as you battle the fungus for control of New Atlas. And with this arm’s race barreling ahead, there’s naturally going to be a lot of new gear, upgrades, and enemies that will roll out with these updates (all for free!).[/p][p][/p][h3]Special Assignments[/h3][p]The more narrative-heavy updates will include replayable story missions called Special Assignments, which serve as the focal point for their update. Special Assignments will be unique, handcrafted experiences that give us the freedom to push the gameplay beyond what’s possible in the average Myco-Mission. There’s a lot to discover about the fungal threat, as well as Saxon’s history, and we look forward to showing it to all of you.[/p][h3]
All Working Together[/h3][p]After all, to Saxon, you aren’t players. You’re employees. Many content updates will involve the community in some way, whether that’s supporting your favorite arms dealer, scrounging around for sciencey-type things, or taking down enemies that threaten more than just your own crew. No health plan, no benefits, only your fellow wagies and a dream.[/p][h3]
Finding that Perfect Balance[/h3][p]We’re launching with a lot of content. There's, of course, a lot we still want to add, but we feel there’s enough content in Mycopunk for a full 1.0 release. What’s not perfect quite yet is the balance. With so many weapons, characters, and upgrades, it's impossible for us to test everything ourselves, which is exciting, as some combinations will require some tweaking. This is where YOU can help us! We need your feedback to ensure that everything gets in its proper place. That’s also why we’re collecting a small amount of usage data to ensure that we give special attention to any underutilized equipment.[/p][p]Don’t worry, we won’t kill your favorite build or weapon interaction - we love broken stuff, and only want to tune it down a bit. What’s most important to us is that you have a whole lot of fun and useful builds to choose from.[/p][p]We hope you’ll join us on New Atlas as we beat the game into the best possible shape it can be.[/p][p][/p][p]Check out the official roadmap image below for more info and hints on what's coming in the near future. [/p][p][/p][p]-Pigeons at Play[/p][p][/p][hr][/hr][p][/p][hr][/hr][h2]IN CASE YOU MISSED IT[/h2][p][dynamiclink][/dynamiclink][/p]

Pigeon Propaganda - 6/16/25

[p]Hello employees![/p][p][/p][p]Thanks to everyone who played the Mycopunk demo during Next Fest! We've had 120,000 players so far, which is pretty cool I think. As a quarterly bonus, Saxon has decided to keep the demo live for one more week![/p][p][/p][p]This week we've got updates to share on some of the changes we're making to full release based on your feedback.[/p][p][/p][h2]Swarm Intensity[/h2][p]We added a Swarm Intensity option above the threat level when selecting a mission. This setting affects how often waves of enemies spawn. HIGH intensity is what you're currently experiencing in the demo (our favorite). NORMAL (the new default) makes swarms slightly less common and LOW makes them even less common.[/p][p][/p][p][/p][p][/p][h2]Visual Clarity[/h2][p]We're also making some changes to outline rendering which should help enemies stand out more when they're further away. Outlines will also look less busy at low resolutions. Speaking of which... lowering your render resolution will no longer affect UI in the full release. Yay.[/p][p][/p][p][/p][h2]Missions[/h2][p]We're really excited for you to see the other three missions that we're launching with. But alongside those, all missions in the full game have a chance to spawn with optional side objectives that provide some extra resources and XP on completion.[/p][p][/p][p]One of these side objectives sees your crew rescuing a lost company laptop. You'll need to carry it through the rest of the mission and back to the drop pod. And the best part - you can throw the laptop like a frisbee.[/p][p][/p][p][/p][p]That's all for now. Keep up the killing and a Saxon-funded lunch buffet is in order.[/p][p]-Pigeons at Play[/p]

DEMO UPDATE - THE DESERT + THE LAUNCH DATE

[p]Hello employees![/p][p][/p][p]We hope you’ve taken this weekend to get some not deserved rest, because it’s the last you’ll get for a while.[/p][p][/p][p]Mycopunk is launching to Early Access on July 10, so get your gear ready and prepare to begin cleaning up New Atlas![/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]In preparation for this huge event, Saxon has sanctioned visits to the new desert location in our final demo update. Select a mission in your drop pod and get to work. And remember: lunch breaks are for losers.[/p][p][/p][p]Stay tuned for more info on our Early Access launch very soon. We have a lot of new stuff we’re excited to show you![/p][p][/p][p]-Pigeons at Play[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][h3]Desert[/h3]
  • [p]The desert level is now available to try out in the demo! Don’t get dehydrated.[/p]
[p][/p][h3]Rocket Lasso[/h3]
  • [p]Rocket Lasso targeting is more consistent and shouldn’t try to grab enemies you aren’t looking at.[/p]
  • [p]Rocket Lasso always pulls you forward if you tap F. Hold F to lock onto a target.[/p]
[p][/p][h3]Upgrades[/h3]
  • [p]The Immolator upgrade now correctly matches its description and gives infinite ammo while active.[/p]
[p][/p][h3]Bug Fixes[/h3]
  • [p]Fixed missing text on scap gained from dismantling upgrades[/p]
  • [p]Fixed some bugs that could cause issues when loading into the \[REDACTED] mission[/p]

Demo Update 1.1.1

Hello employees - we’ve got a small update for you with a few tweaks & fixes.

[h3]Backend Stress Testing[/h3]
  • We’re testing out our backend services. If everything works correctly you won’t notice a change. If something breaks… oops.


[h3]Other Changes[/h3]
  • Increased opacity of Plate Launcher crosshair
  • Toggle Sprint now works more consistently
  • Fixed an issue that made the Saxonite drop chance higher on Threat 3 than Threat 4
  • Upgrades that affect spread are no longer incorrectly labeled with ‘recoil’
  • Grenades now fully apply their element when you hit yourself with your own grenade

New Demo Weapon

The missing weapon shipment has been found. Saxon would like to thanks employees for their hard work in locating this sensitive shipment.


[h2]The Gunship Cannon is now available to all employees[/h2]
This weapon is a repurposed gunship cannon that fires large explosive shells.