Update 0.9.0 - Visuals and QOL
Update 0.9.0
[h2]Changes :[/h2]
- You now need to press "up" to enter a door. This should prevent finishing a level by accident
- The Neon Polygons splash screen was remade in-engine
- Dimensional rifts are now distorted when in proximity of the player
- A visual feedback was added when hovering checkboxes
- Improved performances in levels containing a lot of puzzle pieces
- Puzzle pieces now change their appearance when connecting with another piece to match their layout
[h2]Fixed Bugs :[/h2]
- Added missing tile in one of the levels
- Fixed a visual glitch with the pause button when dragging over it
- Fixed a bug where the player would sometimes enter a door automatically when close to it and dropping the piece
- Fixed a bug where flat sides would sometimes not connect properly
- Fixed a bug that allowed an impossible type of connection to happen
- Fixed a bug where the player would move weirdly in angled pieces
- Removed the initial click sound that played in levels where puzzle pieces start connected
[h2]Known, Unfixed Bugs :[/h2]
- The player's speed can increase temporarily if they try to dig while in between a dirt block and a wall
- Glowing dirt in the miner theme sometimes has its light flicker
- shadows inside the miner's theme do not always appear