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Plans for update 1.1 - Undercover Fools


1) Separation of building scale and game difficulty:
In the upcoming update, when creating a lobby, you will be able to separately select the scale of the generated map: small, medium, large, very large. For example, if you are playing for the first time, but entered the lobby with a large company - you will be able to play on a large map with easy difficulty. Or if you want to play on high difficulties, but you do not have much time - you will be able to start the game on high difficulty with a small map.


2) Key cards at the guards:
Key cards that spawn in random places will also have a chance to appear on the guard's belt, be careful to pick them up carefully.


3) Perk system:
You will be able to choose one passive skill that will give you an advantage in some aspects of the game, diversifying the gameplay.


4) Building security:
In each room, the number of guards will change depending on the difficulty, which will greatly affect the gameplay. This will help beginners get used to it easier, and those who already know the game well - to test themselves.

5) New tasks:
Of course - the update will have several new interesting tasks, which will also be randomly selected when generating the map, like the rest.

6) Updating old tasks:
The tasks that are already in the game will be added new variants of rooms and guards in them, which will increase the variety of the passage.

7) Voice visualization:
If the player speaks in the voice chat, then his model's mouth will move.

8) New costumes and emotes:
New costumes and emotes will be added.

This list may be updated until the update is released.
If you have any ideas or you have noticed a bug, you can write to us:
Discord: https://discord.gg/Jkp5KTA44P
Email: [email protected]