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Undercover Fools News

Patch: Colorblind mode, Light culling fix, etc.

This update adds several improvements and fixes:

1) Colorblind mode - It can be enabled in the graphics settings.
2) Fixed a bug with the lack of light on the mini-camera, drone, cameras in the prison, it occurred due to the newly introduced Light culling optimization.
3) Now the rotation speed of the lock pick during the lock picking is changed by the sensitivity in the game.

Thank you for your feedback!

If you noticed a bug or have ideas:
Discord: https://discord.gg/Jkp5KTA44P
Email: [email protected]

Patch: Minor game improvements and fixes

This update adds several improvements and fixes:

1) V-Sync settings – You can now enable or disable vertical sync in the graphics settings.
2) Lockpicking hints – Control hints will now appear on the screen while you are picking a lock.
3) Gamepad vibration during lockpicking – If the lockpicking is stuck, the controller will vibrate.
4) "I am the most useful in the team" achievement fix – It is now counted correctly.

Thank you for your feedback!

If you spot a bug or have any ideas:
Discord: https://discord.gg/Jkp5KTA44P
Email: [email protected]

Plans for update 1.1 - Undercover Fools


1) Separation of building scale and game difficulty:
In the upcoming update, when creating a lobby, you will be able to separately select the scale of the generated map: small, medium, large, very large. For example, if you are playing for the first time, but entered the lobby with a large company - you will be able to play on a large map with easy difficulty. Or if you want to play on high difficulties, but you do not have much time - you will be able to start the game on high difficulty with a small map.


2) Key cards at the guards:
Key cards that spawn in random places will also have a chance to appear on the guard's belt, be careful to pick them up carefully.


3) Perk system:
You will be able to choose one passive skill that will give you an advantage in some aspects of the game, diversifying the gameplay.


4) Building security:
In each room, the number of guards will change depending on the difficulty, which will greatly affect the gameplay. This will help beginners get used to it easier, and those who already know the game well - to test themselves.

5) New tasks:
Of course - the update will have several new interesting tasks, which will also be randomly selected when generating the map, like the rest.

6) Updating old tasks:
The tasks that are already in the game will be added new variants of rooms and guards in them, which will increase the variety of the passage.

7) Voice visualization:
If the player speaks in the voice chat, then his model's mouth will move.

8) New costumes and emotes:
New costumes and emotes will be added.

This list may be updated until the update is released.
If you have any ideas or you have noticed a bug, you can write to us:
Discord: https://discord.gg/Jkp5KTA44P
Email: [email protected]

Hotfix: Bug fixes

This update fixes several bugs:

1) Fixed duplicate document spawn, previously it only spawned on the host.
2) One template for random laser generation has been moved down a bit, as it is difficult to jump over and some players thought it was impassable.

Thanks for your feedback!

If you spot a bug:
Discord: https://discord.gg/Jkp5KTA44P
Email: [email protected]

Hotfix: Bug fixes

This update fixes several bugs:

1) Fixed translation of employee names in the computer room. After restarting the game, clients now see the correct names, as intended.
2) Fixed a bug with mission failure. Previously, the mission could fail if one player went to jail while the others were in a cage. Now failure only occurs if the entire team is arrested.
3) Fixed a bug with the cutter sound. In some cases, it could remain on indefinitely for clients. Now the sound is correctly disabled.

Thank you for your feedback!

If you spot a bug:
Discord: https://discord.gg/Jkp5KTA44P
Email: [email protected]