1. Cold Bed on Route
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  3. Update v3.07

Update v3.07

[p]Cold Bed on Route has been updated to v3.07.[/p][p]The main changes include (likely) fixes for button overlap issues on ultra-wide displays and improvements related to BGM behavior.

[/p][p]Update Details:[/p]
  • [p]Fixed an issue where the arrow buttons on the bottom tabs would sometimes overlap with other buttons on ultra-wide displays.[/p]
  • [p]Fixed a bug where the BGM would disappear after switching away from the game screen while it was playing, and then returning.[/p]
  • [p]Increased the scroll speed of the action option bonuses display (affected by status or items) during planetary actions by 10x, which was unintentionally left unchanged in the previous update.[/p]
  • [p]Fixed a slight delay that could occur in the start of audio during the opening scene after the intro jingle and tutorial end.[/p]
  • [p]Changed how the DLC materials collection is recognized: recognition now occurs when pressing the DLC button, not at game start.[/p]
[p]

Regarding BGM behavior:[/p][p]Normal operation of ship interior BGM after BGM-related events (including the backlog) ends is as follows:[/p][p]Full volume loop once[/p][p]-> 20% volume loop once[/p][p]-> Switches to ambient sounds[/p][p]On planets, BGM plays for one loop before transitioning to ambient sounds. It will resume in the morning.[/p][p]

About DLC:[/p][p]The system has been modified so that DLC recognition can now occur at any time, not just at game start.[/p][p]However, whether DLC downloads during gameplay depends on how Steam handles it. Therefore, we can't guarantee that purchasing the materials collection during gameplay will make it immediately accessible.[/p][p]

Currently, there are still a few bugs and areas we'd like to improve. Notably, a major remaining issue involves processing errors when carrying certain containers (mainly beds?) across loops. We aim to address this as soon as possible.[/p][p][/p]