
-A couple of locations were reworked
-Improved plain daylight fxs
-Improved fishing minigame
-Improved coffee drinking animation
-Adjusted structures color options brightness/contrast
-Optimized interior panels geometry and LOD settings
-Fixed kayak elevating too much when reaching the shore
-Improved kayak rotation animations
-Improved sled handling system
-Fixed dog's head buried temporally under snow after jumping over them
-Fixed dog #3 sometimes getting air
-Fixed dogs slightly shaking when using the sled and being stationary
-Fixed cave's kayak game breaking glitch
-Fixed spelling errors on a couple of UI elements
-Improved replace trigger detection when replacing objects inside structures
Previous fixes (1.0a / 1.0ab/ 1.0ac):
-Fixed exiting hardware welding process issues
-Fixed buggy UI when player 2 produces hardware while in coop mode
-Fixed UI text size not adapting to resolution change in main menu
-Fixed automatic drill not working properly for player 2 in coop mode
-Fixed misc. builder not charging money to player 2
-Fixed main base lab costing 2 samples to the other player while in coop mode
-Fixed sample lab bug on coop mode
-Fixed sea mines items discovery bug
-Improved cooked fish eating anim
-Fixed grids also projecting below high platforms
-Fixed glider self destroying after launch in some instances
-Improved glider collision detection
-Fixed issues with the save from the pause menu system
-You can now save your game at any time from the pause menu.
-Fixed tutorial bugs where the player could not advance further
-Fixed sled garage bug on co-op mode where both of the sleds could be teleported to the same garage after fast traveling.
-Slightly increased fish output from fishing spots
-Improved some of the inventory icons quality
-Improved sled rotation system