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Post-Next Fest Bug Fixes and Updates - v.0.3.5

[p]Hey everyone! I just updated the demo to v.0.3.5 to fix some complaints and bug reports that came up during Steam Next Fest. Read on to see a list of the changes made!

I'll start by saying thank you for a great Next Fest! It was my first time participating, and it was amazing to see everyone playing and experiencing the game for the first time. There were over 2,000 new players that jumped into Tic Tactic during the week![/p][p]
[/p][h2]A new and improved Equipment Panel[/h2][p][/p][p]Many of you may have noticed that the Equipment Panel was… not the best. It was functional, but there were several issues with the overall presentation.[/p][p]
[/p][p]I fixed some of the formatting issues and added an indicator that highlights the currently equipped weapon. In addition, I made it so that updating your equipped weapon is updated in the save file, so you can restart a fight without having to re-equip your weapons.[/p][p]

[/p][h2]Updated Leaderboard Implementation[/h2][p]This is good news and bad news. I’ll start with the bad news… Existing scores will no longer appear on the leaderboard. I know, and I apologize. Some of these scores were invalid, anyway, but it was a necessary step.

[/p][p]The good news is that I have moved over to using the Steam Leaderboard system. Scores will automatically be stored within Steam, and will eventually be visible in the Steam Community. [/p][p]
[/p][p]Of course, participation is not mandatory. Just click the Welcome Message in the Main Menu to toggle network functions on and off.[/p][p]
[/p][p]In the same vein, there is now a Speedrun page for Tic Tactic, so there are many ways to compete![/p][p]
[/p][h2]Other Fixes[/h2][p]I tried to get through as many bugs as I could in this quick update. Here’s a list of some of the ones that have been handled:[/p]
  • [p]End Game Screen would not appear after the first run. It was an error that spilled over from the previous run, somehow. I rearranged some things to take care of this.[/p]
  • [p]By popular demand, I decreased the difficulty of the final boss. Rather than gaining shield every turn, he will only gain shield every other turn, giving you a better opportunity to take a swing at him.[/p]
  • [p]There were a few overlap issues that I handled, such as with the Trader. I took care of most, but some, like the End Turn button, remain. Let me know if you find one and I will add it to the list.[/p]
  • [p]Fixed the lighting on a variety of in-game items and objects, like the Shrine.[/p]
  • [p]There were a bunch of missing pink textures. The cause of this was actually a huge and terrifying problem, but luckily it was not a huge undertaking to fix.[/p]
  • [p]Apparently, the tooltips in the Deck Panel were inaccessible! Well, they work now.[/p]
  • [p]The Deck Panel also had a bug that would cause it to act up at the end of a match. That bug is fixed, but I also set the panel to automatically close when the match is over.[/p]
  • [p]There were a few little hitches with the save system that required some rewriting. This may cause inconsistencies or incompatibility with existing saves, depending on how old they are.[/p]
  • [p]The Settings tab no longer switches with the Shift key if you are in the Feedback panel.[/p]
  • [p]The tooltip for the first reward no longer opens when it spawns unless you are using a Gamepad. The reason is that the item was immediately selected so that you would be able to use a controller to click it, but this only needs to happen… well, if you’re using a controller.[/p]
[p]

[/p][p]I’m still working through some existing issues, but please feel free to submit a bug report if you run into an issue that has not been listed here, and I’ll get on it right away! Some things I plan on working on include:[/p]
  • [p]Updates to the Tangle tiles[/p]
  • [p]Adding Windowed mode to Settings[/p]
  • [p]Making some updates to Enemy AI to make it a bit more difficult to trick[/p]
[p]
[/p][p]As always, you can keep up with me in the Steam Discussions or on Discord! Otherwise, see you next time.[/p][p]
- unbreaded[/p]