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The Hive News

Update 1.106 Released



Solving issues and adding new features


Today we released an update 1.106 that includes a bunch of that tidying up.

This update features:
  • Map02 now has new music
  • Credits now have new music
  • Map10 cutscenes now have a little story surprise for you!
  • Load/save/quick load/quick save, are now correctly disabled during cutscenes
  • DNA amount now loads correctly when you load a save
  • Avatar chain bolt now jumps to 10 targets, up from 3
  • Avatar chain bolt damage increased from 80 to 100
  • Avatar chain bolt cooldown reduced from 60seconds to 30seconds
  • "Always Blame the Healer" achievement now requires 1000 healing on one medic, instead of 5000
  • "Acidodger" achievement now works correctly
  • Completing the game on hard difficulty now rewards "Hive Guardian" achievement correctly
  • Completing the game on insanity difficulty now rewards "Insane" achievement correctly
  • "Killing Spree" achievement should now be easier to achieve with the Avatar changes
  • Spring building grid is now "smarter"
  • Construction queue now cancels right slot
  • All opened/unopened chests now save correctly
  • Final door in map01 now opens correctly if loading save in certain part of the map
  • Map02 debris pile now works correctly




Let us know if you enjoyed the game, because that makes our day! :)


Cheers,
Sauli, Niko, Tero, Santeri, Akseli & Jenni
aka
Skydome Entertainment

The Hive - Hotfixes



Hey everybody, with this 1.105 update we're fixing a bunch of small issues in The Hive.


We've read through tons of your feedback, with this update we plan to fix several small issues the community reported for us.

This update features:
  • Units spawned from Queen now take population cap into consideration
  • Spring now shows right portrait when selected
  • +2,+3 Attack and armor upgrade are now correctly saved
  • "Ding" achievement now requires unit to be level 20, instead of 30
  • "Play of the game" achievement now requires Avatar instead of Medic
  • Wraith hp buffed from 300 -> 1000, Wraith damage increased from 5 -> 15
  • "So Bright It Burns" achievement now again works when you light torches to burn the wraith
  • "Full Hive" achievement now requires population of 200 instead of 24
  • Black fog added so players cant see over the edges of the map
  • Speaker subtitles now show correct speaker in map02
  • Map07 A.I now gives players more time to prepare for incoming attack
  • Medic now has voice lines
  • Save/load menu bars now use correct texture
  • Map01 camera bounds are now working correctly
  • Attack and defence upgrades now apply to new and old units correctly
  • Map02 no longer auto completes when you load a saved file in certain part of the map
  • Videos for Linux are now using custom .ogv videos rendered using VP8 codec


Thank you all so much for being such a supportive and positive crowd, our work continues towards the next update! :)

Let us know what you think!

Skydome Entertainment
~Sauli

The Hive - Official Trailer



https://youtu.be/VHW9GGoOSDM

The Hive - Official Trailer


Hello everyone! We have released all new Official trailer for The Hive.

The store front is also updated to better reflect the latest version of the game. The most eagle-eyed among you might notice new units and buildings which are coming in the 1.200 update :)

Let us know what you think!


Best of wishes

~Sauli

The Hive 1.100 - Winds of Change



The Hive 1.100 - Winds of Change


Hello everyone! Today we are proud to release update 1.100 Winds of Change for The Hive.

We wanted to especially focus on adding features requested by the community.

Our plan was to update The Hive from Unity Engine 5.6.7 to 2019.1 version.

1.100 update remarks the biggest patch we have done for the game so far.

One of the most significant improvements was to rework the whole game interface and the addition of full 4k support.

Other major visual upgrade was converting the whole project to use linear color space, and the addition of new visual post processing effects.

Also, notable updates are the addition of two new Insectoid buildings, two new units for Chalatoi faction and all new visuals for Infected faction.

We also made all new spell and particle effects utilizing the now available tools.

You can now hide the game interface using (L) key, to take shiny screenshots.

We would love to hear your feedback on the new changes!


Gameplay Updates

  • New Insectoid buildings, the spring and the burrow (burrow has 4 model variations)
  • New enemy units, chalatoi bowman and spearman
  • The vast majority of all particle effects in the game have been redone
  • Buildings can now be properly selected when they are being built
  • Several cutscenes improved
  • Pathfinding system improved
  • Player objectives now work correctly when loading a save


Graphics Improvements



  • All new post processing effects
  • Color space changed from Gamma to Linear
  • Lighting data rebaked for all scenes
  • Additional detail added to all maps
  • Infected faction has all new textures
  • Several world object textures improved
  • Animations added to several world objects
  • All buildings now have debris effect when they are destroyed
  • Buildings now have hover circle for selection
  • Scene lighing changes on color and position
  • Several units and plants now glow in the dark, illuminating nearby objects
  • All levels now have reflections for metallic objects like coins, gold and weapons


Unit rebalance


The new population system, introduced along with the burrow building, now has a much higher maximum population of 200 (up from 40).
You start with 25 maximum population with a hive, but building a burrow will increase the cap by 35.

  • Legionnaire attack reduced to 4 (down from 5)
  • Legionnaire population cost increased to 5 (up from 1)
  • Hunter armour piercing passive has been fixed
  • Medic population cost increased to 3 (up from 1)
  • Medic's revive ability has been moved to the Avatar, to give it more value and limit the amount of available revives
  • Queen population cost increased to 6 (up from 1)
  • Wasp population cost increased to 3 (up from 1)
  • Wasp poison damage increased to 2 per second (up from 1 per second)
  • Wasp maximum health increased to 200 (up from 160)
  • Avatar population cost increased to 6 (up from 1)
  • Avatar food cost increased to 150 (up from 100)
  • Rhino population cost increased to 3 (up from 1)
  • Unit upgrades now cost 100/200/300 DNA (down from 250/500/750)


UI Rework


This is a complete re-write of the UI system to use the new Unity canvases.
It was required to get 4K support.

We added a way to hide your UI with a keybind (default is L) that can be rebound in the new settings interface.
You can also press the highres screenshot button (default Alt+P) to take a 4K screenshot.

  • 4K resolution support
  • A large amount of UI images were redone at a higher resolution
  • Completely redesigned settings controls section
  • Unlimited inventory space
  • Item stats now have highlight colours for positive/negative effects
  • New health bar effects
  • Bosses and buildings now have larger health bars
  • Dialog subtitles now show who is talking, with matching colours
  • Objectives are now prettier
  • Units that have to be unlocked are now shown in grey, and tell where they can be unlocked from
  • New building queue shows how many units you have in queue past 4
  • Selecting chests, fishing spots, or mineral veins now shows a hint about how to harvest them
  • Chests, fishing spots, and mineral veins now have portraits
  • The final boss' protective bubble button now has a cool new glow around it
  • Game engine is updated from 32 bit to support 64 bit operating systems


Audio Changes


New Audio

  • Legionnaire
  • Hunter
  • Worker mining, fishing, gathering food
  • Interactions (light torch, open chest...)
  • Improved audio for several cutscenes
  • Attack and ability sounds for several bosses and enemies
  • UI sounds
  • Logo screen sound effect


Improved Audio

  • Possibility to dynamically adjust sound and music volume from options
  • General volume adjustments
  • Voice line fixes
  • 3D sound range adjustments
  • Improved SFX limit system
  • Fixed doppler!


New Music

  • Map 03
  • Map 04
  • Map 06
  • Map 07
  • Map 09
  • Map 10
  • Main menu


Please leave feedback on the new changes!


We would love to hear your feedback on the forums on how to improve the game further.

Best of wishes

~Sauli

The Hive 1.090 - Save & Load Anywhere Released



The Hive 1.090 - Save & Load Anywhere Released


Hello everyone, today we are releasing update 1.090 for The Hive

Our plan for this update was to add save&load anywhere feature and quality of life improvements.

We are also adding one of the four new units to Chalatoi faction.

In the future updates, we are planning to change how population cap works, add new player buildings and units.

Our plan is to add more strategy for combat, where certain units are not always the strongest solution.


  • You can now save and load anywhere in the game
  • Chalatoi have gained new worker unit
  • You now start the levels with additional workers
  • GUI improvements with sharper textures
  • Close buttons for several menus
  • Lightmaps updated
  • Light probes updated for better unit lighting.
  • Chalatoi workers now change tool depending on the activity
  • Boss area of effect damage can now affect player buildings
  • New particle effects added for Artifact
  • New particle effects added for mineral veins
  • New game icons for desktop and launcher
  • Survival difficulty is temporarily disabled to prepare new game features
  • Several performance updates
  • Several small bug fixes


Please leave feedback on the new changes


We would love to hear your feedback on the forums on how to improve the game further.

ps. We had a small issue before with Steam upload, new patch is now available on all Steam servers.

Best of wishes

~Sauli