Game Update Roadmap
[p]First off, a huge thank you for all your support! I’m thrilled to share some great news:[/p][p][/p][p]The game has already recouped its development costs (including art assets and personal living expenses) on its launch day.
[/p][p][/p][p]This development journey has been full of surprises and passion, and it has been incredibly fulfilling for me. As long as it’s financially feasible, I’m fully committed to continuing to polish this game until it becomes the vision I’ve always had for it—only after that will I consider starting a new project.[/p][p][/p][p]So far, I’ve received tons of thoughtful optimization suggestions and bug reports from my dedicated players. Thank you all so much for your active involvement![/p][p][/p][p]Now, I’d like to share my preliminary update roadmap (timelines are approximate and subject to change based on my development progress):[/p][p][/p][p]Short-Term Updates (Oct 19 – Oct 26)[/p][p]Improvements[/p]
- [p]Improved auto-targeting logic[/p]
- [p]Better skill description for weapon ultimate[/p]
- [p]Added current Noble Phantasm info to the status page[/p]
- [p]Fixed issue where items near portals were hard to pick up[/p]
- [p]Fujiwara no Mokou’s HP may not recover after clearing a stage during her ultimate[/p]
- [p]Some of Mokou’s talents may reduce ultimate HP recovery[/p]
- [p]Gold loss after unlocking the coin purse at Keiki[/p]
- [p]“Heart Excerpt Slash” talent unexpectedly not working[/p]
- [p]Incomplete scroll display in ultrawide screen mode[/p]
- [p]Charge attack sometimes failing to dash[/p]
- [p]Mid-Stage Save
Players will be able to exit during combat without losing progress.[/p] - [p]Training Mode Improvements
Added option to freely test specific talents.[/p] - [p]Voice Recognition Upgrade
I plan to replace the current outdated voice recognition system with a newer solution, as it currently causes issues on some Windows setups.[/p]
- [p]Enriched Level Content
Adding randomized stages and challenges.[/p] - [p]Performance Optimization
I’ve identified key performance bottlenecks, but addressing them will require significant low-level changes and extensive testing.[/p] - [p]DLC
Content to be announced.[/p]