Demo Update - New difficulty system, minor story additions
[h2]Development Status[/h2]
Thank you for your continued support! Currently, I am fully focused on developing the full version of the game, so the demo will only receive minor updates and bug fixes from now on.
While development has been smooth and enjoyable so far, real-life commitments may reduce my available time for the project in the near future. Nevertheless, I will do my best to maintain progress and deliver a high-quality experience.
Stay tuned for future updates, and thank you once again for your patience and support!
[h2]New Features[/h2]
[h2]Optimizations[/h2]
Thank you for your continued support! Currently, I am fully focused on developing the full version of the game, so the demo will only receive minor updates and bug fixes from now on.
While development has been smooth and enjoyable so far, real-life commitments may reduce my available time for the project in the near future. Nevertheless, I will do my best to maintain progress and deliver a high-quality experience.
Stay tuned for future updates, and thank you once again for your patience and support!
[h2]New Features[/h2]
New Difficulty System
Aunn Exploration Feature (Requires Unlock)
New Rare Enemies in Stages
Additional Story Content
Portable Bazaar (After Boss Stages)
First Aid & Alchemy Unlockables
[h2]Optimizations[/h2]
Omikuji System
Talent Refresh Mechanism
Visual Effects Optimization
Boss Skill Adjustments
Scene Enhancements
Bug Fixes