Contract of Swarm Hunter 0.0.4 Update
The new character Sword Casket is now online! Next we will add more skills and enemies, so stay tuned!
[h2]Changelog[/h2]
[h3]New Content[/h3]
[h3]Fix Problem[/h3]
[h3]Other Adjustment[/h3]
[previewyoutube][/previewyoutube]
[h2]Changelog[/h2]
[h3]New Content[/h3]
- Added Sword Casket, sword weapons, swordsmanship, and swordsmanship mastery, including 20+ new props/abilities!
- 10+ synthesis recipes related to the sword series!
[h3]Fix Problem[/h3]
- Fixed the problem that when having Eternal Flame, the damage was not cloned correctly, causing the damage to be infinitely superimposed;
[h3]Other Adjustment[/h3]
- The character has added movement speed growth; health value growth has been changed to a fixed bonus;
- Improve the burning damage increased by Eternal Flame;
- Increase the attack range of missile series weapons;
- Increase the range and duration of poisonous fog;
- Added refresh correlation of low blood and shield series abilities;
- After each stage ends, the refresh fee is reduced by one;
- The earliest wave of coupon refresh is changed to 10;
- Optimize the ability refresh logic to ensure that the abilities that appear are more reasonable;
- Optimize the recommendation logic of capability selection;
- Adjust the enemy’s HP growth;
- Change the value of the enemy's health recovery skill from a percentage to a fixed value;
- Adjust the attack logic of some enemies;
- Adjust the difference between the 20th wave of easy, normal and hard difficulty, and lower the difficulty of the 20th wave of easy and normal difficulty;
- Lower the difficulty of wave 40 of endless mode;
[previewyoutube][/previewyoutube]