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  3. Contract of Zerg Hunter 1.2.0 Update

Contract of Zerg Hunter 1.2.0 Update

The New Product Festival update is now online, enjoy it! Optimize performance, optimize monster groups, and greatly improve the gaming experience!

[h2]Changelog[/h2]

[h3]special statement[/h3]
- Due to 'Zerg' being a trademarked term, we have decided to replace 'Zerg' in the game title with 'Swarm' to ensure compliance and respect for the associated intellectual property.Attention: Save data will be reset after this update!
- Due to the limited energy of the development team, the online portal will be temporarily closed to focus on optimizing the game content. The online portal will be opened at an appropriate time based on the game operation situation.

[h3]New Content[/h3]


  • Added damage statistics function (single stage);
  • Added special monster groups;
  • Added battle settlement interface;
  • Added game illustrations;
  • Added main gun and secondary gun stunts;
  • Added a color to display the level of placed items;
  • Added a button to reduce the probability of appearance;


[h3]Fix Problem[/h3]


  • Fixed the problem of abnormal timer under special circumstances;
  • Fixed the problem of abnormal display after retry;
  • Fixed the problem of abnormal performance of ice skills under special circumstances;
  • Fixed the problem of abnormal performance of laser skills under special circumstances;
  • Fixed the problem of knockback direction;
  • Fixed the problem of international text;
  • Fixed the problem of the position of the wings of the Agility Lord;
  • Fixed the problem of energy sword;
  • Fixed the problem that the supply enhancement of the adventure* did not take effect correctly;
  • Fixed the problem that the locked items were not saved correctly after the adventure;
  • Fixed the problem that the upgrade was not correctly recorded in the archive;
  • Fixed the problem of weapon direction aiming;
  • Fixed the problem that extra .0 appeared in the text display;
  • Fixed the problem of contract ability display;


[h3]Other Adjustment[/h3]


  • Performance optimization!
  • Adjust vibration effects;
  • Removed poorly performing luck items;
  • Adjusted enemy health;
  • Adjusted the monster groups in endless mode;
  • Increased contract point rewards for treasures;
  • Increased the rewards for adventures, and changed the ability and item acquisition to 3-choice acquisition;
  • The store was changed from entering after each node to entering before each battle;
  • Adjusted the contract point drop rate of tier 1 and 2 enemies;
  • Adjusted the enemy values ​​of stages 4 to 7; Fixed adventure-related issues;
  • Adjusted some item values;
  • Adjusted the victory/failure interface;
  • No floating text is displayed when the enemy recovers health;
  • Adjusted the size of the encirclement;
  • Adjust the map boundary occlusion;
  • Adjust the sound effects;
  • Adjust the stage difficulty. Starting from the 7th stage, the difficulty will increase (the enemy's health will increase more);
  • Adjust the attribute rune effect to fixed damage;
  • The money bag no longer increases the experience value;
  • Close the online entrance;
  • Adjust the numerical display;