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Contract of Swarm Hunter News

Contract of Swarm Hunter 0.0.5 Update

A lot of new skills and props have been added! Added prop smelting, which can smelt props marked as smeltable.

[h2]Changelog[/h2]

[h3]New Content[/h3]


  • Added fire ball series, ice spike series, thunder ball series, poison bite series, and laser bullet series skill props;
  • Newly added props: irregular mechanical components, cold energy alloys, mechanical protection components, scalding kettles, blazing alloys, conductive metal, electric stone, strange ornament, deadly toxic liquid, poisonous pumpkin, cursed mask, cursed pendant, mystic ring, mirror alloy, laser prism, ancient beast tooth chain, fragment of the sword, swordmaster's cloak;
  • Added prop smelting mechanism;


[h3]Fix Problem[/h3]


  • Fixed some border bugs;


[h3]Other Adjustment[/h3]


  • Adjust some ability texts;
  • Adjust the effects of deep sea metal, red sunflower, ancient war drum, meteorite ore, item charging, and trigger mutation;
  • The effect of venomous bolt stacked to the maximum number of layers is changed to poison explosion;

Contract of Swarm Hunter 0.0.4 Update

The new character Sword Casket is now online! Next we will add more skills and enemies, so stay tuned!

[h2]Changelog[/h2]

[h3]New Content[/h3]


  • Added Sword Casket, sword weapons, swordsmanship, and swordsmanship mastery, including 20+ new props/abilities!
  • 10+ synthesis recipes related to the sword series!


[h3]Fix Problem[/h3]


  • Fixed the problem that when having Eternal Flame, the damage was not cloned correctly, causing the damage to be infinitely superimposed;


[h3]Other Adjustment[/h3]


  • The character has added movement speed growth; health value growth has been changed to a fixed bonus;
  • Improve the burning damage increased by Eternal Flame;
  • Increase the attack range of missile series weapons;
  • Increase the range and duration of poisonous fog;
  • Added refresh correlation of low blood and shield series abilities;
  • After each stage ends, the refresh fee is reduced by one;
  • The earliest wave of coupon refresh is changed to 10;
  • Optimize the ability refresh logic to ensure that the abilities that appear are more reasonable;
  • Optimize the recommendation logic of capability selection;
  • Adjust the enemy’s HP growth;
  • Change the value of the enemy's health recovery skill from a percentage to a fixed value;
  • Adjust the attack logic of some enemies;
  • Adjust the difference between the 20th wave of easy, normal and hard difficulty, and lower the difficulty of the 20th wave of easy and normal difficulty;
  • Lower the difficulty of wave 40 of endless mode;


[previewyoutube][/previewyoutube]

Contract of Swarm Hunter 0.0.3 Update

Fixed an issue with multiplayer games not starting the game correctly!
New skills and 1 new character will be launched soon, so stay tuned!

[h2]Changelog[/h2]

[h3]fix problem[/h3]

  • Fixed an issue with windows not filling up correctly;
  • Fixed the ability selection problem in special cases;
  • Fixed an issue where multiplayer games could not start the game correctly;


[h3]Other Adjustment[/h3]

  • Adjusted the differences between different difficulties. Now there is no limit on the optional abilities in simple tasks, which means you can choose advanced abilities such as Heavenly Thunder, Embers, Soul Devour, Ice Explosion, etc.!
  • Overhealing change to: each 1s, Restore 3% shield. but All restoration effect amplification -50%;

Contract of Swarm Hunter 0.0.2 Update

The next update will usher in new skills, so stay tuned~

[h2]Changelog[/h2]

[h3]new content[/h3]

  • Ancient Leaf of Life
  • Sealed Red Crystal
  • Reddish Wolf Fang
  • Shield Overclock Device
  • Shield Stabilizer


[h3]fix problem[/h3]

  • Fixed the problem of not being able to enter online rooms correctly from Steam invitations
  • Fixed the conflict between Lucky Blessing Ⅱ and Lucky Blessing Ⅲ
  • Fixed the problem that the deceleration value of Frostbolt is too high
  • Fix other border issues


[h3]Other Adjustment[/h3]

  • Composure is changed to defense +15%, crit +15%, attack speed -5%;
  • Berserk is changed to attack speed +20%,crit +10%,defense -5%;
  • Shield Bash is changed to every 100 shields: extra damage+50% (maximum 200%);
  • Defense Breakthrough
  • Fortress:damage taken change to -5%;
  • High-Energy Crystal change to damage +40%,crit +10%,attack speed -5%;
  • Trigger Mutation increase damage rate to 25%;
  • Overhealing change to each 1s restore 2% shield;
  • Reduce the probability of recruit training and advanced training;
  • The upgrade capabilities of life regeneration, life drain, damage taken and movement speed have been increased in quantity limit, and the values ​​have been fine-tuned.
  • Reduce threat reduction and dangerous battle intent to high-level props;
  • Removed collection frenzy series props;
  • Other props to fine-tune text;

Our Game Demo Is Now Live – Play Now!

Hello, everyone!

We’re thrilled to announce that our game demo is now available on Steam! This is your chance to experience the core gameplay, explore our unique world, and get a taste of what’s to come.

Play Demo

We warmly invite you to dive in, have fun, and share your thoughts with us. Your feedback is incredibly valuable and will help us refine and enhance the game as we move toward the full release.

Looking ahead, we’re excited to share our plans for the next update, which will include:
    Brand-new characters with distinctive abilities.
    Fresh skills to add more depth to the gameplay.
    Innovative mechanics that will challenge and surprise you.

Thank you for your support, and we can’t wait to hear what you think!

[previewyoutube][/previewyoutube]