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Gloria Victis News

Gloria Victis is a Steam Daily Deal!



Hello warriors!

We would like to give a warm welcome to all newcomers in the Gloria Victis world! The Daily Deal is a great opportunity for us and we hope that you will enjoy this epic medieval adventure. The journey calls!

We strongly suggest every newcomer watch this detailed, in-depth basics tutorial made by one of our players:
https://www.youtube.com/watch?v=H9CUAFouts4
Once you're familiar with the game's basics, be sure to group up with your allies! By joining the same nation players' party (the easiest way to get in the party is to ask for it in the "Nation" chat channel), you will get a chance to experience the open world PVP quickly.

You will also benefit a lot from joining a guild. You can ask for recruiting guilds in the "Nation" channel too, or check the current openings by interacting with the Recruitment Boards, which are located in the capital cities and along the starting quests. Also, you have the power to reward the most helpful players in-game with the Mentor Points and Mentor status - these options are available by cliking RMB on the player's name in the chat. Be sure to reward the helpful ones!

Remember that this adventure is your own story! We, as developers and gamers ourselves, value the player's freedom a lot. For this reason, you are free to choose the content that suits your playstyle: become a frontline warrior who plays a part in the group vs group combat, a skilled duelist climbing up the arena ranking, well-known crafter valued by powerful guilds, even a field cook or medic - or simply enjoy exploring the world, completing quests and collecting resources for trade. The choice is yours!

Whichever way you'll follow, though, we recommend watching our official combat tutorial which explains both the basics and more advanced techniques:

https://youtu.be/FOsaO3FtKC0
In case of any issues with the game, be sure to read this troubleshooting FAQ. If you wouldn't find a proper solution in there, however, please simply contact us at [email protected] - we'll be more than glad to help you as soon as possible!

Also, be sure to join our official Discord channel where you can talk about the game and its development with the active players and the developers themselves! https://discordapp.com/invite/3vKpTu5

P.S. Join us for a PVP event this weekend! It will start at 9:00 PM GMT (Saturday, August 24). Join us in the arena on the specially created for this event server [Europe] and fight for fame in 5v5 battles. The winners will be immortalized on the in-game monuments and every participant will be rewarded – to arms!

Have fun and see you in battle!

Daily Deal - Gloria Victis, 50% Off

Today's Deal: Save 50% on Gloria Victis!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Friday at 10AM Pacific Time

Weekly Update and WIP insight! (Update v.0.8.9.4 – Steam Patch 191)



Hello warriors!

Another Weekly Update to Gloria Victis just hit the servers! Among others, there are improved players’ synchronization, client-side optimization and many user experience improvements. Check these changes on your own!

Also, we’d like to remind that the huge update is coming soon – you’ll get a chance to get on your own mount and prove your blade wielding skills! Also, with the Freebuilding feature, you’ll be able to become a real lord of your own castle, with your guild’s banner weaving on it. The guilds themselves will be updated too, along with Alliances – read below for details!

Work in Progress – Guilds & Alliances:



1. /Home for Alliances

Soon you will be able to move to all castles controlled by the Alliance to which your guild belongs. It will greatly increase the meaning of Alliances and expand the game’s tactical layer!

2. Free State of War time setting for Alliances

After the Alliances update, every guild belonging to an Alliance will be able to set the time of State of War on its Guild Castles independently of the Alliance leader. With this change, Alliances will get more meaning!

3. Cooldown on /home and respawn in Guild Castles for new guild members

This Community-requested improvement will help the guild avoid abusing its benefits by new players, reducing the risk of being spied by enemy nation players using alternative accounts and, in effect, increasing chances to push the attackers back during the State of War.

4. Season-based Guilds Ranking

This new ranking will let the guild compete over the title of the strongest active guild! But fear not – the current ranking will remain and be displayed on a monument in the capital cities.

We’re excited to see these changes coming soon to the game – hope you too!

See you in battle!

P.S. One of our players was kind enough to make a detailed tutorial video explaining the game's basics - enjoy watching!

https://youtu.be/H9CUAFouts4

Changelog v.0.8.9.4

Quality of Life:

– Improved synchronizing the players’ position
– Implemented the very first iteration of client and server side optimizing system which triggers when a player has large overhead and very low frames – overall, it should help having a few frames more in the biggest battles and it is the place where players could feel the change, especially if they have weaker CPU
– Added counting the quests progress for many players in one party at the same time – they must have the same active objectives to increase the progress of their friends’ quests, it should help beginner players experience a lot.
– Updated the sound effects in combat and when shooting a catapult, in combat changes are gore sounds depending on the hit strength and body drop sounds on humanoid characters
– Updated the rewards obtained for all of the starting quests
– Added a confirmation box on leaving a guild to prevent accidental removal of the Nation Points contributed by a player to the guild
– Added in-game markers on the siege engines in Sangmarian starting quests
– Improved the particles of boiling oil
– Improved some NPC speeches in the Ismirean starting area



Fixes:

– Fixed a bug allowing to shoot through walls with ballistas
– Fixed a bug causing that each usage of the boiling oil near a player during a single session decreased the chance to play its sound effects
– Fixed a bug causing interrupting the flag capturing
– Fixed a recent bug with the arrows scale happening much more often due to using arrow pooling and reuse of damaged arrow
– Fixed reported NPCs with missing cloths textures
– Fixed a bug causing that points in the “Infinity War” Weekly Ranking couldn’t be gained if there was no dominating nation – from now on, players of every nation will gain points in such a situation
– Fixed reported bugs causing that the outline of heraldic symbols was transparent even though the color was set
– Fixed a bug causing that the catapult projectile’s hit sound could be heard from large distance
– Fixed the duration time of effects applied by consuming any herbal potion – from now on they last 1 hour and can be stacked up to 2 hours
– Fixed the hitboxes of a Dying Giant in the last stage of Midlandic starting questline
– Fixed a bug preventing player from taking a reward from Horik if he closed the dialog before collecting it

Optimization Update Work in Progress Insight! (Update v.0.8.9.3 – Steam Patch 190)



Hello warriors!

Check out the new Gloria Victis update! It adds another part of the weekly optimization improvements for both the client- and server-side performance. We’ve also updated the archery – it was required to proceed with the planned horseback archery, and we believe that this change greatly improves the bow shooting feeling.

Of course, there are dozens of other gameplay improvements, balance tweaks and bug fixes too, as well as improved anti-cheat security. Also, we'd like to inform you that the current Glory season will last till the end of August – that’s when the planned massive updates will come. Because the season has been prolonged, you can expect increased rewards for it!

A little explanation for the new players: Glory is a season-based ranking which rewards you for activity in the faction v faction v faction PVP. The winners of each season are rewarded with unique titles, as well as gold. Also, every Thursday night you’ll get Contribution Points – an in-game currency used to purchase special items from the Glory Quartermasters. The amount of earned CP depends on your position in the leaderboard, so it’s a great moment to climb up the current season’s leaderboard!

Moreover, we’d love to give you an insight into our current work – read below for details!

See you in battle!

Work in Progress:

1. Freebuilding for Guild Castles



Your guild will be able to build its own fortifications layouts in Guild Castles soon! This feature is expected to come within 2 next weeks – stay tuned!

2. Guild Castles and Alliances update



In order to improve the game’s balance, the number and placement Guild Castles will be updated soon. After this change, there will be 3 Guild Castles per each of 3 tiers and they’ll be placed symmetrically, with equal access to castles of a given tier for all nations. There will also be improvements to the State of War, GC management and Alliances mechanics – more info coming soon!

3. Horses and mounted combat



Although the mounts feature and, following it, the horseback combat are huge tasks, we’re continuously getting closer to complete them. This update introduced the first iteration of the archery update which was required to implement mounted combat – it will help us preserve the proper balance for horseback archery and finish implementing the NPC archers who will counter the mounted players!

Changelog v.0.8.9.3

Screenshot by Lepaige

Optimization:

– Optimized the servers performance – minor lags should have been greatly reduced and less visible
– Optimized displaying the other players and NPCs
– Optimized instantiating the NPCs and toggling the objects’ visibility
– Optimized loading the crafting recipes in the Crafting window

Quality of Life:

– Archery update: optimized the archery system, improved the shooting experience, added dependency between the shot’s power and arrow’s range and eliminated some potential security holes; also, this change will let us introduce the NPC archers soon
– Improved the anti-cheat security systems
– Added a new event in the Outlumbered camp called “Outlumber them!” for players with level 40 or higher, similar to an event in the Gold Griffins fort
– Updated the list of available heraldic colors – the change from colors slider into specific colors was accidentally applied prematurely, with limited number of colors to choose from but now you have wider choice; the change itself was made to prevent setting extreme colors which looked like a graphical glitch
– Added a possibility to not set any color for the heraldic symbol’s outline
– From now on, joining the Volcano world event is possible only before the Old Giant spawns
– Updated rewards for completing quests in the Dead Raven Inn and Happy Rams Inn – in total, each questline should give in total about 1 gold and 200.000 experience per each quest which player reports to an NPC
– Updated rewards for killing bosses in the recently added dungeon event on Sangmarian lands
– From now on, the dungeon event between Baalhammon and Serai is displayed on the map for all players who are in the Sangmarian area and can be completed by players of all nations
– Reduced the amount of Elite Flax Canvas obtained from Brandon, Ragi and Sirius world events because these events allowed to obtain too much of them
– Slightly increased the cooldown for starting Brandon, Ragi and Sirius world events
– Disabled spawning any player-built objects in the Volcano world event’s area
– Increased the cooldown for crafting events in the capital cities and inns because they were inflating some materials – this way they can still have precious rewards but not affect the economy so much
– Updated drop chances of the top-tier recipes and items and increased the amount of money looted from NPC enemies which used to drop the top-tier items/recipes
– Added a map marker displaying position of the Glory vendors for players with level 60 or higher
– Updated the balance of Exiled Legion’s common soldiers, reducing their strength and increasing their respawn time, to adjust the Sirius world event’s difficulty according to collected data
– Improved balance in the starting Midlandic quests – the bridge outpost defense stage
– Improvements to texts in the new Sangmarian quests
– Improved balance of the NPC enemies in the starting Sangmarian quests to provide better experience for archers
– Several minor improvements to the starting quests
– Updated the Scout’s Robe’s model
– Moved a unique treasure chest from below the Rodrock’s bridge slightly so it can now be accessed easier



Fixes:

– Fixed a bugged shield model which caused the FPS drops
– Fixed a bug causing that recipes for Karleonian Chainmail, Styrborg Chainmail and Black Guard’s Chainmail were displayed in wrong category in the Market window
– Fixed a bug causing that the Brandon world event used to start twice in a row
– Fixed the Lord’s Wrath Abbey upgrading event
– Fixed reported instances of NPCs respawning too fast
– Fixed a bug causing that heraldic shapes always had 2 colors to set – they should vary from 1 to 2 different colors depending on a specific symbol
– Fixed several reported issues with equipment of specific NPC enemies
– Fixed a bug causing that Aldus (questgiver) was being killed by NPC enemies in the Midlandic starting quests
– Fixed displaying the NPC names in the dialog’s window – some of them used to have untranslated strings displayed instead of actual names
– Fixed a bug causing displaying wrong text in one of the Sea Wraiths world event’s stages
– Fixed displaying the Hangover effect’s name

Ave Caesar! (Update v.0.8.9.2 – Steam Patch 189)



Ave Caesar, Legionaries!

A new update is live! Among many changes, it introduces a significant client-side optimization of the upgradeable objects! The player-built towns and castles take now 90% less time to load – it’s a side effect of our current work on the freebuilding feature for guild castles.

Also, there is a new Sangmarian questline which extends the PVE content and allows us to test some brand new quests mechanics. We will now closely observe the impact these quests have for player retention and keep polishing them, and of course we’ll add similar quests for other nations too in the near future. There are also numerous improvements to the existing content and several balance tweaks for the new players. Check these changes on your own!

See you in battle!



Changelog v.0.8.9.2

Quality of Life:

– Optimized the locations upgrading system, which effects in an impressive optimization change: reducing the time it takes to load the upgradeable towns (not capital cities) by 90%; this change is a by-product of our current work on the freebuilding system for guild castles
– Optimized the models of upgradeable objects and collectible resources
– Added autostarting the Sea Wraiths and Volcano events every few hours without completing the starter in order to increase their accessibility – they can still be started manually by players anyway
– Added the Blood of the Beast to the drop-tables of Old Hippopotamus and some chests containing Dziwer in the hippopotamuses stage of Abandoned Route event’s area in order to increase this event’s rewards, as it’s significantly harder to complete than the previous stages
– Improved the balance of Sirius the Exile world event – its difficulty should now be similar to the Brandon and Ragi world events
– Updated the NPC enemies placement in the Sirius world event’s starter’s area so completing the quests from a nearby inn won’t be as hard as before
– Increased the respawn time of gates in the Sirius world event from 10 to 30 minutes
– Moved back the colliders preventing players from leaving the cave spawn at the Valley of Death tournament too early, closer the actual spawnpoint to prevent gaining advantage over other nations by moving to the collider itself before the counter goes to zero
– Improved rewards for quests in the inns on links between Ismirs and Midlanders and between Midlanders and Sangmarians
– Added a new questline for Sangmar so some of the already existing locations in the less utilized part of the world will be used now – we want to test how will it affect the player retention, which is a very important factor for us; of course, we're going to add more quests for other nations too in the near future
– Numerous fixes to the recently introduced events taking place in the Erendi’s towers
– From now on, any interaction will be interrupted when the character jumps or starts falling/sliding down
– Updated the resources placement in the starting areas to prevent overloading the new player’s inventory with too many types of different resources
– Updated the drop-tables of low-level NPC enemies to prevent overloading the new player’s inventory with too many types of different resources – from now on, they drop money or basic materials which can be used in most of the starting crafting recipes
– Updated some of the starting recipes so they now can be crafted using the basic materials looted from low-level NPC enemies
– From now on, the “Alchemy materials” box gives enough potions to activate the best buff for using them
– Added some more boar spawners near the inn in the Ismirean quest area because there could be not enough boars if a few players tried to complete this quest at the same time
– Improvements to the market area in the first Midlandic questline
– Added the third full set of armor skins – after introducing the sets for Midlandic and Ismirean top-tier heavy armors, we’ve finally added the full set for Praetorian’s Heavy Armor: Battleborn; the set parts can be purchased separately or as a whole with a 10% discount
– Updated the Battleborn’s Helm’s visuals to meet the standards of the new skins set
– Added the last 2 missing planned skins for the top-tier shields: The Noiseless Ones' Shield for light shields (Deserter’s, Clan and Scout’s Shield) and Battleborn's Shield for heavy shields (Karleonian, Black Guard’s and Praetorian’s shields)



Fixes:

– Fixed a recently found issue causing the character to be snapped back in various places of the world where the loot crates can be found due to collision issues with them
– Fixed a bug causing that burning tents in the Ragi world event still required level 80, even though the entire event is for characters above level 60 for some time already
– Fixed displaying destroyed version of the green Supply Crates which are used in sabotage events and the new events in Erendi’s towers
– Fixed a bug causing that Erendi and Dark Knights used to drop mostly only money instead of the items from their drop-tables
– Fixed a bug causing that the Jagged Chieftain used to drop Dziwer instead of Steel
– Fixed disassembling Clan Heavy Gauntlets
– Fixed displaying the quest markers over fallen trees in one of the starting Ismirean quests
– Fixed the waterfalls water flow direction
– Fixed an issue which allowed players to hit through the buildings/gates of his nation to the enemies on the other side – if there will be any further cases of that issue, please report them with as many details as possible so we’ll be able to fix them too
- Fixed a bug allowing to get moved to the upper floor of the upgradeable Guardhouse