Version 3.0
[h2]Hello harmonious people![/h2][p][/p][p]Today I'm very excited to announce the release of Roots of Harmony 3.0! It took months of work and the changelog is massive! It's actually so massive that I've decided to make a condensed version of it. Listing every little menu modification and every disciple stat makes no sense. The general idea is that everything has been overhauled![/p][p]If you haven't read the previous announcement, please follow this link, where I talk in details about the main changes of this new version.[/p][p]All previous savegames are incompatible with 3.0. If you want to finish a game, you can do so by using the Steam beta program.[/p][p][/p][p]Version 3.0 is also an opportunity for me to refresh the visuals of Roots of Harmony. New trailer, new screenshots, new capsule and new description are now live on Steam.[/p][p][/p][p]Play it, love it, share it! :)[/p][p]Guillaume - aka Joubarbe 🌳[/p][p][/p][h2]Changelog (condensed)[/h2][p][/p]
- [p]New feature: The user interface has been redesigned to be more clear and more pleasant to play with on the long term. Menus are also more coherent — with a lot of QoL changes — and the overall user experience is smoother than ever![/p]
- [p]New feature: Disciple stats have been overhauled. Initiative and range cooldown are gone, damage is divided into melee and range, and the impact of damage multipliers have been drastically reduced. All disciples have been individually rebalanced.[/p]
- [p]New feature: Blessings now act like spells. You have an Energy pool and you can cast as many blessings as your energy allows. New traits, perks, essences and blessings accompany this feature.[/p]
- [p]New feature: Perks are now buyable with resources at any moment.[/p]
- [p]New feature: Champions are now ascended from normal disciples at a Monolith. They no longer depend on perks.[/p]
- [p]New feature: Trait giving landmarks, such as the Banshee's Pool, are now conquered when the master is defeated. The trait is now given when you recruit a disciple on this landmark.[/p]
- [p]New feature: Altars are now used to summon a new set of creatures. Each of this creature is either a Construct, a Magical unit, a Demon or an Undead.[/p]
- [p]New feature: Trading Posts are a new landmark replacing the old trading feature. It is a place of work, and you can exchange one resource for another with other tribes.[/p]
- [p]New feature: Most non-tribe units now belong to "the Independents". They can sneak attack your bases if you leave them undefended, and they also prevent you to use some landmarks.[/p]
- [p]Added: 2 new combat music tracks by Noel Malekar (links in credits).[/p]
- [p]Added: 11 new land encounters (POI) and new / revised events.[/p]
- [p]Added: New units, blessings and essences.[/p]
- [p]Added: A ton of new traits like \[Beastmaster] to tame Beasts, \[Daunting] to break your enemy's morale, \[Deafening] to stun your target, \[Barbarian] to hit adjacent enemies, etc. And of course, many old traits have been overhauled as well.[/p]
- [p]Added: Setting to hide the arrows on the exploration map.[/p]
- [p]Added: Group bar on the main menu where you can see all your grouped disciples and give them quick commands.[/p]
- [p]Added: Many menu shortcuts have been added here and there to make navigation easier.[/p]
- [p]Changed: Malus associated with negative / excess resources no longer impact other resources. For instance, having an excess of Cruelty doesn't take Benevolence each turn, but creates a risk of desertion.[/p]
- [p]Changed: New starting scenario where you choose your first doctrine.[/p]
- [p]Changed: "Defensive mode" has been removed. You can now hide your disciples from the menu in a more clever way.[/p]
- [p]Changed: You can no longer buy Cruelty, Greed and Vanity from Markets. However, you can now buy Wealth from all of them.[/p]
- [p]Changed: Milestones has been revised, and new ones have been added.[/p]
- [p]Changed: The essence capacity is now 3 for everyone.[/p]
- [p]Changed: You can now exclude moving units when engaging combat.[/p]
- [p]Changed: You can now change combat style and combat target for everyone all at once in one click.[/p]
- [p]Changed: Enemies now return to their safe land whenever necessary.[/p]
- [p]Changed: Many other gameplay elements have been rebalanced and adjusted for the new features (less tribes per direction, more invasion units, better progress through exploration, stats of procedural disciples, etc). The game now feels a lot more balanced, and many exploits have been removed.[/p]
- [p]Fixed: A ton of stuff has been fixed over months of work, and it wouldn't make any sense to list them all here (and I don't have the full list anyway).[/p]