1. Roots of Harmony
  2. News
  3. Version 2.0

Version 2.0

[h3]Hello harmonious people![/h3]

[h2]2.0 is now out![/h2]

  • If you want to know more about the main features of this version, please see my previous article.
  • To celebrate this release, Roots of Harmony will be available at a 20% discount for the entire week!
  • Previous savegames are incompatible, but you can switch back to 1.3 if you would like to finish a previous playthrough.


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[h2]Changelog[/h2]

  • New feature: Procedural tribes and disciples. Empires do not exist anymore, and "factions" are replaced by "tribes", that are fully dynamic. Tribes can be allied with each other, and they won't like it if you attack their buddies. The previous idea of supernatural imperial invasions coming from the opposite side of the island has been completely abandoned. There are no "empires" anymore, but there are more tribes.
  • New feature: Trade routes. Buildings can now produce commodities that you can exchange for resources and reputation.
  • New feature: Expeditions. Repair a boat in the new Shipyard landmark, and launch an expedition with three of your disciples, in order to gain resources and exclusive new traits.
  • New feature: New game start and intro. You can now choose your previous history. Were you a tyrant, an alcoholic, a priest, or any of the 7 new possibilities? Each of them unlocks an exclusive building that allows you to recruit a new Champion. Note that the introduction story has been drastically shorten, as it was overwhelming and wasn't bringing anything interesting.
  • Added: New milestones.
  • Added: New events.
  • Added: New encounters.
  • Added: New landmarks.
  • Added: New traits.
  • Added: New UI frame around the interactive panel, for emphasis purposes. It can be deactivated in the settings menu.
  • Added: New music from incompetech.com.
  • Changed: Tribes only invade your lands if the closest one is less than 10 lands away.
  • Changed: Tutorial does not force you into choosing a specific doctrine or building specific buildings. It's also more concise.
  • Changed: You can now hide all tutorial popups from any of them.
  • Changed: Game changer encounters do not appear so close to Crossroads.
  • Changed: Each disciple has now a "combat focus" line that makes recruitment and target selection easier (melee, range or balanced).
  • Changed: Preaching can make you [Awkward] (!).
  • Changed: New Game+ has now more tribes and more alliances between them.
  • Changed: The number of lands per direction for both standard games and NG+ has been increased.
  • Changed: Giant animals are weaker.
  • Changed: Skeletons now take the name of the body they're raised from.
  • Changed: Many stats, traits, and everything.
  • Changed: (technical) Switched to C backend instead of ASM. That should increase performances and avoid the game being flagged as a false positive.
  • Changed: (technical) Music is now streaming instead of being loaded all at once. The result is a drastic save in RAM usage, and a smooth transition when you switch track.
  • Fixed: Can no longer imbue and banish a disciple who is unavailable.
  • Fixed: Various typos and errors in both English and French.
  • Fixed: Invasions would loop if the tribe had only 2 disciples on their land.
  • Fixed: Some events would never trigger.
  • Fixed: Many other bugs!


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As always, please consider leaving a review. We have to reach 10! 🕊️

Thanks for playing!
Guillaume (aka Joubarbe)