New feature: Tribe aggressiveness. The reputation threshold under which a tribe will declare war upon you now varies from -10 to -50, instead of being a fixed -30. Their aggressiveness is influenced both by their choice of doctrines and randomness.
Added: More options for groups. You can now merge two groups together, split one group, put all disciples on land in a group, and set a homebase (+ additional order to move your group to this homebase).
Added: At the end of a battle, you now have access to some combat stats where you see how much damage your units have dealt (melee, range, and trait damage).
Changed: The tutorial doesn't put you in a situation of war anymore, and you can keep your initial Gem.
Changed: Improved tutorial messages to give more information.
Changed: You can no longer retreat from Outposts and Crossroads.
Changed: [Booster] now increases the speed of all allies for 10 turns at the start of the battle. Before, it was only affecting one random ally, and would repeat during combat.
Changed: "Phase" is now called "Tier" (only in English).
Fixed: Invaders would stop their invasion when you attack them then retreat.
Fixed: You could retreat even though you were not attacking.
Fixed: You couldn't retreat to Crossroads.
Fixed: Evolving buildings that were being built wouldn't evolve when you change tier.